are you just trying to support what i said? look at how many people said that they counterpick, then look at those who say they CP with MK. lolz.
Why do I have to be supporting or arguing against anything?
I just thought it would be an interesting thread for you to look at.
If you feel it supports the idea that we depend on a counterpick system, then I guess that's more ammo for your future arguments. I personally feel that if we did depend on it, you wouldn't even see hardly as many disadvantaged matchups, because instead of going up against 60:40s, 65:35s, and 70:30s ( let alone winning them) people would just counter immediately.
I dunno, maybe I'm putting too much faith in player skill. I keep telling myself that if I'm a better player this match, I will win, especially if the odds aren't stacked against me like Fox v Pika.
But if skill really has such a minimal effect on our matches, isn't it more like rock,paper scissors than a fighting game?
It's not that he's the best. It's that he weakens the required skill level and overcentralizes the metagame.
Weren't people crying the same thing about G&W being to easy?
And before every other post had " You can win with MK by just spamming D-smash."
There were post saying "You can win with Snake by spamming f-tilt."
If he's overcentralizing, please explain how.
He is the best, we know that, his worst matchup is even, we've got that. He's obviously the best choice if you play to win, that's a given.
But so was Yun.
The only person who has even mentioned how you could consider this is different was Praxis, but when it comes down to simplicities like the points people are arguing(no reason to use any other character), and with the solid agreement that MK is beatable why is it a problem for Brawl but not for SF3rd Strike?
The latter is obvious and has been gone over literally a thousand times.
If it was that obvious there wouldn't be any discussion.
His worst matchup (character or stage) is even.
Characters is debated. Even is winnable, which will show the better player, which is what we should be aiming for anyway.
MK doesn't have disadvantaged stages, but he does have stages where he is not as good on.
Wario also shares this trait.
He has several advantageous matchups.
So does Marth, with his only bad matchups being MK himself, DDD (which some people argue), and Snake .
No other character shares this property.
In Brawl.
It's currently happening as well in the street fighter scene as well.
With much less complaining however.
Thus, the obvious strategy is to main MK, which has been increasingly adopted by top level players.
The obvious best strategy in any competitive game is to main the best character.
In Brawl, SF:3rd Strike, and SF4, however the best characters just happened to have even matchups at worst.
And yes, top level players tier *****. This is nothing new.
Often it's the top level players that end up making the characters place where they do on the tier list.
Becoming proficient with any other two or more characters requires more skill than becoming profieint with Metaknight.
Should using two characters be easier than using one?
o_o
Thus, MK in the metagame is decreasing the skill required to place highly.
The best characters/options in a game often share the trait of ease in doing whatever it is required in the game to win.
If it took an extreme amount of skill compared to the other characters/options to use effectively, it wouldn't be the best. This is why even though in many games a certain character may have an incredible option against every other character(often an infinite) they do not end up being the best because of the amount of skill it takes to perform the option.
If DDD had that infinite on every character he would obviously become the best through the ease of getting his grabs, and continuing the process. Where as ICs who do have this option on every character, have short grab range and can be separated easily in most situations.
Look at a high level SF4 match with Sagat and tell me you can't emulate it.
My Melee Roy which I played from day 1 always had problems against Marth. Falco, even though he's disadvantaged did INCREDIBLY better.
Most people can pick up Cervantes from SC3 and do better than friends who have had the game since it came out (and not played competitively). And in Competition, he does outstanding for the amount of skill you need to perform his grab combos.
But when it comes down to equal skill, the better player each match will more often than not win.
MK isn't doing anything new in this game that hasn't been done for decades upon decades already.
If metaknight didn't exist, M2K would be forced to learn a secondary for his D3's Falco matchup, or be so good with D3 that he can overcome the disadvantage. This takes more skill than being good with Metaknihgt.
And learning Yoshi and winning with him takes more skill than every tier above D.
Learning every character so you can counter with each character's worst matchup takes even more skill !
Why is this relevant?
At the highest levels of play it's more player vs player than anything, and that's where skill should really matter to a competitive scene.
This game is based around the counterpick system.
Many people would disagree with there, sir.
Mainly because if you
base any type competition around a counterpick system. It essentially becomes Rock, Paper, Scissors.
The counterpick system used in competitive gaming is, has, and always will be a support system to the tournament scene.
Even in a game with a fully function counterpick system like in Melee you can see there is no dependence on it or base around it.
Melee Fox would be much better off learning Sheik so he is able to deal with Marth.
But he doesn't have to and in most cases of top players-- simply won't.
On top of this, players that want to win can, have, and will begin to slowly switch to MK simply because there is NO REASON for anybody that's goal is to win to use any character other than one that has no bad matchups.
Why would this change if MK was disadvantaged to Snake?
There would still be NO REASON for anybody that plays to win to use any character other than one that has no more than one bad matchup.
Hell, if MK is banned Marth will have one bad matchup and one debateable (DDD).
There would be NO REASON for anybody to use any other character than him if they are playing to win.
Going completely on matchup numbers, we can squeeze Wario in there and there'd be NO REASON to play anyone other than these two if we want to win.
This means they don't have to work as nearly as hard as they would keeping up with two characters (or just using one and putting a lot of time into learning/studying bad matchups).
If you're playing to win, you should be learning all of your matchups anyway.
OS' claim to losing to a Sonic with his MK was that he didn't know the matchup.
Maining MK takes just as much time and studying matchups to analyze why the matchup numbers are the way they are, what options he can usually use that he can't as freely in this match (Shuttle Loop vs ZSS or Diddy can very easily end in a spike for him if he does not know the matchup)
This is the same process characters with a bad matchup take, seeing why the numbers are what they are, what can't I usually use that I could against a character like Ganon, or what is it I have against Diddy (for Olimar) that makes this in my favor where it wouldn't be against Kirby.
Ofcourse the best character in the game isn't going to work nearly as hard as any other character. Isn't
that a given?