LanceStern
Smash Lord
I'm not here to discredit Lain or any other Ice Climber user who spaces well, desynchs and pulls off awesome tech stuff and gaming.
But the more I watch videos of IceClimber matches (I'm looking mostly at APEX M2k vs. Lain) the more I am disgusted when I see one grab from Ice Climber = an instant KO. I get more and more disgusted with each match I watch. It's not like D3's grab that terminates at the end of a stage, and Falcos CG -> spike is garbage too, but the ICs are standing in place and can instant KO anyone, it's an infinite.
I don't like the "don't get grabbed" argument or the "it's hard to grab" argument because it fails. Have you seen all the desynching -> grab setups the ICs come up with?
Why could we possibly consider banning metaknight of being broken (when most characters are figuring out the matchup) and completely ignore IC Chain Grab. Why do we ban D3's standing infinite that only works on a few characters but ICs can do it to the entire cast? Why do we ban wobbling?
Edit: Oh and I acknowledge this has probably been discussed already.
ANTI-BAN
-----------
- If it was broken ICs would be dominating tournies
- Even the strongest ICs mess up on the CG sometime
- ICs have horrible grab range and it's easy to split them up.
- Just space better and you won't get grabbed
- Learn the matchup. You can also KO and then run the timer out.
PRO-BAN
----------
- It's broken. We rack up damage, then get grabbed = we die.
- One grab = instant KO no matter the percentage
- Whether people are winning tournies or not, it's an unfair tactic.
- Just ebcause people mess up doesn't mean it isn't broken. Still leads from 0 - death or 0 - KO percentage or your crippled.
- Why ban wobbling / D3's standing infinite if the IC chain grab is legal?
But the more I watch videos of IceClimber matches (I'm looking mostly at APEX M2k vs. Lain) the more I am disgusted when I see one grab from Ice Climber = an instant KO. I get more and more disgusted with each match I watch. It's not like D3's grab that terminates at the end of a stage, and Falcos CG -> spike is garbage too, but the ICs are standing in place and can instant KO anyone, it's an infinite.
I don't like the "don't get grabbed" argument or the "it's hard to grab" argument because it fails. Have you seen all the desynching -> grab setups the ICs come up with?
Why could we possibly consider banning metaknight of being broken (when most characters are figuring out the matchup) and completely ignore IC Chain Grab. Why do we ban D3's standing infinite that only works on a few characters but ICs can do it to the entire cast? Why do we ban wobbling?
Edit: Oh and I acknowledge this has probably been discussed already.
ANTI-BAN
-----------
- If it was broken ICs would be dominating tournies
- Even the strongest ICs mess up on the CG sometime
- ICs have horrible grab range and it's easy to split them up.
- Just space better and you won't get grabbed
- Learn the matchup. You can also KO and then run the timer out.
PRO-BAN
----------
- It's broken. We rack up damage, then get grabbed = we die.
- One grab = instant KO no matter the percentage
- Whether people are winning tournies or not, it's an unfair tactic.
- Just ebcause people mess up doesn't mean it isn't broken. Still leads from 0 - death or 0 - KO percentage or your crippled.
- Why ban wobbling / D3's standing infinite if the IC chain grab is legal?