-Ran
Smash Master
He who tilts first loses.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Don't get grabbed at low percents. camp to the max till you're above 40% and keep grenades by your feet just in case you do get grabbed. And if he does CG you to spike just c4 recover away from the edge and cypher high above him. he should never kill you from a chain grab if you know what you're doing.Snake vs. Falco a 50/50 match? Thats ridiculous. Falco can optimal CG to dair spike to kill snake no problems at all. He practically outcamps you seeing as how he has lazers+ can just shine your grenades. He can deflect your mortars, he can out-space you with shine+other moves... I say ATLEAST 45-55 in falcos favour.
Also, i didn't realise there were so many characters that had an advantage on Snake O_O
I got thisAlso, has anyone contacted the Olimar/ZSS boards yet?
Yeah I also think Olimar is somewhat annoying with Snake but whatevs(I haven't played Olimars in a long time anyways, I played falcos alot more often), you can't argue over opinion. Thanks for your feedback, maybe i'll think otherwise the next time I play a good falco again.Falco has one of the most predictable recoveries in the game, and one is almost never used because it's easy to stage spike. Just as he can gimp us, we can gimp him.
Crouching stops his lasers, and if needed you can powershield. You can stay at the length of his IAP away, so you can powershield > ftilt punish the (small) end lag.
Every now and then grenades can be helpful, and if the Falco think's he can outcamp you - he's wrong.
Falco CAN hit a crouched snake (go watch RAIN vs 9B pl0x) but that leaves him open for Snake to bridge the gap between them. However it can force us to approach if done correctly.
Falco has real big issues killing Snake. I don't care what upsmash/mindgame stuff you think you have, you don't really have it. If you can mindgame upsmash us. We can mindgame fsmash you. (Fsmash on platform = funny hitbox. People think they are safe when they aren't....) So assuming you know the matchup at all, you shouldn't be doing until rediculous percents. (Talking 170-200% with good DI and knowing the matchup. Your death generally happens second and you die from a fresh bair or a really well spaced fsmash)
The chaingrab is relatively easy to avoid if you simply camp until safer %'s. There is less risk that way, just don't play stupid.
I used to say 55:45 Falco, then slowly went to 50:50 even. Now I'm leaning ever more towards 55:45 Snake as time goes on and I learn the matchup.
At low levels of play:
Falco has advantage
Medium levels:
Falco has a slight advantage
Higher levels:
It goes even
Pro levels:
I feel Snake has the advantage.
(You should face a good Olimar if you think Falco is an annoying matchup)
I refuse to play Olimar's with Snake after a recent incident. Only refreshened my mind of why I hate that matchup. I will use Snake against Falco's however.
Thats when we Counter pick MARTH!Snake, eh? All I gotta do as Oli is camp him from the middle of the stage, spamming grabs/fsmashes/pivotgrabs correctly when he approaches.IfWhen I get a grab at a really low percent, I'll just get the guaranteed dthrow->upsmash->upair, get to the ground quickly, and camp more- thereby leaving no room for guessing games, baiting, or anything that could possibly be punished if I guess or do anything incorrectly. It shouldn't really matter what you ban or counterpick. Oli is good on pretty much every legal stage Snake is good on. That's it, really.
Eeeewwww... >_<Thats when we Counter pick MARTH!