Now that I've played the game, and you guys are talking about my main Link so much I'll drop a note....
F-tilt: knockback
This was huge and awesome buff, The wide large encompassing hitbox makes it really sweet. It reminds me a little of Ikes F smash but because its a tilt, you can do amazing movement things with it.
Fsmash
Important and Rapetastic
Spin attack
Finally, a GTFO move .Much needed and awesome.
Fair
I enjoy this buff more than I thought I would. This move is **** for hitting people on platforms. The 1st hit knocks them off and the 2nd hit OWNS them.
Boomerang
I appreciate this. I use it a lot and it helps build damage nicely....really want to you to respond to my quote on page 46 so I'll bring it up again.
Unfortunately the primary use of the boomerang was to Knock down and often set up for Locks, With those gone now you just force a get up and F-smash......Also, the boomerang doesn't really Knock people down at a certain distance because the move slows down so the situation above won't happen as much as you like..........................................................
A adjustment to do that to put people in this scenario more would have been really nice and complemented your arrow buff but........ it probably won't happen since the Knockdown is dependent on the speed of the boomerang I believe according to Havok (Susa) and I know speeding up things is not something BB will do.......(though I do hope for a response on this paragraph, I don't exactly know where Think and AA drew the line so I may be wrong) Please respond AA/Thinkaman I am curious
D-tilt
Thanks but.........This move is still never used it still has extremly short range and is still still very slow. I still never use it.
Finally the arrows:
In VB, I was known as a great spammer of projectiles to much of the Link community. SO.....I'll classify them as this.....Gay....( We'll there a great buff but read on to why I called the gay )
I rarely ever hit opponents as a gimp tool (like you made them out to be) as people just recover out of their trajectory which is limited by nature.
I've come to conclude that arrows are
not for gimping but rather knocking people offstage.
Arrows often make my opponent trip. I actually don't like this. Link still has a movement problem so tripping from affair leads into long range tech chases, there is nothing to do but charge the arrow. Thus, I often find that arrow lead into more arrows. (which I dislike because I think its lame). I guess I just wish that arrows complemented his projectile game more......
The 3 only time I am ever finding arrows to help Link significantly is after the boomerang which knocks opponents down to set up for arrow tech chases. The other is reversing arrows and reverse arrow canceling. I may see "some" potential in Bair to reverse arrow cancel now. The last is they are good to use once in a while as a chase tool or to force a mid ranged game play.
In the end though Spamming Links arrows gets you punished due to the lag they have......
( I will admit I really like the arrow buff, I just don't like that it trips you. Thats why I think its gay.)
Right now, I find myself using projectiles at 40% bombs, 35% Boomerang and 25% arrows.
I think the main reason I dislike Links arrows is because I don't find many opportunities to use them but when I DO use them. they seem overpowered
Now further......Link doesn't need a buff. Its just that if you think that, you suck with him.
Your probably not using his 10 Bomb AT's and 5 movement AT's and 5 misc. and situational AT's that will make you crap your pants................put 3 hours a day Into learning his AT's because you never bothered before because he sucked and you will find he is pretty solid now.