Klink
Smash Journeyman
Twilight Princess had a time counter on the file selection screen.
http://www.youtube.com/watch?v=IYjVtyZRMnE
http://www.youtube.com/watch?v=IYjVtyZRMnE
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Sounds similar to the warp points to the dark world in LttpIt's a parallel realm you venture to in Skyward Sword by thrusting the Goddess Sword into select pedestals around Hyrule.
Let's look at the places we've visited in past games.I wonder what Aonuma meant by, we will also be "revisiting familiar places that aren't Hyrule". Does anyone have any clue on this subject? Since there is only a hand full of places he could be talking about there has to be some sort of lead or theory on this, no?
My thoughts too.
Sounds similar to the warp points to the dark world in Lttp
LTTP's manual features a picture of the sacred realm that is very evocative of something like skyloft, floating islands with greek/roman style architecture and everythingExcept for Minish Cap and Twilight Princess, there's no real reference to a realm above the clouds and in TP, there's no actual real remains of any civilization aside from the one dungeon.
They were going to do that but then they decided to burn a big pile of money instead.I wonder if Nintendo has it's own The Legend of Link Historian that they contact to make sure they do not do something contradictory in the series.
What bothers me is the narrative and logical gymnastics required to connect these stories. And it still can't actually be done; all of this requires a split timeline, which to me is absurd on its face.Can you at least realize that a good portion of people do? If you'd ask why they care about narrative, perhaps you'll get an answer.
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MGS is a complete mess too reallyI'll clarify. I like a sense of cohesion. I like that the games all have callbacks to each other and whatnot. Gives a real sense of a "world". What I was referring to is a literal plot arc where all the loose ends are tied up. If it was MGS, where the narrative IS the game, that would be different. But it's Zelda. I dunno, just the way I see it.
120 dollars? Is he Australian or something?i stand by my "theres enough evidence or lack thereof to suggest either way"
on other news, and more on topic, i finally preordered my skyward sword limited edition. yay
also am i correct in assuming that you get the audio cd in both normal edition and limited, with the only difference being the wiimote? (and of course price)
a friend wants to get the game but doesnt want to shell out 120 when he doesnt even want the wiimote, only game and cd
This is exactly how I like to look it at. It's a "legend" in the literal definition of the word. and each game is a different person's take on the same fundamental legend.MGS is a complete mess too really
but I agree, zelda doesn't need a cohesive narrative because it isn't a literal account of events. the portrayal of hyrule and its history is constantly changing, just like an oral tradition would between story tellers
perfectly put, our own real history is much the same and it almost reminds me of timeline debates where you try to piece together all these vague details. there's about 190,000 years of human history that we'll likely never fully understand, and even more recently there are still many mysterious elements to itWith that being said, history is a false mode by which to analyze a people, as it is nothing more than an agreed upon fable.