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Wario Wario Wario
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  • The reasons I prefer NASB over Smash are...
    1. Air dashing and wavedashing
    2. Insane speed
    3. Seperate strongs and lights
    4. Fun projectile mechanics
    5. Hitstun high enough to perform meaningful combos at a low level
    6. Low input lag
    7. Good online
    8. Movesets not held back by source accuracy or gimmicks
    9. Brighter, more stylised graphics
    10. Doesn't take itself seriously aesthetically or tonally
    11. Roster primarily consisting of non-combatants; retro characters; and hideous freaks
    12. Consistent as a crossover
    13. Doesn't overhype its fighters
    14. That sick air-taunt getup attack thing
    15. Could potentially have Rocko
    16. Does not have Pyra & Mythra
    The only place where it counts I think Ultimate succeeds is the stage selection, I can't speak on items until their update releases.
    Baysha
    BonafideFella
    BonafideFella
    I’d argue that although ultimate exceeds the variety of stages available, NASB has infinitely more stage theme variation. especially considering how plenty of stages could just be a character’s house or cityscape with a different skybox, by virtue of what most nicktoons are.

    nothing will compare throughout NASB’s reveal period to my hype upon realizing what powdered toast trouble was - invoking the comedy and spirit of the show moreso than any “psychedelic splatter” stage could achieve.
    Wario Wario Wario
    Wario Wario Wario
    Absoultely, it would've been really easy for Ludosity to just cheap out and make every stage "character's house" or "character's favourite restaurant", even moreso than it's easy for Smash to default to grassy plains (which, well, they have), so I appreciate seeing non-fixture locations like the Dutchman's Ship; Teeter Totter Gulch; Royal Woods Cemetary; and Glove World, or different takes on the "home town" concept like Traffic Jam. I just kinda wish the Loud House stage took place inside the house instead of outside to distinguish it a little from the CatDog stage (though, both are understandable choices for "house" stages given how iconic one's imagery is and the other being in the show's title)

    I hope that when they get to the more kid-protag-centric 2000s shows in DLC, we don't have a ton of school stages.
    If they try again at a console Family Guy game, it should be a WarioWare clone where the main difference from WarioWare (other than the adult humour and direct pop culture references) is that the microgames can vary in length greatly, and the story is told between the cutaway gag microgames instead of at the beginning and end of each level.
    I have a really cool idea for a mini-creation thread, and it's simple enough to coexist with SMSB without taking attention away from it.
    I think one of the problems with Smash discussion is that it's one of the biggest budget franchises from a company known for and open about making most of their products cheaply, and primarily features characters from older; ubiquitous; or niche games - and therefore it's judged from the same standards as the smaller games it represents and shares Nintendo Direct space with because its fans aren't familiar with Smash's proper triple A peers, and never stop to think of Smash as a big; hypermarketed product that needs a high level of scrutiny just because it doesn't have Dorito bag promotions like Halo and CoD, while also assuming all games could have as much content as Smash regardless of budget or niche factor.
    I really like how the Atari compilations include all (or at least most) versions of a game - so they'll have Asteroids, Asteroids 2600, and Asteroids 5200. I wish Sega compilations did that, and I wish Nintendo compilations were just a thing... in general.
    Wario Wario Wario
    Wario Wario Wario
    Then again, there aren't many ports of Nintendo games, at least within the retro time frame and excluding Rare - some Game Boy ports of NES and SNES puzzle games; GBA ports of SNES games; Super Mario Bros. Deluxe and All-Stars; microcomputer ports of arcade games; the BS-X Zelda remakes... there's probably some more but it's a pitifully low amount compared to how many Sega games were cross released between the Mega Drive; Arcade; and/or Master System/Game Gear.
    I've mentioned this before in the critique Smash and unpopular opinions thread, but may as well say it here: Smash Ultimate trying to be a "celebration of gaming" feels really ill advised when they've got a fandom that didn't know who Terry Bogard is; rooted for Banjo-Kazooie in an imaginary war against Minecraft; and were upset about Sephiroth's addition disconfirming a one-off Mario character.

    G Guynamednelson made a really good point about the celebration thing on the NASB thread during a Multiversus discussion, which I will quote here
    Well that's the thing: It's a "Celebration of gaming" that's extremely biased in Nintendo's favor still. SSBU was probably the worst Smash to use as a base for making Smash "transcend Nintendo", as
    1. "Everyone Is Here" means only having to bring back one third-party that wasn't in 4 and preserving what was mostly a Nintendo-focused selection of characters
    2. Catering to ballot requests means catering to a Nintendo-focused fanbase, even Simon and Banjo's requests were about their Nintendo connections.
    3. World of Light has you mostly fighting stand-ins for Nintendo characters, and it being easier to port 2D images to any game engine than 3D models means the game covers more of Nintendo than ever before.
    4. Limited DLC resources mean a lot of iconic gaming franchises couldn't join the battle, and said limited resources were still spent on three first-parties and a third-party whose Microsoft days are considered their low point. And for those who wanted to see absolutely unrepresented franchises, FP2 sucked for you since only two franchises in it had absolutely nothing in Smash prior to the pass.
    Nah
    Nah
    I mean, it should be obvious that Smash never was and never can be a true "celebration of gaming". Smash has always been a Nintendo IP, and so will always skew towards Nintendo and Nintendo-affiliated games/series. No company is going to not skew in favor of their own stuff.

    Video games are something with a like half-century long history with a lot to it and a lot of people to please. The only way you could even begin to create a (fighting) game that really qualifies as a celebration of gaming would be to have an absolutely massive roster, created by a new, completely independent development team for the specific purpose of creating such a game (with all the funding and resources available to the biggest name games). That can also meaningfully implement aspects of gaming history into the game that might not translate well into playable characters.

    But it's not something that we can expect to happen, it would be a task possibly more enormous than the industry has ever tackled before
    G
    Guynamednelson
    I don't think a true "celebration of gaming" needs an absolutely massive roster. It just needs far less Nintendo than SSBU has.
    Wario Wario Wario
    Wario Wario Wario
    I feel the bare minimum would be an equal Nintendo-Sony-Microsoft split with Sega being not too far behind. I hate to shaft Atari but I don't think they have as much to work with as those 4, but if they had a better back catalogue of characters I'd want them to be evenly split with Sega as well. Heavy stuff to live up to, but so is the term "gaming history".
    I've probably said this before, but bears repeating: Gardevoir would easily be the least interesting of its line in Smash. It just has a regular human body with a weird dress-like membrane(?), so there isn't much to distinguish it from a Zelda or Peach in terms of non-special moves. Kirilia; Gallade; and Ralts on the other hand could all some crazy moves with their twirling tutu-like shape; razor hands; and psychic-powered clumsiness respectively.
    We are submitting Donkey Kong items and voting on Luigi's Mansion stages!
    I'm honestly not sure if I'd prefer Shredder's Revenge to be followed up with a Simpsons arcade sequel, or a SpongeBob game in the general style of Simpsons arcade. All things considered though, if the devs do work on another cartoon IP it'll probably be Avatar given how it's already action; how little prescence it has in gaming compared to the demand for it; and how they're already working with Nickelodeon as is.
    I think I'm gonna need to revise how event matches are handled in SMSB

    Speaking of which, we are adding a second Luigi's Mansion stage!
    One of the things I love about Pixar is that they don't do adaptations despite having a really big IP pool to draw from through Disney...

    That being said...

    Pixar's Fantasia. Make it happen.
    I, strangely enough, have two highly controversial opinions relating to Smash Ultimate and the number 6.
    I never really get the vibe that the NASB fandom is as passionate about Rocko as you'd think from a glance. I only really see him mentioned as part of a checklist than as a character people actually want; nobody ever ponders the thought of Heffer or Filburt like they do Jorgen von Strangle and Vexus; and most propositions for new Rocko content are based entirely on what you'd know about the show from just the intro and a skim through the Wikipedia summary, which is a right shame. I get that most of the casual NASB fandom is about my age and therefore Rocko was before their time, but it's a great show and it really sucks to see it get slowly forgotten.
    Today's a big day! Luigi's Mansion stages + Event matches + more Adventure routes + Klump's Final Smash!
    While I'd be the first to admit he wouldn't really be a justifiable pick within the average 20-or-so character fighter roster, or even a slightly bigger 30-to-40 character fighter roster, it would be great if Itchy was in a 50-or-so+ character Disney platform fighter if only to see him fight Mickey. I don't think he'd be that hard to censor either, remove the gore and even then Itchy is very distinguishable from a Jerry or Wile E. in personality and tools of the trade.

    However, if the Disney fighter only used more mature acquired IPs or was focused on all the Fox sitcoms, I feel Itchy would be a must and a higher priority for Simpsons rep than even Lisa and Marge. Should go without saying in the case of a solely-Simpsons fighter, in that case he'd be as obvious to include as Link or Samus in Smash.
    It's so weird that people say a THQ-published NASB in 2007 would have "more soul" than the real game...

    I think I may have a different idea of "soul" than y'all.
    cashregister9
    cashregister9
    Gamers™ overuse the word "soul" so much that i'm pretty sure they don't know what it means
    G
    Guynamednelson
    It'd probably have a similar budget on the PS2 anyway. PS2 game budgets were surprisingly small compared to 7th gen and onward (compare the budgets of GTASA vs. GTAIV), but since the graphics were simpler they could spend it on more things.
    Wario Wario Wario
    Wario Wario Wario
    I think it's a mix of a longing for 2000s nostalgia to be appealed to; (only 4 or so 2000s shows (not including 90s shows cancelled early into the decade like CatDog; and Rugrats) are repped in NASB, 2 of which (baldy and the sponge) are ones that are still highly relevant to Nickelodeon's content output today and can't really be segregated into a single era) and a wildly different view on what makes a platform fighter good from the view usually held by fans of non-Smash, post-Rivals/PM platform fighters (specifically in regards to story modes; fighter quantity; and items.)
    I like the idea that if Sonic was to get more characters in Smash, they'd mix and match the designs - so maybe Classic Sonic and Tails but Modern Knuckles and Eggman for example.
    I do wonder what the reception to SMSB would be if it were a real game.

    • I have no clue if people would like the reskinned stages and especially fighters - I guess it'd depend on whether you're talking to the "character" crowd or the "function" crowd.
    • I can't really imagine the open acknowledgement of Hotel Mario; the Super Show; the DKC cartoon; and such being recieved negatively. In fact, I can see it being this game's "Sans" moment if anything.
    • Character trailers not being used would probably be disliked but understood, given that it's just one world this is based in.
    • The guest fighters, when we get to them, could very well become the most divisive thing in Smash since wavedashing. There is a strong posibility we could get Shrek; Ronald McDonald; SpongeBob; or Gru (or even all 4) in the DLC but only one chance for Link or Kirby, and I can see why that'd upset people - but I can also get why people would love that
    • Sonic being a stage cameo will not go down well. At all.
    • Mii Heads are gonna be perfect meme fuel.
    • Timber will absolutely spawn conspiracy theories about Banjo and Conker being in (They won't, at least not in base game in the case of Banjo. Conker's a no-hoper though.)
    • Unless we get Pauline in the Ally Contact list later, King Boo will probably be the Waluigi/Isaac-tier disconfirm
    • A lot of people are gonna stick to Ultimate, but it'll probably be the reverse case from Melee & Brawl with casual fans sticking to the earlier game while Nintendo devotees and competitive players try the new one (assuming the gameplay tweaks I have in mind are achieved)
    Janx_uwu
    Janx_uwu
    As much as I wanna get wild with the game guest job, I feel like Sonic's probably our best bet reception-wise given the cameos. Then again, I might just submit White Mage or Rhythm Girl for the heck of it (assuming my guesses are correct and the game guest job will have the rule of "must have crossed over with Mario in some official capacity in a game")
    Wario Wario Wario
    Wario Wario Wario
    Nope, the game guest job is the pre-order bonus like Plant, so the last fighter job of base game - it will be open to almost any 1st party veteran who doesn't have an equivalent clone. (as well as Sonic and Banjo due to the prior's cameos and the latter's connections to Mario)
    Baysha
    Baysha
    Aw man. White Mage was actually my most wanted game-originating DLC fighter. Oh well, that's the way the thread goes.
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