cobaltblue
Smash Journeyman
- Joined
- Nov 8, 2007
- Messages
- 455
^Because of the fact all of this is beta codes you really aren't supose to be getting used to any particular physics system or in your case the buffer. If it can be proven that 10 frames is better than the old values for character development then I'm sure the switch back will be made. I don't know if you've looked in the code agenda thread but once momentum gets sorted out and gecko 2.0 arrives even more changes will occur to combos and what not.