:flame:
What exactly again are the reasons from the Ban Side and the Anti Ban Side? I think I'm about ready to vote, but I'd like to know the concrete reasons for each side, along with what I've read from the posts.
:flame:
Anti-ban has refuted all of Pro-ban's points practically... The only one left is "MK break the counterpick system", but... It's not like the game DEPENDS on counterpicks, people
usually pick the stages they feel most comfortable in rather than give lots of thought to the machup's advantage (emphasis on "
usually", meaning not everyone does it that way)... Counterpicks ARE an important part of Brawl, but it's not a "counterpick right, or lose" thing.
So, the argument of "MK breaks the counterpick system" is quite weak... And it's their best argument so far.
We pointed out that the most MK's have dominated tourneys (in the worst scenarios) has been like 21% of the whole tourney, IN THE WORST CASES. In normal tourneys, MKs are picked as much as any other character (according to the other tourneys I have seen in the Tourney Results forum), meaning they aren't dominating in terms of outnumbering everyone else, just that they are simply overall better than the rest of the cast... Which is normal in a fighting game, there will always be a character which will be better than the rest... Hence the results that are piled together to create "tier lists".
So, the argument of "MK dominates all the tourneys" is weak, if not invalid.
We also pointed out that if MK is banned, most the MK mains will probably spread across the tier list... But of course, the higher tier'd characters will have the most attention, meaning the lower tiers will go practically unchanged (since people keep saying it's "PLAY TO WIN, not PLAY TO HAVE FUN"), which in turn points to the lower tiers' metagame progressing exactly the same as now (advancements and standstills would happen at more or less the same rate).
So, the argument of "Banning MK will mean the lower tiers' metagame progress faster" is invalid.
MK doesn't make any characters unviable in a way that can contrast with D3's or IC's infinites... In fact, in most of the cases, MK isn't even the other characters' worst matchups! They're at a disadvantage, but it's usually around 60/40, sometimes leaning towards a neutral matchup than a disadvantageous one... Which means that in most of MK's matchups, the winner is determined by player skill... Which is not a bad amount, considering some other characters make OTHER characters literally
NON-viable. So,
the argument of "MK makes others non-viable for tourneys" is invalid.
And last thing I want to add... When was the last time you saw an MK-maining
nobody beat a non-MK pro at a tourney? Obviously experience has to do with how MK mainers are winning the tourneys, so MK's character traits isn't EVERYTHING that's at fault here! The thing is that, overall best players PLUS overall best character meas overall best results... Resulting in the placings we see now and then in tourneys like WHOBO, CoT:4, and Hobo 11.
So, the argument of "Anyone can pick up MK and win any tourney" is invalid.
So, you can decide for yourself... I'm anti-ban, and if we could do a do-over poll for
X or
Y reason, I'd click on the "No" option 3 times before submitting my vote.