You ever have that thing where you keep coming up with ideas you think are cool, but you know that you don't have the skills, time, or tools to make it happen? Well, I felt like sharing this because why not!
Random game concept idea:
The Electrifying Adventures Of Batteryboy is an idea I've had floating around for some time, and whilst I have quite a few concepts as to how it would work, here's my main one.
Batteryboy himself, real name "Watt", is a young and curious sentient battery in a world where essentially everything is sentient (and there's no humans.) In terms of mechanics, Watt is very much unlike many of the other batteries in that he's rechargable - meaning he can use his latent electrical powers as much as he likes, so long as he's able to recharge!
My idea for this is that the game would be a 3d platformer with a low-poly aesthetic, in which all of the levels are various locations in the real world that you'd be able to explore - except for the fact that you're really small, giving you a whole new perspective. Batteryboy has a number of different abilities related to electricity, such as zapping opponents, as well as plenty of tools he can use to traverse the world, such as copper wires and such. Of course, Batteryboy doesn't have arms - so getting around isn't as simple as just climbing, you'll need to get creative!
A big mechanic is that he's able to create electrical circuits to solve problems and have many different effects on the world, as well as powering things that take batteries such as R/C cars and the like - but there's a catch. Batteryboy, similar to Chibi-Robo, has a constant drain on electrical power based on what he's doing. Whatever it is you may need to do, you'll need to make sure you don't run out of battery! Of course, recharging is pretty quick, but it provides a degree of resource management to handle correctly. (You can see how much battery life Batteryboy has by looking at his back - similarly to modern Duracells, he has a little meter that indicates his amount of power at any given time.)
Not only this, but there's plenty of villains to fend off! A cool concept I actually had was that the "bosses" in the game are representative in some way of alternative power sources - such as tidal, geothermal, and wind power. For instance, fending off against a "giant" pigeon in the upper levels of a bedroom sounds like a lot of fun, as does something like exploring a boat - given electricity and water don't mix! In terms of characters, there's a lot of potential - I'm thinking he'd have friends such as a glass lightbulb named Lumen, and perhaps even a sidekick in the form of Volt Girl...
So, yeah! I'm probably never going to make anything with this and it's a bit of a random splurge of ideas, but I think it'd be really cool to see. Sorry for filling up your page!