warning, didn't read gg7's full post, may have repeats
1. when spacies are up in ur **** ****ing up ur shield, you should aim it up and towards them to **** up their l cancels and give you more time to shield grab before they shine. I think you can wd oos before the shine, too, but never tried it. I prefer buffered rolls
2. powershield. seriously. a laser hitting falco ****s up their grove, causing them to hesitate, so jump in for the ****.
3. this is how it breaks down. sdi the dair away or towards to get out of shine range. if you **** up and get shined, you should di hard away or hard towards, then it comes down to which direction they waveshined to how they're gunna follow up, but it's much better than being shined straight up where they can do anything.
4. stomp in place covers no tech and neutral tech. dding covers directional tech. if you're quick enough, you can regrab out of neutral tech. watch what they do when they get out of your tech chase. sometimes people like to buffer rolls after a neutral tech, if they do this then if you miss the guess you can still get them if you're ready to react instantly. also, you can just keep dding around, let them choose a tech, then see what they do. many ppl let the pressure get to them and do something dumb.
5. dthrow. regrab if they di towards you, if they di away then prepare to react off a tech. they can also, I believe around 15%ish, fair out of it. don't do an aerial until 30%--you should start uthrowing at this point, nair or uair will combo. you MUST capitalize on everything at this point, combos are auto pilot.
6. sdi down and away from the dair, buffer roll out.
7. di'ing helps the uair, but if it's fd gg. just think about your counter pick. also, at 30% they should begin uairing you. on the first uair if you can manage to monster sdi straight down, you can tech out. it's hard as **** though.
8. wd oos a lot, space nairs on shield out of shieldgrab range, avoid approaching unless you must, dd a ****load. pick safe edge guarding options, don't do anything too risky.
9. aim your attacks to 1 panel behind them, where a panel is how far they move from a dash backwards. the only thing safe on shield is your uair if you land it super low and hit the l cancel, and knee sometimes works but sometimes I get shield grabbed so I'm not sure if it's safe if you land it low.
10. it's up to you. depending on their DI, percent, and platforms, I may full hop rising knee, dj falling knee, shffl knee, whatever. and you can uair-> go for more stuff or regrab, but usually 50%+ you should take the knee and edgeguard.
11.dtilt is a monster team saver. use it over the ledge, it'll hit someone off AND knock ur team mate up. dash attack over the ledge can save, too, if you hit with the soft spot. be extremely cautious with your attacks. break up combos with your nair.