Hot_ArmS
Smash Hero
i got the rusty syndrome
aka started cutting out brawl or any other video games because of college
aka started cutting out brawl or any other video games because of college
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<_< I got bored and wrote some stuff. Opinions?King Dedede
50:50
The long thought counter to Snake is actually far even then many of us thought! What makes this matchup even you ask? Well, we finally learned the **** matchup rather then ***** about the chaingrab.
(List)
Snake's Advantages:
Slightly better camp game (Much better camp game while on a platform)
Can punish many of Dedede's approaches, even when well spaced.
Better ground game
Down Throw Tech Chase is pretty **** (see SuSa's thread - link will be here)
Can cover all of Dedede's options to recover when he uses Up-B
Grenade Grabbing has a better grab range then Dedede's Dash Grab (AFAIK)
Dedede's Advantages:
Superior air game
Can gimp Snake well with multiple jumps
Can chaingrab Snake, setting Snake into a poor position and racking damage
Neutral Aspects:
Both can have trouble killing but both can kill well.
How To Play:
Grab the higher port! This is extremely important to escaping the chaingrab with grenades!
If you plan on winning this matchup, you are going to have to practice mixing up how you return to the stage. Dedede can juggle you really well and wall of pain you with bairs and fairs. If you are in the air, you are in a horrible position. B-reverse your grenades, c4, don't be predictable with fast falling or airdodges. Sometimes bair can be useful but you are generally better off not using it.
When camping, you don't have to worry about cooking grenades. Focus on actually hitting Dedede when far away. During mid-range you want to be slower and more thoughtful with your camping. Retreat a little if you can and be sure to keep grenades within explosion range if Dedede were to grab you. During close range, obviously stop camping. Keep a grenade near your feet if you can, and retreat a bit if able to. You want to do what you can to get Dedede away, forward tilt works well - and Dedede is one of the characters that Jab is actually guaranteed on - so jabbing is an option.
If Dedede is above you:
Spamming up smash (uncharged and charged) will force air dodges. You can punish these airdodges with grabs or SH bairs/uairs. Then try to stay under Dedede while using up smashes. This also works well when Dedede is recovering.
The Chaingrab:
Dedede's chaingrab is one of his key features. If he grabs you, he will chaingrab you. Your only hope to escape is to mash B and hope the Dedede messes up, which shouldn't happen but it might and it's your only hope. Only do this if you have the higher port! Otherwise you will take the damage, and the Dedede may have time to grab you again or use an aerial! That is bad!
Situational moves:
C4:
It is extremely important to not use this at low %'s. If the Dedede manages to get a grab and gets you offstage - you just signed your death warrant. Chances are they will sweetspot bair you to multiple sourspot bairs until you are to low to recover (because you cannot C4 Jump)
At mid to high %'s you can DI up and you will be able to recover high enough. At these %'s it is now safe to place a C4.
Mine:
Using this besides when Dedede is recovering is just asking to get CG'd into it on accident. Right?.... Wrong! I used to think this as well. It turns out you just need to know a few tricks.
Always make sure the Mine is behind Dedede. If Dedede can chaingrab you into it, it's not where you want it to be. The solution is to camp on the opposite side of the mine or to have the mine just in front of you. If these conditions are not being met, do what you can to blow up your own mine ASAP! Roll over it, put a grenade over it, drop a C4 and explode it on it. Do whatever you can to blow it up so it can't be used against you. Not using it is always better then having it used on you!
The best time to use the mine is to place it on stage while Dedede recoveres. Place a mine in a possible recovery spot, a c4 in another, and use Snake to cover the rest.
D3cide?
Dedede trying to suicide with you in his mouth? Feed him a pineapple! That's right, shield drop a grenade and roll away or z-drop a grenade and drift away. Do what you can to make him think he can D3cide but he really eats a pineapple and falls to his doom! (or falls into a really, really bad position)
Trying to edgehog the king? Be wary! Make sure to have invincibility frames if you are going for an edgeguard! The Dedede can wait for the precise moment in which he will spike you, can cancel his Up-B, and still grab the edge.
even? I still dont think its dead even, closest it gets is 55:45 DDD's favor when its played right. Superior ground game? DDD can shield grab any ground attacks and outranges snakes grab with his own, although I'm not sure that works out too well. And one grab leads to the chain grab which leads to lots o percents and probably offstage ****...
But its really killer once your offstage because of the things DDD can do to you, snake doesn't have any extreme advantages like that whereas DDD does, but his camping game on DDD kind of makes up for it :/
Just saw this post. I understand.Honestly, I am too lazy to update this anymore. In the next couple of months I'm not going to be able to play for 2~ years, and don't even know if I'll get back into it then. So hopefully you can see why I don't see the point in updating this anymore XD
You could be a clone of me xD.
Also I always start something, half finish it, then give up. You should see most of my threads in tactical. Or most of the threads in these forums.
co18 just 3-0'd ally in a $10 mm
what about snake and ddd being an even matchup?
I'd like to disagree with this after having seen Relfex mash out of grabs.I have to moderate 3 boards + have a life + update like 30 threads. :x
Anyways, this isn't the discussion to talk about it.
Also if the formula is correct, I suggestion people memorize this:
26
0%: 18th frame - 0 pummels
10%: 36th frame = 1 pummel
20%: 54th frame = 2 pummels
30%: 72nd frame = 2 pummels
40%: 90th frame = 3 pummels
50%: 108nd frame = 4 pummels
60%: 126th frame = 4 pummels
70%: 144th frame = 5 pummels