I think link still needs a buff to his recovery.
I think that you should put in bomb jump recovery like in melee(aka, being able to hit his own bombs in air). either that or make bombs explode a lot faster. (like 25-50 frames faster)
First, we have no way of adding bomb jumping.
Also, the Link feedback spread we are getting is interesting. Some want him nerfed, some want him buffed, some think he is fine. Have you got the change to play with it yet Ripple?
Also, any input on DK's d-tilt?
Because it seems that it was ignored or missed by you, I will say it again:
Are you guys fixing the triple jump glitch? It's a stupid glitch that needs to be fixed. It's as bad as tripping.
I wouldn't consider it remotely the same as tripping, because opposite of tripping, you totally control it. You know the lag is going to happen, and you should plan around it. I know I think about it a lot when I play Ganondorf.
However, it *is* under consideration, make no mistake. We just can't go on a witchhunt to blindly throw out everything in the game that some people don't like. We're taking things at a slow, thoughtful pace.
DK's Dtilt should put into tumble as soon as possible without ruining Dtilt (trip) > Down B and many of his other setups from Dtilt. If you make it tumble too early, it may make Dtilt (trip) > Down B worse to use at higher percents, maybe even nigh impossible. So you really have to be careful with his Dtilt as it is one of his main assets to his game.
I suggest just messing with the KBG, don't touch the BKB unless you have to.
I will be tricky, I'll mess with it in an hour or two.
Nvm then lol. U cant edit throws
. And u dont want to use frame speed mod...so I guess not having a way to punish excessive shielding will still be what holds zero suit and TL back...
Zero Suit will... *possibly* be getting a d-tilt buff, which is a great move for stabbing shields and setting up her great aerial game. Toon Link already has a great projectile game that pressures opponents just fine, from any angle; we're certainly be considering further changes to Toon Link like any other characters, but I would be surprised if defensive characters are the real problem for him. Hopefully we get good matchup data that gives us an accurate picture.
Zero Suit Samus Jab:
I've been testing an angle buff to jab2, and it does make jab a true combo against all characters.
Frankly, early indications show this being dangerously good, more so than I expected. ZSS automatically becomes one of the best close-range fighters in the game; if the enemy is up close, you just have to hold A and you will
always beat them unless they have a frame advantage, and even then it had better be a substantial frame advantage.
The combination of frame 1 jab and an unblockable combo really is potent. ZSS becomes largely indifferent to characters getting close to her since it is trivial to swat them away.
Meanwhile, buffing d-tilt seems to be quite effective too, but in a more interesting way much more in line with her existing game; simply put, setting up an aerial game with d-tilt is quite nice. I'll tweak it some more to investigate further.
I have also investigated paralyzer, including increasing the stun time the tiniest bit to allow a grab. It has potential, but I worry how much it will effect Falco and the other matchups ZSS players seem to struggle with. It may impact other characters much more than them, we will have to see.