Crow!
Smash Lord
Tripping makes inputs which involve starting the initial dash animation involve a bit of an extra risk. In some sense this adds strategic interest to deciding what actions to use when.
Frankly, I'd (almost) like the system if the punishment for having tripped were a bit less severe than it generally is. As it is, though, the game is probably slightly better without it than with.
The benefit to the removal of tripping is small, and an aversion to hacking the game to modify it is common and understandable. In light of that, I don't think trip removing hacks will ever be a universal standard.
That said, TOs are, in general, encouraged to experiment with rulesets. Evolution is a good thing, and there need to be mutations for evolution to work.
Frankly, I'd (almost) like the system if the punishment for having tripped were a bit less severe than it generally is. As it is, though, the game is probably slightly better without it than with.
The benefit to the removal of tripping is small, and an aversion to hacking the game to modify it is common and understandable. In light of that, I don't think trip removing hacks will ever be a universal standard.
That said, TOs are, in general, encouraged to experiment with rulesets. Evolution is a good thing, and there need to be mutations for evolution to work.