Ok...got quite a few questions for yallz smart peepz.
1.) I just realized that you can move your shield *sigh* Yes, I'm stupid for just finding this out. Anyways, how important would you guys say doing this is? I suppose people just move their shields forward/forward and down depending on who you're playing to prevent pokes more?
2.) Falco, when he's shooting them laserz, do you only go under them while you're driving forwards? If so, I'm guessing you gotta use it just about when the laser comes out depending on the range of the Falco. Right?
3.) Another Falco question...where do you DI when you're getting pillar combo'd? Half the time I'm so devastated by the crap that I do dumb DI but when I'm actually thinking I just try and DI behind the Falco. Am I doing this right? Or is it really just dependent and you should be DI'ing wherever the platforms aren't near?
4.) Tech chase/whatever. I heard someone say they usually use the first grab to follow into a regrab to kind of read their opponent's tech pattern or something of that nature, and then follow the next tech with a dair/knee/whatever. I'd kind of just like input from multiple Falcons to see what they tend to do to put their tech chase into motion.
5.) Marf. Ok so I dthrow him at like low %, and he DIs too far away for my nair to really connect for crap. If he DIs like this, doesn't he end up having to land on the ground? Like in a tech situation? If so, I'm guessing a mindgame could form like rush past, wavedash back/in place, dsmash/backwards SHFFL dair?
6.) Ice Climbers. What do I do when I'm getting dthrow -> nana dair -> popo regrab'd? DI behind them? DI away from them? Up? Down? Holy poo it's annoying lol.
7.) Donkey Kong. The fool grabs me...then insert some cargo -> uair -> uair -> uair -> Falcon in trouble. Any way to escape this madness relatively quick? Any specific DI stuffs?
8.) Defensive Falcon. How do I play this mug? Run away SHFFL'd bairs?
9.) General Falcon question. Should I focus on placing my aerials behind the opponent when they're shielding? Can this work into like a mindgame where like if I'm constantly placing my aerials behind them, I switch it up and do it in front of them, then jab/grab/whatever? I just seem to get grabbed everytime I hit the front of their shield. Maybe I just need to hit lower on their shields, idk I'm trying to find out lolz. Also, can Samus really react much at all if I aerial the front of her shield? Only thing that comes to mind is Up B OoS, I don't think her grab is fast enough...but I could be wrong ofc.
10.) Combo question as well. I've realized something annoying and that's when let's say I dair a predicted Fox's tech roll. Then he flies up and knee, but he's too low of a % to die from it. Well crap, I couldn't FF L cancel the knee because I just SH knee'd so that it would connect. Should I be doing this? If so, do I just FF after the hit stun? If not, should I double jump FF L cancel knee instead?
11.) Dubz Q. What should I be focusing on doing with Falcon? I seem to knee my partner every once in a while, do I just need to be smarter about this or does this stuff just end up happening to everyone every once in a while? What are some ways to help aid my partner recover? Only things that come to mind is Up B or hitting the partner with the back of my uair, but I just think all of this is too risky because Falcon off stage = oh no.
That's all I can think of right now, thank you a **** ton if you can help me out with this. It'll help my Falcon game sooooo much.