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Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
One of the most annoying things about this matchup from Snake's perspective, is MK's grab game. At low percents, it's mainly his throws that set Snake up for gimps and edgeguarding and it doesn't help that MK's dash grab is incredibly ********, so he can get those grabs pretty easily.

Personally, I don't find it that difficult to deal with MK's standard zoning game, since we have formidable range and priority of our own and nades, so it's his grabs I want to be most cautious of.

MK's love to dashgrab. Against dashing MKs there are three options that I prefer:
1. Dash Attack into Mortar Slide.
2. Pivot Grab.
3. A simple spot dodge

Three solid, diverse options.

There's obviously a lot more that could be said on this subject, but i'll end it here for now. I feel like securing a win against a MK becomes substantially easier, the less I get grabbed.
 

-Ran

Smash Master
Joined
Feb 16, 2008
Messages
3,198
Location
Baton Rouge
SDI the throws down, tech the stage at mid percents. At super low percents, SDi up and away and you'll be out of the range of any of his moves.
 

Turbo Ether

Smash Master
Joined
Apr 12, 2006
Messages
3,601
SDI the throws down, tech the stage at mid percents. At super low percents, SDi up and away and you'll be out of the range of any of his moves.
Yes, this is generally what I do. We're still left at a pretty annoying positional advantage though.
 

mikeray4

Smash Ace
Joined
Aug 12, 2008
Messages
708
snake and MK are 50-50.

i have reasons but I wont share them.....their mine all mine.
1 of the reasons is a little grab release trick thats an auto kill at 139%
 
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