IC3R
Smash Lord
The lack of Kirby in those results makes me ![Frown :( :(](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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☆ Tell me about it, only one Kirby on CoT4, we need more Kirby mains to rep the tier list. D= ☆The lack of Kirby in those results makes me![]()
im trying to travel more☆ Tell me about it, only one Kirby on CoT4, we need more Kirby mains to rep the tier list. D= ☆
I agree that CoT4's results aren't usable for the reasons you stated. As for character choice, keep in mind that though 18%+ doesn't look like much, it is out of 37 possible character choices. Another thing to look at would be how much the numbers change from tournament to tournament. If you put the numbers together, you get something like this...HOBO 11:
1.MK= 16
2.Lucario= 1
3.Wario= 2
4.Snake= 5
5.Peach= 2
6.G&W= 2
7.PT= 2
8.Pit= 3
9.Sonic= 1
10.DDD= 1
11.Wolf= 3
12.Diddy= 3
13.TL= 1
14.Samus= 1
15.ROB= 1
16.Olimar= 1
17.Pika= 1
18.Yoghi= 2
19.Ike= 1
20.Marth= 4
21.Mario= 1
22.ZSS= 1
23.Falco= 5
24.Fox= 3
25.Link= 1
26.Lucas= 1
27.ganon= 1
MK has 24% of the tourney's character choices.
CoT4:
1)MK= 6
2)Snake= 1
3)Wario= 1
4)Diddy= 1
5)Lucario= 2
6)Kirby= 1
7)DDD= 2
8)G&W= 2
9)Bowser= 1
10)IC= 1
11)Marth= 1
12)TL= 1
13)Pika= 1
MK has 28.5% of the only characters that are shown, which ae like 13 players out of 60+-... So we can't use CoT:4 as a reference, since it doesn't have ALL of the character choices of the players, or at the very least 3/4 of the players.
WHOBO:
1)MK= 14
2)Snake= 3
3)Wario= 4
4)Lucario= 2
5)DDD= 3
6)IC= 3
7)Marth= 8
8)G&W= 4
9)Olimar= 3
10)Diddy= 4
11)TL= 3
12)Peach= 1
13)Sonic= 2
14)Yoshi= 1
15)Fox= 2
16)Pika= 2
17)Wolf= 1
18)Samus= 1
19)DK= 1
20)Ike= 1
21)Falco= 2
22)Falcon= 1
23)Lucas= 2
24)PT= 1
25)Pit= 4
26)ROB= 1
27)ZSS= 1
28)Mario= 1
MK has 18.4% of the tourney's character choices.
*** Seems to ME that MK has been losing dominance/overcentralization, according to the tourneys I COULD use to help out my small research... WHOBO is the one with the least % of MKs, yet the top spots are overrun with them. Obviously the MK mains have been busy learning their matchups, it's not like 50% of the tourney was MKs only. Plus, it only makes sense to say that part of the top spots were taken by a couple of the best Brawl players NA can offer (M2K, Dojo, Razer...) along with its top MK mains (DSF, Tyrant, Lee Martin...). Where were the other equally-skilled top players who are NOT MK mains (NinjaLink, Ally, Anther...)? Obviously MKs would dominate, a player who uses the best character in the game PLUS has more skill than you, will beat you... Which is the case of WHOBO. ***
It does.that can apply to the whole cast vs mk.
Only idiots call it 100-0.his conjecture however was that zard in particular is a 100:0 mu on mk. though i realize mk does have some advantage in the match up i dislike seeing highly exaggerated points like this because it actually gives the pro-ban side less credibility.
(i'm pro-ban btw)
...I know that.Look above you. Kewkky posted them in his quote.
Why is this not a problem for the "lower meta-game"? I don't even understand your logic. If you don't place, then you don't matter? What kind of logic is that? Its like saying that M2K isn't the pinnacle of the Smash meta-game because he doesn't place first at every tournament (I've only seen one tourney where this was the case, and if I'm not mistaken he forfeited, but you see my point). The logic doesn't follow. The large scale picture matters, because of all the variables that can happen when you dissect and look at things on the small scale. Its like what happened with Mt. Saint Helens in Washington. The scientists that did the measuring of the mountain said it may or may not explode due to the data, but anyone who looked at the mountain's gargantuan bulge could say "Oh, look! It's gonna blow soon!"COT4 is very valid, only top of the metagame matters, top 13 is sufficient in sucha huge tourney. The problem isnt in lower end of metagame, only the top of the top.
Nope, because if a characte always places top 4 but not so much anywhere below, it means its a problem at the top of the metagame, which is where it really matters, because they are the ones playing the game at its maximum ability and therefore exploiting every little options they can get. Anywhere below does not matter, because i couldnt care less if MK dominated 90% of anything under top 16 but then good player could easily overcome it and no MK would place top 16. The problem is only at the top of the game, because its where you can see if a character truly is overpowered or not because this is where counters are found also, or if they cant be found if something happens to be broken.Why is this not a problem for the "lower meta-game"? I don't even understand your logic. If you don't place, then you don't matter? What kind of logic is that? Its like saying that M2K isn't the pinnacle of the Smash meta-game because he doesn't place first at every tournament (I've only seen one tourney where this was the case, and if I'm not mistaken he forfeited, but you see my point). The logic doesn't follow. The large scale picture matters, because of all the variables that can happen when you dissect and look at things on the small scale. Its like what happened with Mt. Saint Helens in Washington. The scientists that did the measuring of the mountain said it may or may not explode due to the data, but any idiot who looked at the mountain's gargantuan bulge could say "Oh, look! It's gonna blow soon!"
Large scale picture matters.
No. Horrible.COT4 is very valid, only top of the metagame matters, top 13 is sufficient in sucha huge tourney. The problem isnt in lower end of metagame, only the top of the top.
Nope, because if a characte always places top 4 but not so much anywhere below, it means its a problem at the top of the metagame, which is where it really matters, because they are the ones playing the game at its maximum ability and therefore exploiting every little options they can get. Anywhere below does not matter, because i couldnt care less if MK dominated 90% of anything under top 16 but then good player could easily overcome it and no MK would place top 16. The problem is only at the top of the game, because its where you can see if a character truly is overpowered or not because this is where counters are found also, or if they cant be found if something happens to be broken.
So, if all the best players started using Jigglypuff and kicked everyone else's *** with her, would that mean she is bannable? Even if everyone else below them is using everyone else, would that mean Jigglypuff is overcentralizing by all of the top players using her?I see what swordgard is saying.
If it was 90% MK but the top placements were a variety of characters, then it shows that too many people are playing mk without being good.
When all of the top players use MK, it shows that either (1)they are the best and just happen to use MK, (2)they play MK because they feel he is the best, or (3)MK is so good that MK makes them the best.
I am gonna go with 2. Theres no doubt that the best players would be the best regardless of picking MK, but the fact that they are the best players, AND they use MK just makes them that much harder to beat.
^thisWhy is this not a problem for the "lower meta-game"? I don't even understand your logic. If you don't place, then you don't matter? What kind of logic is that? Its like saying that M2K isn't the pinnacle of the Smash meta-game because he doesn't place first at every tournament (I've only seen one tourney where this was the case, and if I'm not mistaken he forfeited, but you see my point). The logic doesn't follow. The large scale picture matters, because of all the variables that can happen when you dissect and look at things on the small scale. Its like what happened with Mt. Saint Helens in Washington. The scientists that did the measuring of the mountain said it may or may not explode due to the data, but anyone who looked at the mountain's gargantuan bulge could say "Oh, look! It's gonna blow soon!"
Large scale picture matters.
Edit: Please forgive the bad example, but I didn't want this response to be on the next page and it was the only thing I could think of off the top of my head.
No, the lower metagame does not count. I am sorry, what your talking about is falsifying that, here it is merely taking only into account the part that counts. Or else, i could take all the noobs who take metaknight and say they overcentralize the metagame. I am only talking about him overcentralizing the metagame at the top of the game, noone should even give a shiz about what happens to lower level of it. Its the same for the tier list, it only applies to the highest level of the metagame. Pro level is all what matters, and pros tends to play to win. Which is why not only they are pro, but they will use the best character, and thus will enhance their pro abilities to the point were the other characters become unviable compared to him at pro level. Pros wont win everything using jiggs, shes not overcentralizing like MK is doing right now. Look, pros are good, but MK helps them. This is why pros with MKs will start dominating, even above the pros without MK. There is your true problem. He is only overcentralizing at the top of the top.No. Horrible.
Statistical data that isn't complete when field testing does not have enough data is considered useless. But, let's see how it works if we count CoT:4...
------------
Without CoT:4...
MK = 22.2% ..................... As we can clearly see, MK doesn't even occupy a quarter of the metagame.
Others = 77.8%
With CoT...
MK = 22.1% ..................... As we can clearly see, MK doesn't even occupy a quarter of the metagame.
Others = 77.9%
-------------
Either way it's the same thing, if not worse.
And how is it that lower competition doesn't matter? Are you saying the rest of the players don't count? OF COURSE THEY COUNT! This is a field test MADE in order to see how MK overcentralizes the game, not about how many pros use him and how many don't!
So, if all the best players started using Jigglypuff and kicked everyone else's *** with her, would that mean she is bannable? Even if everyone else below them is using everyone else, would that mean Jigglypuff is overcentralizing by all of the top players using her?
Hell, that's a great way the top players can get an obstacle out of their way in competitive tourney... Even if Kirby isn't the best character, they could get him banned by getting together and agreeing that all of them will start using Kirby until he is banned!
What a horrible, horrible point of view.
Well, i don't know, but something tells me this is a common sight in every competitive game where characters of different abilities can be chosen. A large percentage of players will lean towards the best option, or the most user-friendly one. MK IS the best one, so lots of people want to use the best option.@Kwekky: Look at the combined numbers. This is around 21% of people selecting one character out of 37. The number is ludicrous, especially since the other "tournament viable" characters don't come even remotely close.
So, to make the game more user-friendly, we have to ban the thing that's winning the most tourneys, eh? Hmm...No, the lower metagame does not count. I am sorry, what your talking about is falsifying that, here it is merely taking only into account the part that counts. Or else, i could take all the noobs who take metaknight and say they overcentralize the metagame. I am only talking about him overcentralizing the metagame at the top of the game, noone should even give a shiz about what happens to lower level of it. Its the same for the tier list, it only applies to the highest level of the metagame. Pro level is all what matters, and pros tends to play to win. Which is why not only they are pro, but they will use the best character, and thus will enhance their pro abilities to the point were the other characters become unviable compared to him at pro level. Pros wont win everything using jiggs, shes not overcentralizing like MK is doing right now. Look, pros are good, but MK helps them. This is why pros with MKs will start dominating, even above the pros without MK. There is your true problem. He is only overcentralizing at the top of the top.
According to YOUR way of seeing things.EDIT: For a tourney of Cat4 magnitude, top 13 is mostly the best of the best. In smaller tourneys, its something like top8 or top 4.
The problem isnt m2k winning with MK, its when more than half of the best in cot4s are using MKSo, to make the game more user-friendly, we have to ban the thing that's winning the most tourneys, eh? Hmm...
If there was a fighting game where it would have two players that won every tournament they went to, and those players would go to EVERY tournament held that would have that game in it, and they always won those tournaments... Would that mean they are the ones that should be banned? What if they always used different characters, would they still need to be banned?
What if (hypothetically) after the ban, M2K stays on top of the competitive scene, but using Snake and ICs instead? The top spot of every tourney will be taken by M2K and whatever character he chose to take that top with. Will it make those characters bannable too? Or should we just ban M2K for dominating the PRO competitive scene? Shouldn't we look at the smaller portion of the community?
According to YOUR way of seeing things.
PS: I MYSELF would find it acceptable for a banning, when the percentage of the character usage is taken by half of the community, more or less (doesn't have to be 50% of players... As soon as we see it dominating people's choices at a point that we could call "critical", THEN we should ban the character)... 21% (20% rounded up) doesn't seem like a critical point. 80% of the whole community is still picking other characters, including pros that oftentime win tourneys (like NinjaLink, which also took a set from M2K, and he IS the best player in the world AND is using the best character in the world).
This. Again, arbitrary numbers are arbitrary.Banning a character because such-and-such percentage of the community uses him can't work.
What would happen if a top snake player faced a top MK player in the first round after pools and got sent to losers brackets? Now that person faces another top MK in losers and loses. That Snake didn't place in the top ranks. does this mean that he/she is a scrub? No, it means he/she lost early. You are assuming that the top spots will always be the top players, and this isn't always the case. I'd use names, but I don't have permission. Look it up on the tourney results board.No, the lower metagame does not count. I am sorry, what your talking about is falsifying that, here it is merely taking only into account the part that counts. Or else, i could take all the noobs who take metaknight and say they overcentralize the metagame. I am only talking about him overcentralizing the metagame at the top of the game, noone should even give a shiz about what happens to lower level of it. Its the same for the tier list, it only applies to the highest level of the metagame. Pro level is all what matters, and pros tends to play to win. Which is why not only they are pro, but they will use the best character, and thus will enhance their pro abilities to the point were the other characters become unviable compared to him at pro level. Pros wont win everything using jiggs, shes not overcentralizing like MK is doing right now. Look, pros are good, but MK helps them. This is why pros with MKs will start dominating, even above the pros without MK. There is your true problem. He is only overcentralizing at the top of the top.
EDIT: For a tourney of Cat4 magnitude, top 13 is mostly the best of the best. In smaller tourneys, its something like top8 or top 4.
Its not just the high MK percentage, its the low Snake, DeDeDe etc. percentage. These characters are tourney viable. Why do they not have a higher percentage of play? Because MK is over-centralizing the meta-game. I would accept a high Metaknight number if the other numbers were higher as well. I don't want to arbitrarily throw out numbers, because they don't mean anything in an argument without context.The other tournament viable characters aren't the best in the game.
What percentage would you consider an acceptable number of representation for the best character in a game?
Since we're not speaking of character-specific traits...The problem isnt m2k winning with MK, its when more than half of the best in cot4s are using MK
Im not saying the system is perfect, but considering that even in a tourney some people will play chars when they lose, even if its totally anti competitive, they should not matter imo. Yes, some mistakes can be done, however good pool seeding and others make this way less common. Yes , sometimes shiz happens, but the same can happen to MK players.What would happen if a top snake player faced a top MK player in the first round after pools and got sent to losers brackets? Now that person faces another top MK in losers and loses. That Snake didn't place in the top ranks. does this mean that he/she is a scrub? No, it means he/she lost early. You are assuming that the top spots will always be the top players, and this isn't always the case. I'd use names, but I don't have permission. Look it up on the tourney results board.
Its not just the high MK percentage, its the low Snake, DeDeDe etc. percentage. These characters are tourney viable. Why do they not have a higher percentage of play? Because MK is over-centralizing the meta-game. I would accept a high Metaknight number if the other numbers were higher as well. I don't want to arbitrarily throw out numbers, because they don't mean anything in an argument without context.
As of now, the closest we had to a huge tourney is CoT4, where the best of the best were already there. And look at top 13 >.>Since we're not speaking of character-specific traits...
So, if more than half of the best (including the winners) were using Kirby, would that make him bannable?
If all of the pros don't appear at the tourney, then according to your logic, the number of MK winners don't matter, right? Well, in all the huge tourneys that have happened, we haven't seen the attendance of ALL the top players in a single one of them.
Im not saying the system is perfect, but considering that even in a tourney some people will play chars when they lose, even if its totally anti competitive, they should not matter imo. Yes, some mistakes can be done, however good pool seeding and others make this way less common. Yes , sometimes shiz happens, but the same can happen to MK players.
Noobs should not matter, only the highest level of metagame should. Because the highest level of metagame is playing the game at its limit and is therefore the place where you should be able to spot if a character REALLY has too many good options compared to others, because other pros wont be able to counter it.
I repeat, noobs should not matter in this, especially since alot of them would still choose lower tier chars whether it helps them win or not. In other word, if 50% of the people played CF, i wouldnt give a shiz because they would not overcentralize the top 8 because they would most probably get many placings in top 8 anyways in any big(200 people) tourney.
Eyada and Amazing Ampharos have been debating on such criteria. I'm still waiting to see AA's latest response. He said he wanted some time to think about it and for an issue as difficult as this one I can understand. It'll be good to see what he says. He writes really good counter points. I won't mind if the end result doesn't end up in a ban, I'm after the truth of the matter more than anything.No one has answered the important questions. How much is too much Metaknight? How many players need to play him in tournaments before he is overly dominant? What does it mean for a character to overcentralize the metagame?
Until these are answered, the argument is entirely opinion based. Unless we can agree on some kind of criteria the debate will continue. This is highly unlikely. As it stands, about half of the smashboards community is in favor of banning Metaknight while almost 40% are opposed to the ban. All things considered, Metaknight still has a pretty high approval rating.
Sorry. Really, I should have put it differently. I'll edit it. I can't tell if you are being serious or not though...Yep, my interpretation of the number of people who approve and disapprove of the ban is arbitrary and opinion based.
The answer for that question can only be answered with opinions. Some people believe now we have too many MKs, whereas others think we don't have enough to say it's "too many" yet. I'm one of those that believe that a higher number of MKs in tourneys would be needed to say there are "too many".How much is too much Metaknight?
In MY opinion (and mine alone right now), about half of the community using him would be just about right. It doesn't have to be exactly 50% of the community or more, as soon as we see a number that seems to be increasing an NOT stopping, and getting even closer to making tourneys consist of 50% MKs (or more), THAT'S when I'll be able to say that MK is overcentralizing.How many players need to play him in tournaments before he is overly dominant?
When every other character's development is slowing down and that one character isn't (or is accelerating). When that said character halts other character's development due to his traits or benefits. When, no matter what happens, that character will always be on top of the others, or more numerous than the others by a large-enough number... At least, that's what I make "overcentralizing" to be.What does it mean for a character to overcentralize the metagame?
Why does Snake have double the rep of DDD and Marth have 3 times as much?[
Its not just the high MK percentage, its the low Snake, DeDeDe etc. percentage. These characters are tourney viable. Why do they not have a higher percentage of play?
So if Snake, MK, and DDD all took up about 30% of representation this would be ok?
Because MK is over-centralizing the meta-game. I would accept a high Metaknight number if the other numbers were higher as well. I don't want to arbitrarily throw out numbers, because they don't mean anything in an argument without context.
Irrelevant. Snake, Diddy, and Squirtle are also very fun to play.I think the biggest problem is just, that playing MK is:
-fun
Also irrelevant.-easy
Would you expect different from the best character in a game?-you will have the good/best chances to win with him (Anyone who wants to disagree xD?)
Wario disagrees. Especially when so little Peaches pop up due to MK's popularity.-> Bad Combination IMO :S
There are characters who only fit in with one of those 3 things.
I thought overcentralization is when the metagame revolves almost entirely around a characters ability to deal with a certain strategy/character. I could be wrong but I do think the issue (not whether he is deserving of a ban) with meta knight is that he is the only character to commonly have large representation.When every other character's development is slowing down and that one character isn't (or is accelerating). When that said character halts other character's development due to his traits or benefits. When, no matter what happens, that character will always be on top of the others, or more numerous than the others by a large-enough number... At least, that's what I make "overcentralizing" to be.
See, the sad thing about me defining something that has no clear definition, is that I may or may NOT be wrong. What you said could very well be the real definition of overcentralization, or it could be another false one... Same as what I defined MY view of what overcentralization is.I thought overcentralization is when the metagame revolves almost entirely around a characters ability to deal with a certain strategy/character.
Correct! :DI could be wrong but I do think the issue (not whether he is deserving of a ban) with meta knight is that he is the only character to commonly have large representation.
Actually it does. The fact that Ravager Affinity can wreck every deck EXCEPT tooth and nail mad eit ban worthy.But it doesn't just revolve around a character's ability to fare better against a certain strategy/character...
NOOOOOOOOOOOO.It also depends on the amount of representation that character might have. If one person would use SF2's Akuma while every other person would use different characters, the public's reaction would be MUCH more different than if 50 people used Akuma and the rest used the other characters.
nooooooooooo... Hence Japan's soft-ban, which they don't need to enforce thanks to the population's agreement on not using him.
Correct! :D