• The Metagame documentary is a finalist in three awards this year. You can vote for it on the Esports Awards.

  • Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Oz o:
Reaction score
2,089

Profile posts Latest activity Postings About

  • Tournaments have always been disheartening to me. I can never undertstand why I play so much worse. It's like a ****ing curse, and it doesn't help every single monitor I played on has some wretched input delay (it's sometimes as bad as wifi, I'm not exaggerating).

    I don't get these people that just do well, out of the blue. I practice every day, specifically free movement and inputs, only to feel like a ****ing rock when I actually want to prove myself.

    I made the decision to just quit tournaments altogether, because they don't feel worth it. It's a waste of time and money, and it literally feels like I'm playing worse each time.
    • Like
    Reactions: MarioRayFalcon
    DrCoeloCephalo
    DrCoeloCephalo
    I just play PM where there's an Input buffer option. Helps a ton with input delay.
    Oz o:
    Oz o:
    I thought input delay would be lower to begin with. Anyway, how much of a difference is it?
    DrCoeloCephalo
    DrCoeloCephalo
    It's like 3 frames but it makes a world of difference to help you get used to the game.
    I'm saying it again:
    Best ****ing Summit. This reinforces part of why I love Smash. It goes beyond the videogame.
    It never made sense to me how people use this word, "tryhard", as if I'm supposed to differentiate between playing "for fun" and playing "seriously"/using effort. To me, playing for fun and actually putting in effort are one in the same. If I don't use effort, I can't expect to play well, and in exchange, I won't enjoy it.

    What's the fun in not trying? Is it somehow more "cool"? It's stupid.
    Goomboi
    Goomboi
    I've always seen try hard as meaning like camping or doing everything to win even if its not fun.
    Oz o:
    Oz o:
    If that's the case, that **** doesn't run in my blood.
    I told my friend the only real counterplay Kazuya has is that no one really knows how to use him yet and we both laughed at that thought.
    I ****ing hate being inconsistent. There's always some goddamn factor throwing me off, whether it's input delay, mental or even physiological. It doesn't make sense to consistently practice and **** just works whenever it wants to. I'll never get it.
    People say it's worse to have wifi than not play Smash at all, but I'll be honest and say I probably would've been a lot happier and mentally healthy if I didn't touch that crap for a year and a half. It's the worst thing that happened to the game, and killed my passion and confidence as a player.

    And you know what? You still have Training Mode and CPUs. Sure as hell beats being angry and literally getting worse.
    GamerZardEX
    GamerZardEX
    Yeah but Training gets boring after 10 minutes and playing CPUs isn't satisfying. And offline has less viable characters, so that would just make me more toxic.
    Oz o:
    Oz o:
    From a guy with a ****ty mentality to another:

    get off wifi and play real people. Trust me, it's way better. All the crap you complain about? Doesn't happen in real life half the time. And if it does, they're assholes and you can tell it to their face.
    I'm getting more and more swayed into thinking, Kazuya is a legitimately damn good character. The better you get with him, the more his weaknesses start becoming less noticeable. Even mobility and things like projectiles are less of an issue through Crouch Dash. He feels a lot faster and "smaller", and then there's things like perfectly doing EWGF and the reflector (double dash attack). His recovery and disadvantage become a lot more managable when you learn to use them.
    fast paced game with low lag aerials, mobility and other defensive moves

    smash community:
    great, let's use it to be play even more defensive
    xzx
    xzx
    Fast paced engine, yeah absolutely, but gameplay wise? No. Smash 4 and Ultimate are prime examples of how overly-defensive mechanics slow down the gameplay.
    Oz o:
    Oz o:
    People always ended up in that conclusion, though I don't see how it's any different than Brawl. Do they just become more defensive and people realise it later?
    S
    StoicPhantom
    There's probably multiple factors at play and not all of them are very intuitive. The thing about Melee is that it has always gone in cycles of being offensive and defensive over its life, Hungrybox's era being a prime example of it being more defensive. I think a large part of that can probably be contributed to the playstyle preference of whichever celebrity that is currently dominating. Melee has some depth and that lends to their being a variety of viable playstyles.

    I don't think Smash 4 was as defensive as people say, but Bayonetta probably had a lot to do with making that game farily defensive towards the end of its run. I don't think that game had enough time to adapt before Ultimate came out to really see if it would swing back the other way. It seems to me that there was good balance among the top tiers, but a few of them and their players forced it to be more defensive than it could have been.

    I think where Ultimate went wrong is making the neutral game too simple and safe. In theory this should promote aggression, but in practice no one wants to be caught with a random aerial and taken for a ride in a disadvantage that has no real depth (and thus little counterplay). I think this causes a lot of hesitation and the incentive ends up being a situation where you just wait and bait with safe moves so that the other guy doesn't do the same to you. The low risk high reward gameplay leads to the probability being incredibly skewed and thus the meta is lots of movement with little activity somehow.
    • Like
    Reactions: Oz o:
    It's funny how it's always the bad wifi players that leave after the first match, but the actual good ones play you like 10 matches. Goes to say they have no ****ing clue how to actually play the game, and they're nothing without crappy lag.
    Banjo is a character I dropped a while ago, but he's still really hype in my eyes. He felt very creative, and like I had options to almost anything. He's deceptively quick on his feet, pretty heavy, solid killthrow, bury and now they buffed a couple of his kill options (which were already pretty strong).

    I never really understood this stigma that Banjo is supposed to play campy and boring. His grenade game is pretty badass, in the right hands.
    RealPokeFan11
    RealPokeFan11
    This. I haven't played smash in a while, due to my online expiring and my pro controller drifting downwards, but Banjo is so versatile and fun to play. People who only camp with him aren't playing him right.
    • Like
    Reactions: Oz o:
    Oz o:
    Oz o:
    People shouldn't take bad wifi players as an example. They do the same with characters like Link, Samus, and e ven Zelda.
    I've created a stigma in my mind regarding defensive play. Defensive play doesn't have to be boring or "lame" in on itself. Watch a player like T3 Dom, and he makes Richter look really entertaining in spite of his defensive playstyle.

    Maybe I can achieve that with Zelda.
    The best Dragon Ball fan mangas are the ones they make Krillin the badass he deserves to be. Krillin is really the Steve Rogers of Dragon Ball.
    When I used Bowser in Brawl and Smash 4 (before the Uthrow patch), he actually required skill to use.
    • Like
    Reactions: Pokelego999
    Oz o:
    Oz o:
    I see a lot of players getting away with doing like 3 moves the entire time, like Side B, Up B and Firebreath. These players would be far easier to deal with in any other game, but Ultimate rewards them for just being bad. I'm not saying you'll win tournaments like this, but it definitely rewards you for being dumb.
    Janx_uwu
    Janx_uwu
    Literally every character has two or three moves together can “get away with”, this is a universal thing in Ultimate. Characters gots good moves.
    Oz o:
    Oz o:
    And now that I do think about it, this happens to be one of those thoughts that holds me back from growing. It's a toxic mindset I have, and it's the thing I unconsciously hold on to, which in a way just ends up reaffirming your belief.
    I had a really good time playing offline today. One of the last sessions prior, I did really bad (with Kazuya, at least), and it really unmotivated me how practice wasn't paying off. Today was the polar opposite of that, and I had a good time even when I did lose.
    So you're telling me I can parry and tech stagespikes consistently but I literally can't tech a single floor tech.
    Anyone else find it awkward to FSmash with Kazuya during the dashes? He keeps doing the reflector dash attack. You have to reset the stick to neutral before doing it, but the timing is stricter than other characters.
    Doc Monocle is a funny guy.
    If you have trouble with the EWGF and you still happen to do Down Ftilt or things like DSmash, it has to do that you're not doing the full quarter circle motion. I used to have that issue a lot, a few days ago. I started focusing on doing the whole motion, and the rest comes more naturally, such as the timing. The timing of pressing the A button is basically doing it right after you start moving the stick, at least for me (maybe Joycons have to do with it).
  • Loading…
  • Loading…
  • Loading…
Top Bottom