Sephy95
Smash Lord
I believe that. SS is supposed to be the best Zelda game made yet as said by Miyamoto.
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These 4 got me the most excited.vi) Game is around 35 hours long if you only do the main quest. Sidequest's can easily make this number above 100.
vii) Dungeon design is described as "dense".
viii) On the first playthrough, they were surprised on how much "content" they missed initially.
x) Has the most memorable character line up in any zelda game.
Well yeah, with Skyrim and MW3 (idk about any other games) they do have some competition.who knows? maybe they're just trying to build maximum hype early because of all the other big name games coming out at the same time.
i'm sure many people were convinced by Edge's review at least
Yes, DKCR was unplayable w/o hacks. True story, I couldn't figure out how to roll when I first picked up the game until I switched to the CC code and found out within seconds...yeabut yeah, if it's bad maybe hackers can make it playable like they did for brawl and DKCR.
I don't see how it can't happen, although I can see how it might be harder than converting original wii motion controls. But I don't see why they cant just switch the motion triggers and replace it with buttons/joystick values..but idk that much about hacking. Also, lets not forget that if you were to put this exact game (basic enemy behavior and all) into OOTs engine, it would still work out fine! You had vertical, horizontal, diagonal slashes in both directions so this wouldn't be a problem at all. This is judging from what we've seen so far so maybe some things won't work w/o motionplus but I seriously doubt it)A CC controller would completely not work with the item wheel mechanic, the different sword swings required to defeat basic enemies, the sword beam charge etc. It would only serve to make the game move slower and clunkier. This game is built around wiimotionplus. It's supposed to be the experience that we all originally bought a Wii for.
Because myself like many other people didn't realize how gimmicky and terrible this new concept for a console would be. I was tricked just like everyone else. I'm certainly going to give the default controls for SS a chance but if the hackers find a way to implement a better, more traditional control scheme I will get it asap.If you have to hack most of the games you are playing on a console, or hate the controller for a console, why did you buy that console?
Ok, so maybe DKCR wasn't unplayable, but given how important rolling was to the game, the frustration level of rolling by motion would be enough to not play the game. And a couple of things.:LuigiToilet said:that's melodramatic. DKCR was not "unplayable" in any sense, unless your wiimote was broken. A slight wiggle of the wrist is not a world of difference from a button.
What do you mean? Are you talking about animation? If given that the animation time is the same, its far quicker to press a button to activate the bow shooting animation then it does to draw your arm back.I think a better example would be the bow from SS and the bow from SS if it were controlled with a regular controller. From what I remember, the bow in OoT wasn't very good and took a bit to get going.
Yes, quicker and more responsive is better and it is more immersive. There is nothing worse than not having something happen due to poor controls. Play Value said something awesome and I really stand by this quote:Is quicker better though? I'd rather play with a responsive new control mechanic than classic button input. Is there something wrong with evolving how we play games?
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