We seriously need to exempt her from this code. The way we're bending over backwards for her over her stun gun reminds me of how we were hesitant to change a lot of things to preserve Ganon's thunderstorming.For Zero Suit Samus.
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We seriously need to exempt her from this code. The way we're bending over backwards for her over her stun gun reminds me of how we were hesitant to change a lot of things to preserve Ganon's thunderstorming.For Zero Suit Samus.
It modifies everything except for the stage sizeNot to go off topic but spunit, you made a universal everything gets bigger code? Can you change that so only the stages gets bigger?
Unversal Size Mod [spunit262]
040AD76C0 XXXXXXXX
It changes the size just about everything, including items, but not stage
elements. It how ever has a slight glitch as it is applied twice to items when grab and characters being thrown or footstooling. For items the double applying is purely graphical, but for characters their hotbox is also affected and for large values can be KO of the bottom just by being thrown.
Ill be changing it to 70%What % did it use to be at? Can someone provide the code?
Edit: So I'm not just asking for help, here's my insight. So far, I really really like it especially with the momentum code, but I have a question, what values are people using for it? I'm at the 80% which is the default on kupo's thread, but it is still a hot topic. Crap, I had a bunch of things I wanted to say, but I'm drawing a blank. I'll be back latter.
It doesn't affect her stun gun this is as ridiculous as if we were to say "now we can't go any higher than .43 hitstun because kirby can't do his gonzo combo."We seriously need to exempt her from this code. The way we're bending over backwards for her over her stun gun reminds me of how we were hesitant to change a lot of things to preserve Ganon's thunderstorming.
Umm, is there something stopping us from using a fractional value as the modifier and just shrinking everything else?****, I was hoping the stage was included in that code
lets bring this over to my thread. I responded thereForces aren't affected ether but we can already modify them.
Awwww, ya got my hopes up to****, I was hoping the stage was included in that code
I think there is a vulnerable frame or before the tech starts. It also makes it really easy for Snake to tilt-lock.Were there any changes made to Zero Suit's stuns? The d-smash is acting weird.
Is there a point just before the invincibility frames on a tech/techroll where you are touching ground?
If so, ZSS has a 0-death on a lot of the cast... I haven't finished looking yet but every fast falling character is susceptible from what I can tell. I wish I could confirm whether you can tech out or not, but computers really such at teching it for some reason...
It's definitely one of the things on our list, but I have no idea how they'd go about doing it. Teching isn't determined by a framing window in brawl (Sakurai the dumb **** decided that a distance window would be better for some reason). I think PW is working on making his own teching window code.I think its way to easy to laser/jab lock. They need to be removed or the frames for teching need to be increased.
What do you guys think?
For example, I was playin Link today and a simple zair with a failed tech led to a jab lock and a life.
Dam You Sakuriit's Definitely One Of The Things On Our List, But I Have No Idea How They'd Go About Doing It. Teching Isn't Determined By A Framing Window In Brawl (sakurai The Dumb **** Decided That A Distance Window Would Be Better For Some Reason). I Think Pw Is Working On Making His Own Teching Window Code.
Although, I Kinda Want Jab resets To Stay In (they're An Awesome Punishment Option For A Missed Tech In Both Melee And Brawl+), Although It Would Be Cool If The Window Were Somehow Made Smaller. If You Could Make A Code Where Characters Don't Bounce As High Off The Ground When Hit By Weak Attacks From A Grounded State (and After Hitting The Ground From A Tumble State Or "in Hitstun" State), Then You'd Be Able To Both Solve The Jablock Problem (since The Opponent Would Get Their Invincibility Frames Before The Next Jab Could Come Out, And The Window For Jab Resets Would Be Tighter. No Idea How You'd Be Able To Do That Though.
In Slightly Related News, Sonic Has A Jab Lock Infinite That Can Be Done By Simply Pivot Jabbing The Opponent Back And Forth.
Herafter samus bounce off his bomb
Wolf is pretty much the same as before except a shorter SH height. They didn't make Wolf floatier, they just shortened his SH height and I think increased his FF speed. But, he is definitely NOT much floatier in comparison to 3.1 (not regular Beta 3).Quick bit of 1.32 feedback from my friend:
He no longer enjoyed playing Wolf due to the recent changes in his gravity. He says he's too floaty -- he was fine with the 1.3 settings, I believe..
It is not a problem when the player learns how to do it. Shortline recovers just fine at least 95% of the time with a sweetspot.Are we planning on fixing Diddy's recovery? In my opinion, it is currently a major problem.
By sweetspot, do you mean having it end right before you hit the ledge? In my experience, it's the only way to land it with no ASL. It seemed perfectly masterable, but far harder than sweetspotting anyone elses recovery. The fact that you DIE if you mess it up is the completely ******** part. Simply going past the ledge is anyone else's penalty, and I can hardly call that fair.It is not a problem when the player learns how to do it. Shortline recovers just fine at least 95% of the time with a sweetspot.
Falcon can double uair in a full hop.The point kupo brings up is a point I heard from two other people while showcasing Brawl+ at a fest.
Essentially, they said Falcon used to be able to do Double Aerials from a FH in Melee (I think they said he could do it in Brawl, too). Now he can only do one. They were uncertain if that was because he was falling too fast, because his aerials are too laggy, or both. But they were kind of leaning towards to heavy part, saying that Falcon should be a bit less heavy but still have a very fast FF.
Another thing they said was that Ganon's Jab is too fast. It's faster than it was in Melee, they said.
So those are two things I think we need to revisit.
Barely. Nothing like beforeFalcon can double uair in a full hop.
...
Case closed lol