Character | Stand | Part of Origin | Description |
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| | Stardust Crusaders | Gray Fly is the second of DIO's minions to be sent after the Crusaders, with the first being Kakyoin. Honestly, there's not much to say about him. He was sent to infiltrate a passenger plane which the Crusaders intended to use to fly to Egypt, killing the pilot and resulting in the plane crashing (and ultimately causing their journey to take as long as it did.) He's killed by the newly-saved Kakyoin, however, and isn't seen again.
I think his moveset would work best if his Tower of Grey could work similarly in concept to Narancia's Aerosmith, though with more of a focus on acting as a puppet fighter in front of him and being focused on landing hits from afar. As a side effect of this, Gray Fly himself utterly buckles when caught in comboes, and works best when fighting from a distance. Furthermore, he's got a pretty low healthbar... but his Stand is incredibly manouverable and fast. |
| | Diamond is Unbreakable | So, Toyohiro is another minor villain from his part (this time being DiU), but in this case, his Stand is even less well-suited to actual combat. Essentially, he controls a transmission tower. I say "controls", but in truth, the Stand just means he's not allowed to leave the tower - or he'll be turned into metal - and can also reflect damage inflicted onto the tower back to the attacker. Toyohiro himself has managed to work with this to some extent, learning how to hop around the tower and awaiting someone else to trap there in his place. I'd imagine that, in order to function canonically, the transmission tower is placed around the arena (summoned as if it were a normal Stand, and maybe with the first image of it as a character intro!) This wouldn't happen if stage hazards are active.
As such, I think it'd be fun to really extrapolate this by having Toyohiro have the new ability to bring up steel beams that can be used to reflect attacks, as well as being able to surround himself with electrified wires that can be used to attack opponents directly. Toyohiro himself is an incredibly evasive character who focuses mostly on punishing opponents that act too brashly - most notably in the form of his super, which can freeze opponents in the form of metal for a short period, allowing him to land a pretty powerful combo whilst his opponent's helpless. However, his low power means it doesn't take much to knock him out. Notably, particularly powerful attacks can result in one of his masks being knocked off! |
| | Diamond is Unbreakable | Masato Kinoto is unusual amongst the group so far given that he's not really a villain, his Stand - Cheap Trick - is. Essentially, Cheap Trick kills you if someone looks at your back, and then moves to the back of the person who looked in the first place. That's it. It's commonly cited as one of the single worst Stands in the series, and with good reason. So... how exactly do you make this work?
My central concept here is that, similarly to how other Stands are represented, Masato's moveset is mostly focused on the Cheap Trick arc. Essentially, Masato needs to always face his opponent. However, his super move has him turn around, dying instantly... but Cheap Trick then latches onto the back of the opponent, being able to attack them. Cheap Trick then fights essentially on their own, typically being behind their opponent and being focused on bites and slashes. Oh - and when they die, their death animation has them being carried away by the hands in the Ghost Girl's Alley! |
| | Diamond is Unbreakable | Our most morally questionable candidate is Shizuka Joestar, the baby with the ability to become invisible - and make other objects invisible. As much as there's a lot of questions to be raised about whether a baby in a fighting game is reasonable, we're going to ignore all of them and just conceptualise their moveset. I'd like to also add - I considered this moveset being focused on Older Joseph carrying her, but felt it'd be funny to just have Shizuka on her own here.
I'd suggest Shizuka would mostly be a slow-paced fighter with a lot of surprising tools. For example, she'd be able to hop into a stroller and rush forward if needed! Uniquely, she's also able to turn both herself and her opponent invisible, allowing a variety of unique movement tools if you can keep track of your position. Of course, she generally lacks combat power, but her large array of weird scenarios - such as being able to call in the dog that nearly mauls her to rush forward and bite opponents - means she's a cool representative of her arc as opposed to just her. |
| | Diamond is Unbreakable | Yoshihiro is pretty unique in that his actual fight doesn't see him, well, fight all too much - rather, it has him get trapped in a photograph, and then fly around Morioh for a significant period of time making new Stand users by floating around in the wind with a photograph. As such, I'm picturing a pretty much original moveset for Yoshihiro, all things considered. Nonetheless, his ability in question actually has a lot to work with!
Yoshihiro's "Stand Form", similar to Ghiaccio, alters his body to be inside the photograph. He's significantly more manouverable when in this form, being able to use the Arrow to slash and stab people, and being able to dodge and weave quite a lot - but is significantly weaker. When in his normal form, however, he now has a camera. When used to photograph his opponent, he's able to attack the photograph to attack the opponent, which can only be used once, but does pretty significant damage to them! He's also able to pull objects from inside photographs, such as the knife he attempts to use to kill Josuke. |
| | Vento Aureo | Carne is a member of La Squadra Executioni, which is basically a team of high-ranking assassins in the employ of the mafia (or Passione.) Uniquely compared to a lot of Stand users, Carne's Stand has an unfortunate side effect - it works much more effectively after the user is dead. (However, a common misconception is that it only functions after Carne's death - this is incorrect, but it's much more powerful when using Carne's grudge against his killer to attack them!)
As such, I'm picturing that Carne's moveset would be a unique take on the evolution-type seen in characters like New Moon Pucci, though instead of being able to freely activate his Stand... he has to die for it to really work. Carne would have a significantly lower healthbar than many of the other characters in the game, but he has a passable moveset with a main focus on grappling. However, Notorious B.I.G. starts small and grows significantly in size as time passes, growing in power and developing new moves... though Carne uniquely only has one actual super, which involves him being shot in the head and activating his Stand. Uniquely, this means he dies pretty much every round. |
| | Stone Ocean | Only one Stand can lay the claim to being referred to directly, in-series, as "the weakest Stand", and that's Survivor. Basically, it has the ability to constantly output 0.07 volts of electricity through bodies of water such as puddles, which interact with people's nervous systems and increase their aggression and pain tolerance. Guccio himself isn't the original user of the Stand, as it was gifted to him by Whitesnake and utilised during the Maximum Security arc.
As for his actual moveset, Guccio - similar to his actual appearance - works best when hidden away and trying not to get hit. His Stand is unique in that its effect, similar to Carne's second form, increases over time. Guccio himself doesn't have hitstun, meaning he's actionable incredibly quickly after being attacked. As time passes, his opponents will have glowing areas on their bodies, which - if hit by Guccio - do significantly more damage than normal. |
Pork Pie Hat Kid
(Yes, really)
| | Steel Ball Run | Pork Pie Hat Kid is a minor villain from SBR who ends up being one of the first to actually fight against Johnny. His Stand - Wired - basically takes the form of a pair of hooks on a winch attached to his tongue. He's able to shoot them out if needed, as well as applying bait in order to hide the hook. Furthermore, if lowered into water, Wired is able to extend outward from other places using a form of dimensional teleportation.
As such, Pork Pie Hat Kid's moveset is mostly focused on mid-range pressure with him having a lot of tools that work to slash at opponents - or drag them in for a unique punish. However, his lack of close-up power means he needs to hit them once or twice and then get away fast. He's able to pull out a variety of unique things - such as his bowl of water allowing him to shoot hooks from the ground in front of him, or the bird living in his hat being able to fly forward and then be used to drop hooks downward. His lack of proficiency against zoners and footsies makes him difficult to use effectively, however. |
| | JoJolion | Tsurugi is a lot more effective here than you might think. A JoJolion character and at one point a minor villain, they're the child of Jobin and Mitsuba. Whilst born male, he's raised as a girl, primarily to avoid the wrath of the Rock Disease (which basically turns the firstborns of the Higashikata family into stone unless their fathers die in their place.) As for their ability, Paper Moon King, it allows them to create living origami as well as induce the effects of prosopagnosia in opponents.
I think it'd be a cool idea to focus on both aspects here. Tsurugi would have a set number of pieces of paper, which they're able to fold and activate similarly to an ammo system. Amongst other things, they could include things like an origami banana, frog, plane, bird, and so forth, resulting in a solid mid-range trapper archetype. However, Tsurugi's supers would use their sensory manipulation to uniquely affect their opponents. One funny concept I had was that for a powerful super, a "copy" of Tsurugi would run at full speed from offscreen into the opponent and deal massive damage... before being revealed to be a bus. |