Roxas1988
Smash Journeyman
In the words of all snake players **** MK!!!! Seriously....
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Yeah then nana ***** you on delphino lol. I posted my thought on this match up in a different thread.....I'll find it later.Yes they really do. IC's just don't have the tools to deal with nades on platforms coupled with C4 and jumping. On even ground, snake still wins and has a great grab game against them, but IC's have a TON more options and that alone just makes it easier. I can get grabs against any snake on the ground. Platforms...never :/.
Nades are pretty easy to cg away from as well. Just Dthrow -> Dthrow -> running pivot grab. I took Razers snake to game 3 at hobo17 because he thought nades would stop my cging lol.
Snake is IC's hardest match-up period. 65-35 or 70-30 on a platformed stage.
Yes, good stage to CP Olimar in since he gets ***** when he is not on the ground, just careful since Olimar can also kill you pretty easily there too due to low ceilings and sidesIt's also a counter to Olimar right? Because of his recovery?
please change that lol (its on the matchup summary)Olimar's high priority moves
This is true lol. I played Hylian in HOBO 19 and I was like "oh yeah baby here's my nade this grab won't matter"Nades are pretty easy to cg away from as well. Just Dthrow -> Dthrow -> running pivot grab. I took Razers snake to game 3 at hobo17 because he thought nades would stop my cging lol.
Olimar's high priority moves
Speaking of this.When will Lucario be rediscussed. He compliments my Snake and I could use some tips >_>;
Lol , last i recall, ally doesnt need plats. Also, hylian has very strong opinions on alot of matchups without being able to back it up in tourney situation.Anyone who thinks Snake doesn't need platforms needs to talk to Hylian.
IC's go a lot easier once everythings on level ground.
CP brinstar since Olimar's dair is kind of useless due to the hazards and his recovery pretty much messes up there. Who spaces better, Olimar or Snake?
this thing is so old.That MK matchup description is pretty terrible.
It is old, but some of the information hasn't changed I think.this thing is so old.
The thing I would change with expecting is change the whole pokey moves. From personal experience, I've never been poked through by MK against any of his moves except for Tornado (not even Dtilt :/) . And\ the tornado is easily solved by tilting up.Expect:
Up+B that can easily gimp Snake’s recovery and could easily cause a stock.
Quick aerials that can keep you locked into the air if not DI’d right
Quick speed that could disorient the Snake player.
Moves that can easily stab through Snake’s shield. Such as the down tilt.
Moves that can interrupt the Mortar Slide and punish the Snake player severely.
Large grab length.
An overall move set that can render Snake useless if not escaped.
Dash Grab to Down Throw to Short hop aerial chase.
Tornado spam which cannot be blocked easily. Be wary that once you learn to counter the tornado, the MK will not use it. Be prepared for short hopped aerials, tilts, and instantaneous smashes.