Ftilt is basically a ****ty version of Fsmash that just trades better and can't be DId out of.
This is extraordinarily closed-minded and if this is truly your opinion of the move, then you definitely need to experiment with it more.
There really is no other way to play Zelda..... she's pretty much as simple as you can get, lol.
Imo, her metagame isn't as done as, say, DDD's, but it's getting there.
While Zelda isn't the most complex character, there are different styles of Zelda players (just look at Bobby and I). I agree that there won't be a revolutionary breakthrough in Zelda's playstyle, but I think it's a little much to imply that there's only one way to play Zelda.
I already promised to Kataefi that I´ll try to get the tests started again (although they take forever to finish) but just so you know: that threat gives too positive picture of F-tilt. Sure, it can beat turtle, but only if G&W spaces poorly.
As the person who actually discovered that Zelda's Ftilt can beat G&W's Bair, I'd like to point out that the "only if G&W spaces poorly" statement is a little over pessimistic. From my experience, if G&W uses Bair higher than the range that Zelda can beat it, it won't actually hit Zelda's head (or he'll be coming down on top of you where Usmash will beat him). If he uses it lower than the range where Ftilt wins, he won't be able to retreat it (and he'll be landing near you with it).
The real problems with up angled Ftilt versus G&W Bair is that Ftilt is slower (making it difficult to time in an actual fight) and it doesn't work well if the Bairs aren't spaced fairly well (because if he's too close he'll likely hit you with the Bair before Ftilt comes out).
Ftilt has more range than fsmash
You heard it here first
This is actually false. The final burst of Zelda's Fsmash has more horizontal range than Ftilt.
EDIT: It appears I've been beaten to the punch on this one.
@raptor boost comment. you can use raptor boost literally to avoid moves like bowser and yoshi's fsmashes. you can use din's similarly.
It sounds a little strange to punish with Din's from so close (in fact, it sounds like something I would do, lol). Unfortunately, those Fsmashes could also be punished with a stutter-stepped Fsmash, a retreating pivot grab, or a spot dodge and they all deal more damage than Din's (except spot dodge, but I assume you're goint to do something afterwards).