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KneeOfJustice99
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  • this might sound like a really weird thing to say, but i feel like there really needs to be more of a mental support network of some kind for people such as influencers and youtubers and the like. i don't want this to be misconstrued, but hear me out: if there's a job of some form where you'd be hardpressed to think of people who haven't, in some way, been negatively affected by the job in question, then surely there should be more support for it.

    like, the role of an influencer - in spite of what grandpa trad. itional might say about it "not being a real job", it comes with a lot of stress and it's really not given enough consideration considering how often people seem to be really badly affected by it. it worries me a little because of the constant content grind and such, and it feels... like a really huge gap in the public consicousness.
    beneath apocalyptic snowflakes from above
    Okay so like I have this huge leak like because my uncle works at HAL Labs, right, well - Steve, the one from Minecraft, he's going to be in Smash! No like, really, he's going to be able to place blocks - oh and none of his music's going to be from Minecraft lol - yeah and he gets a stage too! Okay but like don't tell Nintendo because this is like a huge leak I know
    I think the Michelin Man should in the next Mortal Kombat

    Lowkey, the idea of him having pretty effective defensive tools as well as being able to control the stage somewhat with his tires would be awesome, and if he gets Fatalitied, the idea of him just popping apart into rubber as opposed to actually having blood would be hilarious. Plus, the idea of him being able to roll or bounce around for certain attacks would be awesome too, and opening his chest to reveal an avalanche of tires as a finisher would be awesome.
    Today, I learned that American Dad! vs. Family Guy had ****ing Ryu as the final boss. (Yes, that Ryu.)



    Honestly... I kind of love how they did the roster for this game as a whole! Whilst it's... a bit on the weird side, seeing how characters are reinterpreted in ways that make sense (like using Stan's CIA training and Stewie's technological know-how) whilst others feel like bizarre but oddly fitting inclusions (such as Lois's design being based on the Kill Bill films), I think that gives the game a really weird but interesting vibe. Sure, it might not be good, but it's a really cool touch seeing how characters like that can be recontextualised. (Especially Klaus, given how they managed to work around the fact that he's a fish.)
    Huuuge missed opportunity for Donkey Kong's 40th anniversary! (I had some time on my hands, so I felt it'd be fun to throw together a mockup.) When you think about it, there's actually a lot of potential for inclusions here. I'd personally nominate:

    Donkey Kong (albeit the NES ROM because Nintendo, idfk, lost the arcade version or something?)
    Donkey Kong Jr. (see above, lmao, get rekt)
    Donkey Kong Jr. Math (because it would be very funny but also be pretty cool)
    Donkey Kong 3 (see Donkey Kong, lmao, get rekt 2)
    Donkey Kong '94 (honestly this just feels like a solid inclusion overall)
    Manhole (but in this version, Donkey Kong holds up the manhole covers!)

    (this is wishful thinking, DK, DKJr., DK3 & Manhole are the most likely)

    As for the inevitable question of "Why aren't any of the actual Donkey Kong Game & Watch titles included"... dual screens. I'm presuming they wouldn't wanna spend too much making all-new shell types just so you could play the classic G&W Donkey Kong. Sorry about that.

    I feel like, should there be a next Smash title, it'd be cool if they were to take a leaf from SSF2's book and have an online-specific "waiting room" stage you could practice on whilst you wait for matchmaking. (Which you should still be able to select in normal gameplay!) It'd only need to be basically a reskinned Small Battlefield, but I think there's a golden opportunity to include various Wi-Fi and online themes from other Nintendo games there - stuff like Mario Kart Wii's Wi-Fi theme, for instance, which I think'd give it a really unique vibe overall (especially as a tournament-legal stage!)
    Here's a random take I've just come up with: the Switch feels like the perfect kind of console on which to see an NES Remix 3... under a couple of conditions.

    Firstly, whilst the obvious suggestion is "why not Super NES Remix?", I think the NES naturally lends quite well to the generally quick and snappy gameplay of the Remix series (which I'm like 80% sure was inspired by 9-Volt's sections in the WarioWare series.)

    This leads me to my second point: actually focus on the Remix aspect of the game. NES Remix 2 is a good example of this wherein the entire game only actually contains 20 "Remixes", with the rest of the minigames being... kind of just that, minigames made out of the original games with tasks like "reach the flag in a Mario level" or "defeat Mother Brain", but the thing with NES Remix is that people are there... for the Remixes? There's tons of potential for the kind of stuff you could do there. Whilst I don't think crossing over is always necessary, it'd still be neat to use each game's unique aspects in unique ways as opposed to just providing snippets of the actual game (obviously intended to advertise the Virtual Console.)

    In fact, if you felt there wasn't enough: go full Mario Maker and let people make their own Remixes! I'm sure you'll probably find a lot of SMB 1-1 recreations where you could play as Link, Samus or Kirby, but hey. There's plenty of potential. Also, in terms of potential: let's suggest something obvious. More sources!

    NES Remix had 16 games to start with:
    Balloon Fight
    Donkey Kong Jr.
    Ice Climber
    Tennis
    Baseball
    Donkey Kong 3
    Mario Bros.
    The Legend of Zelda
    Clu Clu Land
    Excitebike
    Pinball
    Urban Champion
    Donkey Kong
    Golf
    Super Mario Bros.
    Wrecking Crew

    And NES Remix 2 features 12 more:
    Dr. Mario
    Kirby's Adventure
    Punch-Out!!
    Super Mario Bros. 3
    Ice Hockey
    Metroid
    Super Mario Bros.: The Lost Levels
    Wario's Woods
    Kid Icarus
    NES Open Tournament Golf
    Super Mario Bros. 2
    Zelda II: The Adventure of Link

    This is an awesome starting point: but let's do the pretty obvious thing and toss in a few more!

    Devil World
    Donkey Kong Jr. Math
    Duck Hunt
    Gyromite
    Pro Wrestling
    StarTropics
    Tetris
    Wild Gunman

    Yes, I'm aware Duck Hunt, Gyromite and Wild Gunman use peripherals, but I can imagine a fun remix involving something like Mario having to jump on all of the ducks, or a player having to activate the switches for Professor Hector in Gyromite perhaps. Also, whilst Tetris is technically third-party, I felt it'd be an appropriate inclusion that wouldn't tread on too many toes (as much as I considered stuff like Castlevania and Mega Man, it just missed the cut.) It might feel like we're scraping the bottom of the barrel, but there's a lot to work with here - whether it be the Devil from Devil World moving the screen around whilst you're in a Zelda dungeon, or perhaps Starman from Pro Wrestling having to fight the Urban Champion!

    Look, this concept is too cool to be left to rot in the last generation. I'm aware WarioWare, well, exists, but NES Remix specifically has a lot of potential that could still be worked with. Also it has a weirdly good soundtrack that nobody ever talks about lol
    If I were to do a review/retrospective of a video game that I didn't make (specifically on the DS), the optimal way to present it in video form is through a live video feed. However, I'm guessing the optimal way to do so would be emulation, given my DSi was stolen a couple years back and I don't have a capture card.

    Would I legally be required to provide footage in the review/retrospective of a physical DSi that I own, as well as the game cartridge, and externally-recorded footage of the game running on the physical hardware so as to confirm it's in working order, to confirm that I am in possession of a legally-acquired physical copy of the game at time of recording and thus be less likely to have the work (which should fall under fair use anyway) be less likely to be considered copyright infringement?

    Whilst I'm aware "criticism & review" is technically grounds for fair use, I'm aware a lot of YouTube reviewers tend to provide physical footage of the hardware, and whilst I recognise this could be a stylistic choice, I'm also aware of the possibility of it being a legal one. See, as I've mentioned, my DSi (and games) were stolen a couple of years ago - whilst it wasn't the case that I have relenquished ownership willingly, I am no longer in physical possession of the products in spite of having bought them physically and legally.

    There's also the issue of emulating and capturing footage of the DSi's gameplay both being direct violations of the DSi's EULA under Chapter 2 and Chapter 7 Article 1 (as well as my criticism & review, despite arguably being fair use, also technically violating Chapter 7 Article 2 in relation to unauthorised use of Nintendo IP) which (as far as I'm aware) is considered a legally binding document in itself.

    I only ask because I kind of want to work on my presentation, video editing, and essay writing skills in an interesting way, but at the same time I don't want to be considered a criminal for doing so. Whilst I'm aware that others have performed criticism and reviews of Nintendo products, I'm also aware that the legal defence of "everyone else was doing it" is void. Call me facetious for going into so much depth, but I just want to be sure - if the best response is not to do it at all, then so be it. I'm also aware that we all have... our own views on matters such as Nintendo's IP restrictions and the like, but I'm speaking purely objectively here in the sense of "I don't want to get ****ing sued"speak.


    Which Pokemon type are you? Personally I'm >:]/War
    dumb concept: fairytale-based fighting game. each character is in some way representative of a prominent fairytale or folk tale, but in an unusual way - so for instance jack (from jack and the beanstalk) would have the ability to grow giant beanstalks from his limbs or something or maybe red riding hood could be a lycanthrope.

    then again this is basically just shrek super slam
    I feel like, if Mario were to actually feature in MultiVersus, it'd be way more likely for his costumes to all be model swaps of various different item forms as opposed to the ones we see now. I think the main exception would be Fire Mario - but seeing model swaps from the already-existing Super Mario Maker Mario all the way to stuff like the Tanooki Suit and the Propeller Suit could potentially be pretty cool. There's a lot of potential there!
    is it just me who feels like, genuinely nauseous looking at ai art? especially when it tries to generate anything even remotely recognisable. i don't know how to describe it but it actually makes me feel a little sick
    I feel like it'd be cool to see Donkey Kong feel more like, well, Donkey Kong in the next Smash game. Though there's a lot of trains of thought as to how this could be handled, I personally have two propositions that I think would help a lot.

    1. Actually give him voice acting. This isn't really something I've ever considered, but DK's Smash voice is literally just realistic gorilla noises. Now, I get that Smash 64 was kind of moreso going for an actual gorilla vibe so as to differentiate him from the rest of the roster - hence his heavyweight bruiser moveset - but I feel giving him Takashi Nakamoto's voice (the one we've heard in games from Mario Power Tennis onward) would fit really well. He doesn't need whole-ass sentences at all, but giving him that extra bit of personality would really help him feel more like Donkey Kong as opposed to "a gorilla".
    2. The age-old "add a projectile" debate, I personally think, would be best handled by giving him a barrel. As much as I would love to fire his coconut gun (in spurts) at a helpless Pichu, I think rolling a barrel forward would act well for ground control and works well to enhance his edge-guarding skill (but not too much!), all whilst also referencing his earliest appearance. Also, it'd be such a cool thing to just have in his toolkit overall!

    But hey, I'm probably not the primary consultant for Smash Bros. for a good reason.
    So, loosely inspired by one of Baysha's profile posts earlier, a question occurred to me that I think could actually be pretty interesting to consider; what exactly would be in a Super Smash Bros. Ultimate Deluxe? Aside from the obvious suggestions of new characters, stages and spirits - would things like new music and items (including Pokemon from Gens 8 & 9 and new Assist Trophies) be on the table? Perhaps new modes such as Break the Targets? Or would it simply be more akin to how the DLC was handled? Sure, it's probably not a good idea to speculate on a product that doesn't (and might never!) exist, but why not I suppose!
    I don't know how to describe it but the last two chords of Yoshi's death theme from Super Mario Maker sound so cool. Like, lowkey, the SNES's instrumentation doesn't get enough love. It's cool af. Even if it is a little morbid to like the ending chords of someone screaming out before dying after falling into molten lava, but hey, we're all goofy in our own way.

    Unrelated but I've been giving it a lot of thought and I have SHED MY MORTAL FORM go by they/them now. Feels right to me. But, I want to stress - don't panic if you make a mistake or anything I won't eat you (it's all good and I'm lowkey glad y'all are cool like that)
    Fun facts with Knee: Did you know that in the process of migrating from the Wii to the Xbox 360 in Sonic and SEGA All-Stars Racing, Tails was sadly murdered by impostors claiming to be "Banjo and Kazooie", and his body was found behind a nearby Arby's? This explains why the Xbox 360 version of Sonic and SEGA All-Stars Racing features Big the Cat in two playable roles, both as himself and in an attempted recreation of the fallen fox whilst wearing a yellow jacket and sobbing profusely. This narrative decision was retroactively removed from canon by SEGA of Japan due to a lack of brand synergy, but in keeping with the traumatic experience, Tails has been a completely inept character ever since.



    Tune in next [DATA EXPUNGED] for more fun facts with Knee
    One aspect I think makes Sonic & SEGA All-Stars Racing more interesting character-wise than Mario Kart is actually the fact that some karts have multiple characters in them - Jacky's accompanied by Akira, Chuih's with ChuPea, ChuBei and ChuBack, Zobio and Zobiko are together, and so forth. Obviously, this is primarily because each character has their own unique vehicles that can fit them all in properly - which, honestly, I totally get.

    Even so, it isn't going to stop me from dreaming about an alternate universe where all seven of the Koopalings are in a kart designed to look like a small airship, all of them reacting differently to situations with their own animations and soundbytes and such. Seeing the seven of them squabbling over items or all getting annoyed at being blue-shelled would be really funny.
    i feel like a potentially really cool alternate weapon for wario in a mario warriors game could be, like, a gba with which he can have a summoner archetype - summoning nes sprites of various nintendo characters. it'd be an awesome way to represent at least a small aspect of warioware and honestly it'd also be very fun :)


    Introducing Mario Kart 9's first newcomer! Baby Pink Gold Peach! We were running out of money because Miyamoto funnelled all of our cash to New New Super Mario Bros. (New Edition) so we had to reuse the model and texture. Now that we've revealed this, we're probably going to be taken behind Nintendo HQ and ex-
    ...not to promise anything, because depending on how things with uni go I might not actually go ahead with it - but would anyone be interested in a Mario Kart creation thread? I have a few concepts for how we could make it interesting - though I'll stress that I'd probably have to do it on either a two-day system or just whenever possible as opposed to updating it every single day. Can't promise I'll actually get around to starting it but hey!


    Positives: Based Sarasaland, Yoshi's Island & DK Island
    Negatives: "Wario Land isn't real and you need to stop pretending it is. Shhh... don't cry. Nothing of value was lost."

    Jokes aside I'm loving the inclusion of neat pulls & references in non-intrusive ways. It feels really cool to look and see, like, Bluster Kong! Seems like a good sign.
    It'd never happen. It probably never should happen. But a Metroid Warriors game could be so amazingly fun if done well.

    If you were to focus it primarily on the conflict between the Space Pirates and the Galactic Federation, as well as introducing some smaller groups and dangerous singular operatives (like the SA-X!) you'd have an awesome game on your hands.

    And hey, seeing how something like the Morph Ball could be turned into a solo weapon would be awesome/.
    ...screw it, I'm bored and I can't sleep. What genres would you like to see franchises like Mario or Zelda dip their toes into (either for the first time, or again in a new way)?

    Personally, I feel like Metroid Prime: Hunters's really unique way of applying a Metroid flair to an FPS deathmatch in its multiplayer was very cool. Traversal tools like the Morph Balls (and their equivalents) and the general simplification of ammunition whilst still having unique and interesting abilities and designs was so cool. Whilst Splatoon does obviously exist, seeing a new interpretation of that sort of gameplay on something like the Switch seems like it could be so fun - especially if they could introduce some new hunters to the mix and let us explore how hunters such as Samus handle themselves in the galaxy! (Personally, I'd love to see one of them be a rogue Zebesian.)
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