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  • I realised I legitimately play 20 times better with my brain shut off. Thinking is so overrated. If anything, if I'm not doing too well, it's because I didn't shut my thoughts enough.
    Oz o:
    Oz o:
    Why did I say "disrespectfully". I just wanted to sound funnier. ):
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    StoicPhantom
    Sure, but there's no real distinction when a bad player does it in this game versus a good player because of the way the game is designed. What you say is absolutely true but the risk/reward in this game is so skewed that the common masher can achieve the same result. It basically makes being fundamentally good pointless because the high damage mechanic + super fast and safe hitboxes allow fundamentally bad players to have an even fight.

    You are most likely doing it the "correct" way but the bad players doing it "incorrectly" get the same reward because Ultimate is badly designed. That's more what I was getting at. It feels like you have to play thousands of hours to be able to "auto pilot" only to go even with a mindless masher. I can pull all sorts of crazy stuff without thinking only to have my opponent fall out of my attack and get a cheap kill. It's why I eventually quit the game.
    Oz o:
    Oz o:
    I don't feel I get that, unless it's wifi. I'm usually outplaying them if I'm playing like that, which means I'm playing well.
    Practicing footsie oos.
    Oz o:
    Oz o:
    It's like the chicken and the egg, but the lag definitely exaggerates the flaws within the game, and I always said it. Things that seem catastrophic on wifi are far more managable offline, and it's hard to tell if you're mostly playing online. I lose to really bad players on wifi (or at worst go even), but some people understimate the advantage all those frames give you.

    It's a no-brainer that wifi works heavily in the favour of bad players, because they never had or required any precision in their play, while good players end up heavily nerfed, unless their playstyle is really simplistic to compensate. I never bought that nonsense of "bUt YoUr OpPoNeNt Is AlSo AfFeCtEd".
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    StoicPhantom
    It certainly makes things like burst options really obnoxious but the games flaws are present even in top level offline play. The major problem is a trifecta between the broken hurtboxes, high damage output (relative to the other games), and the negligible startup a lot of moves have. If you whiff from being unable to properly connect with these broken hurtboxes you are taking insane damage. It leads to the game becoming an obnoxious button masher in neutral with an inconsistent advantage/disadvantage because of things like spotdodges or neutral airdodges that are fast falled and/or small hurtboxes on characters with fast aerials. Every character and player has major issues with consistency.

    It's just a bad game at the end of the day. Bad players can win because there is no observation of fundamentals and the mechanics make button mashing very strong. The fact that you can cover half the stage with an attack that has lots of active frames (dash attack, Nair, etc) means the concept of spacing and stage control go out the window. The fact that you can roll across the stage while pancaking to the ground, through attacks thanks to the intangibility, and end up behind your opponent means that entire archetypes like traditional swordies and projectile zoners are unviable. Spotdodges and neutral airdodges can completely reset frame advantage and cheese stocks off of opponents.

    The game is just a broken mess. Tweek called it back in 2020 and it has only gotten worse now that everyone knows how to abuse the broken design. You can do everything right and still lose because of the bad design making everything so inconsistent.
    Oz o:
    Oz o:
    ):
    Do you still play.
    • Like
    Reactions: Pokelego999
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    StoicPhantom
    Every now and then. I've been very busy over the past six months and I don't see that slowing too much for a while. Was supposed to play with a friend a week ago but that fell through.
    There was a problem fetching the tweet
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    StoicPhantom
    I like the Up-B being used as a turnaround/spacing thing offstage. It makes for an interesting aesthetic look to the edgeguards.
    • Like
    Reactions: Oz o:
    Oz o:
    Oz o:
    That's just the Tether Cancel. MKLeo also uses it, but I just use it all the time. It's not just flashy, but it also essentially gives you a turnaround Bair without needing to jump and RAR.
    i have
    ascended
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    StoicPhantom
    Wifi Pyras better watch out lol. I see that you're still working on the ledge trumps.
    Oz o:
    Oz o:
    I think it's a funny coincidences both are on Pyra and from a different side of the stage.

    I've been working very hard to get specific clip, and it couldn't turn out more perfect. The cherry on top is that he actually teched the first part, which makes it feel more presentable (at least slightly). Guys on social media will put any excuse on the book to invalidate your clip, if it's not this thing, than it's the other. I'm just done with that kind. But even then, I did it for myself. The last one felt a little sloppy, and even a little bit slow on execution.

    Took me about three whole weeks- or more, to be able to get this. There were days I would come really close, but miss on the last hit (sourspot) or the ledgetrump altogether (she has one of the hardest ledge trumps ever). There's so many hoops to jump through to get this, as simple as it might seem. It was a lot easier with Sephiroth, honestly.
    Oz o:
    Oz o:
    What does chubby have to do with greed.

    I do agree there's something more to her. She weighs more than Kazuya when I use her.
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    StoicPhantom
    I think the implication is that chubby people tend eat more than their fair share of food and are fat as a result. We could associate that with greed.

    Though I have no idea what the kids are saying these days with all this new Zoomer speak.
    • Like
    Reactions: Oz o:
    Oz o:
    Oz o:
    Hey, me neither. They pull stuff out of their every week, like a new trendy word ("ZAMN", "cap", etc.) or these new acronyms for casual talk that apparently I'm supposed to know but I probably didn't rot my brain enough with Twitter or Tik Tok or whatever they learn this from.

    And apparently using skull emojis is the new "lol" now. : D
    The wait is no more
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    StoicPhantom
    I liked that weird Sora ledge "trump" shenanigan at 1:38. And everything else too.
    • Like
    Reactions: Oz o:
    Oz o:
    Oz o:
    yeh I'm especially proud of that one. Wanted it for a while, and I got it almost on the same day.
    Oz o:
    Oz o:
    I want to get one of those with Zelda, it'll be one of my best clips easy.
    wow, I actually just learned IDJ. Didn't think it'd open up such a world for Zelda, she gets like 2-3 extra pokes out of it. It's crazy.
    • Like
    Reactions: StoicPhantom
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    StoicPhantom
    I like catching people trying to DJ from the ledge thinking their character's jump height makes them safe.
    Oz o:
    Oz o:
    I've only practiced it a few days, I haven't really tried it online (do I really want to?). It's probably something I'll have to save for offline later. I am really confident at it, though.
    Been getting Dthtrow > Fair at fairly "high" (60%+) percents yesterday. Didn't get it just 2-3 times, I actually got it quite a couple of times, and I'm starting to believe it's consistent. Both my friends know they have to DI away, my other friend even buffers a panic airdodge. I got it on him as late as 88% on Wario, as absurd as it sounds. Even got it on him twice in the same match, and it's crazy how it kills at 50-60. I stopped using and trying to master that, but learning that is ridiculously good.
    • Like
    Reactions: StoicPhantom
    Oz o:
    Oz o:
    Looking at it like that, it's no wonder Zelda's grab by itself is pretty bad, because she really gets reward off of it, granted it's not free and requires it's timing and precision. DI away (the "optimal" DI) can kill characters as early as 40% by the ledge, and you can mix up their DI at higher percents, like if they're by the ledge and DI away at 100+ they might die to a Bthrow or an Uair (DI in/neutral).
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    StoicPhantom
    I think it depends a lot on tumble animations and DI, but it is "there" to a certain extent for sure. I don't know that I would justify Zelda's grab being bad because of it (there are some characters with good grabs and pretty nasty options out of them) but it is definitely an underrated aspect about her.
    Oz o:
    Oz o:
    I'm telling you, my friends are very used to DI'ing away and throwing some panic option, so they'd never fall for it if it weren't true. And I did it more than just a couple of times. I discussed it with Rickster and Katy Parry, and they know it's true, but apparently 99% of Zelda mains aren't open to it.
    that aint falco
    There was a problem fetching the tweet
    I want to get item combos with Zelda one day.
    • Like
    Reactions: StoicPhantom
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    StoicPhantom
    Anything > Final Smash is top tier broken.
    Oz o:
    Oz o:
    I don't mean the whole set, just character items like R.O.B's Gyro or Link's bombs. I somewhat started labbing the former, but I still don't have a full conclusion of combo routes.
    I know why you're here, you're fed up of the fear
    Sick of the fantasy world they've built, so you never see clear
    Something is coming unplugged
    There's a glitch in your trust
    You got an itch for the cure, but you're scared to walk out the door
    I'm here to tell you there's a universe that lives without law
    Something is coming unplugged
    'Cause you keep asking yourself
    When will we be free?
    When will we be free?
    When will we be free?
    When will we be free?
    I'm figuring out and expanding the tech chase setups with Zelda, and I'm figuring out more setups to potential kills you can do starting 0%. It'll get pretty crazy once I start getting those clips rolling, but in the meantime:

    The human will, that force unseen
    The offspring of a deathless soul
    Can hew away to any goal
    Though walls of granite intervene
    Be not in patient delay, but
    Wait as one who understands
    When spirit rises and demands
    The Gods are ready to obey

    Slave never dreams to be free
    Slave only dreams to be King
    Slave never dreams to be free
    Slave only dreams to be King​
    told you about this weird interaction before, now I got it on video:
    • Like
    Reactions: StoicPhantom
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    StoicPhantom
    I've had that happen a few times before too, though it was usually Up-air and sent them more diagonal to the corner.
    eh **** it online really isn't worth it. Been doing really good strictly offline, online is just a straight up downgrade with no real upsides, other than match frequency. But it's really quality over quantity. Even having fun is hard when wifi noobs are trying too hard to win virtual points, or losing to people way worse than you.

    I just wanted to have fun and get more clips, but it's too much to ask.
    There was some weird guy I beat him 2-0 and he send me a "friend request" and went through the trouble of changing his name to "learn2play", and I don't really get it, because I even beat him after killing myself at low percents. I remember playing him before, and he seems like one of those guys that just gives up the moment you start beating them.

    I don't get it.
    S
    StoicPhantom
    My friend mentioned something similar that happened to him. Ultimate players are some of the saltiest players I've ever seen.
    • Like
    Reactions: Oz o:
    Oz o:
    Oz o:
    Yeah, but doing that to someone beat you in the most legitimate way without abusing lag or wifi tactics, really tells about your character.
    Pyra is boring.
    • Like
    Reactions: StoicPhantom
    S
    StoicPhantom
    I actually like and main traditional swordies normally, but she's just not viable by herself in this game.
    Oz o:
    Oz o:
    Ike just seems like a better version. He falls a lot faster.
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    StoicPhantom
    Pyra has more range than Ike. She has to space further out to get around her poor frame data while he has to play closer to make up for his relatively smaller range. They play differently. Though Pyra isn't supposed to be solo viable anyways.
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