I actually trip a LOT, especially when I'm about to edgeguard someone (I trip right at the edge lol). But I still don't think it should be removed
The basic argument for removing tripping is that (from the OP) "We as players have discovered what's the most balanced way to play this game despite what the developers wanted.
I had many other arguments also
You can't know what the developers were thinking either. Maybe they created all of Brawl and then were like "let's add tripping on top of everything else." Or maybe the whole game and character design was based around tripping. Or maybe they deemed Sonic too broken or wanted the game to focus more on walking or they wanted to assign a certain risk to pivot grabs since they're generally unpunishable.
Sakurai said he did not want this game to be played competitively; it was a party game. We can assume from that that tripping was put in because he didn't care about how it would affect the Competitive gamers because he really only cared about casual ones.
As an analogy, consider phantom hits in Melee. I'm pretty sure it was thought at one point earlier in Melee's life that phantom hits were completely random and a bug in the game. People thought they knew how this thing worked and thought they they knew that it was a programming bug unintended by the developers and not part of the "true game." However, people later realized that they were specifically programmed into the game to happen when you graze your opponent's hurtbox with a hitbox. If there had hypothetically been a hack that disabled them that became widespread earlier in Melee's life then I think everyone can agree today that that would have been a bad idea.
Brawl has had hackers from the get go. We have delved into the game and know exactly how tripping works, thus we were able to make the no tripping code. Melee didn't have hackers thus it took them a long time to figure out exactly how phantom hitting works. It's a bad analogy
There's no such thing as better players or worse players, just winners and losers
what? The winners are usually better
In this video Logic trips...but Lain trips a bunch in the whole match.
You make a common fallacy here that is often made in other sports as well. For example, in basketball, you will see people become belligerent at a bad call/non-call late in a close game with 1 minute left. However, the reality is a non-call/bad call has the same statistical effect on the outcome of the game if it happens in the first minute or 5 minutes. The human pyche just likes to give more weight to an event happening near the close of a game then the beginning, even if both events have the same impact. Lain's IC's tripped far more then Logic did, if anything Logic BENEFITED more from tripping then Lain did. You just don't notice this because of when the tripping happened.
I've never won or lost a match because of tripping.
And you can never blame an entire set loss on a single trip.
yeah but logic did lose a match because of the tripping which might've lost him the set. Just because you haven't lost a match because of it doesn't mean it doesn't happen.
Just because one person trips more during a match doesn't mean that the other player benefits more from it.
Lain playsice climbers. The likely hood of both ice climbers tripping at the same time is slim to none. Thus he can protect him self when he trips.
Logic plays Olimar, Olimar has a super slow roll so after he trips he is even more vulnerable. Also, he doesn't have another character protect him when he trips.
The most Logic can do when his opponent trips is U-smash or do a little combo. Lain can Zero to death Logic if he grabs him out of a trip.
So an Ice climbers tripping once isn't as dangerous as an Olimar player tripping once (in that match up)
I also agree that when some people trip and die from it they get angry and play worse. Don't you think they have the right to get angry though? I mean they just lost a stock due to no fault of their own.