thrillagorilla
Smash Ace
I play Kirby...Why does Snake have double the rep of DDD and Marth have 3 times as much?
Maybe because the representation depends on who wants to choose that character?
If you have a problem with how little representation a character has, start by representing them.
Keep in mind that the numbers are from two tournaments from the same region. The numbers look different in different regions. Except Meta. He's always on top, usually by a comfortable percentage. If those are factored in, his overall percentage increases due to the drop in consistent activity from the other characters. As to your first statement, what is your definition of diversity? If we go by Eyada's criteria, it would be two distinct options. All I'm seeing out of the current numbers is a lot of Metaknight and then everyone else. Meta vs. the cast =/= diversity by that standard. Again, it isn't a proof, it is an indication.So if Snake, MK, and DDD all took up about 30% of representation this would be ok?
I thought you guys wanted diversity?
If you are going to use those results as evidence of overcentralization MK will never be banned. Marth has a higher representation than both Snake and DDD . MK is his worse matchup which should discourage his play. And YET, people choose to play him. In the same way people choose to play MK.
You are assuming that the only reason for Metaknight's representation is popularity. If that were the case, why didn't Diddy become as popular as Metaknight after the M2K vs. Ninjalink matches? Or better yet, why isn't that the case on the whole now? You're assertion doesn't have any evidence to support it.If what you want is to even out character representation, promote a character you would like to see, play him yourself. I never saw so many Warios before Fiction hype spread around. Diddy was even considered to be just by winning by people not knowing the matchup until NL won the second time against M2K-- and now we have all of these Diddys.
Is this directed at me? I made a whole essay out of it. I backed up my points. I did make an error in language as pointed out by Nic64, but the base of the argument is still sound.So many of you shout overcentralization, but don't say how. How is MK overcentralizing? Give us a reasonable example so that if this happens again we stop it alot sooner. " Too many people pick MK is a ridiculous reason because once he is banned, where do you think that percentage go? Evenly into every character? You have a better chance of Sakurai admitting adding tripping was the stupidest thing he's done in his life.
The second half of your statement is "slippery slope" fallacy. It hasn't happened yet, and you have no evidence to support that it will. I gave reasons as to why it wouldn't happen in my essay, though.
I'm sure people would disagree with you there. There have been plenty of people to quote Sirlin in this thread. The only question is whether or not the criteria is being quoted correctly. As I have stated before, Eyada is working on new criteria that doesn't support one side or the other, so even if old methods haven't worked, perhaps a new one will. Does this new criteria mean a Meta-ban? I have no idea.None of the methods we've used in past competitive games to determine overcentralization apply to MK.
IDC and his ground moves override intrinsic priority rules.No one is being forced to use MK in order to win.
He does not renders a sufficient majority of or all, other characters non-viable.
Nothing he does breaks the game.
Proof of these claims?It would be best to stick with the No counterpicks argument, because as far now MK is just really popular.
And it's pretty obvious a lot of people would play him , look at how many type of people he is applicable to:
- Tier Whores
- Meta Knight fans (from the series)
- Hype Addicts (With all this MK is this and that talk who wouldn't want to atleast try him)
- Pro-ban (He's broken-- I'll show you by beating people I'm better than and losing to Sonic)
- Matchup Junkies ( A couple 50:50s at best, if you are better you will win and that's that)
- Style Lovers (Fast, furious, aggressive and highly anti-camp)
I can understand not wanting to face him. Beatable or not if you have to face a character every other set, and then occasionally lose as people switch to them as a last resort--you are bound to get annoyed/bored/ect.. And hell, a ban wouldn't hurt if they are your worst matchup or a bad matchup at all. But when you could have won simply by being a better player, does he deserve a ban? If Snake becomes his counter and things look generally the same will he still warrant a ban?
If snake becomes a viable counter, then no MK doesn't warrant a ban. Potential can't be measured in the now, however, and there is no proof that Snake can become a counter. We are talking about the now. Also, why would it have taken a full year for the Snake meta-game to have come up with something that counter's Meta? It doesn't make sense.
I really want to know-- why do we need to ban MK?
And as far as I know you can't arbitrarily throw out numbers if you are alright in the head. You can throw out arbitrary numbers, which is much different and would not apply to the question I asked at first.
So again, What percentage would you consider an acceptable number of representation for the best character in a game?
Again, I am using the numbers as a gauge. The real argument lies with Meta as a character and the logic behind why so many people are playing him.