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PPMD's Falco Discussion Thread

Bl@ckChris

Smash Hero
Joined
Oct 4, 2009
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Greensboro, NC
i think ruby made the G2 bracket, and takes out people on occasion in arizona. i think he's taken sets off of forward, silly kyle, and axe here and there. but usually when he posts about his success or looks for critique of his sets, be they successful or not, people just discount or discredit all of it due to personal opinions about ruby and his mentality towards the other posters.

i don't really care that much. just random observations i've seen during my stay here in the falco boards.

in other news, i think it'd be cool if more of you guys could shinegrab oos. i was trying to shine usmash oos with fox, but i was waaay too slow to pull it off. but i think shinegrab oos would be pretty cool with falco.
 

Bl@ckChris

Smash Hero
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Messages
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true, you can only turn in the shine. and plus, if the shine hits, you can get more out of a shine than just a grab.

i feel like it'd take those awkward situations where two falcos are guarding and turn it into something even more interesting. one of the falcos shinegrabbing oos would be ridiculous.
 

Rubyiris

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Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
I failed to make bracket at g2. Tournament nerves and my own lack of confidence resulted in underperforming. I flopped in round 2 pools.

I haven't really had a good mindset about smash until a few months ago.

I DID make it out at gsg2 but kinda flopped in bracket due to second-guessing myself on my own counterpick and getting out played game 3.

I've taken sets off axe, and gg7 most notably, unless you guys count silly Kyle, then I've beaten him plenty of times.

Forward I've unfortunately never managed to beat. I came close, but nerves got to me and I squandered my lead both games.

:phone:
 

Bl@ckChris

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Messages
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hmm so it's probably the melodramatic posts like that one that get you the talk that you get. if you know that you keep choking/underperforming/harbor a lack of confidence, it's probably better to internalize it than post about it in your current manner. posted in this context, they look more like excuses for losing rather than acknowledging your loss for what it was. calling nerves and things of that sort makes it seem like you have an excuse for losing or something, rather than accepting it head on.

i lost in r2 pools at apex not because of my nerves, or my confidence, or anything silly like that. i'm just not good enough. so i'm going to get better. things like the neutral position and playing a further step ahead of where i'm at will move me forward.
 

JPOBS

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lol blackchris, carry yo ganon-playing a** back to the ganon boards. Tryna pull some sigmond frued type s*** up in here. Its real out here in these streets bro.
 
G

genkaku

Guest
**** better players
when pp says to fh bair I doubleshineturnaround waveland uair and go from there because it looks sexier.
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
Well honestly, you can only use the ideas of top players if you can understand why it's good yourself. Things we do won't necessarily work for you, that's why you need to play a lot and grind like crazy if you want to have any hope to catch up. Everybody needs to use their own creativity.
 

Vaccine

Smash Journeyman
Joined
Mar 24, 2011
Messages
491
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Bloomfield Hills MI
i have a question about something i run into sometimes in the marth falco matchup as falco

when im back to back with marth and hes in his shield and i whiff a shine i will usually short hop turn around and try to laser him or try to ac(fadeaway) bair him in the head and every now and again he will wd oos and fsmash me in the face. what should i do instead of doing what i usually do? im thinking a wave shine away will save me from getting chopped in half. but before i try doing that i would like to hear from someone who has tried this already.
 

Divinokage

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I don't see why that wouldn't work, I wouldn't want to give Marth any space to work with. I mean I would play somewhat close to Marth most of the time while mixing in my approaches from that close.
 

Bones0

Smash Legend
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Aug 31, 2005
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Jarrettsville, MD
Ruby, no one disrespects you because of your skill level; it's entirely because of your posting style. You are like the hot girl that calls herself fat. Stop giving a **** about what everyone thinks because it just makes you come off very conceited. From now on, when you want to make a post, try to really comprehend what your post says. Make sure your post isn't just you *****ing to everyone about how fat you are.


Try not to overshoot aerials that far vs. Marth... If you're shine is missing from behind you went REALLY far and they can **** you up before you can do anything other than shield. If you land back-to-back with him and your shine hits his shield, you have a few options. RSHL out of the shine is my go-to option, but you can also WD out of the shine and do something like a dash attack or nair. It's harder to get to him in time if they do a huge WD, but the reward is obviously higher, and they probably won't WD the full distance OoS because it will make their fsmash miss even if you stood still. Whatever you do, just do it fastfastfast because every frame matters in this situation. Practice RSHLing out of shine on your own if you can't do it. You want to be doing the jump back animation where Falco flips, not just SHing in place because like Kage said you want to close the gap on Marth at any chance possible.
 

Vaccine

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Bloomfield Hills MI
Just wavedash away before lasering
yeah probably going to do that most of the time

I wouldn't want to give Marth any space to work with. I mean I would play somewhat close to Marth most of the time while mixing in my approaches from that close.
thats pretty much how i try to play the matchup. i try not to leave any opening for him to capitalize on.

If you're shine is missing from behind you went REALLY far and they can **** you up before you can do anything other than shield.
would u mind clearing this up for me a little bit. it sounds like u r recommending i shield out of my shine if i whiff my shine. i make the mistake of going on the offensive when its not safe a lot cause im still inexperienced so knowing when it is safe to continue to pressure my opponent is nice.

Whatever you do, just do it fastfastfast because every frame matters in this situation. Practice RSHLing out of shine on your own if you can't do it. You want to be doing the jump back animation where Falco flips, not just SHing in place because like Kage said you want to close the gap on Marth at any chance possible.
i do need to work on that. my lack of techskill gets me killed more than anything else. im always scared to jump away from marth and laser in that situation cause if i get tipped...im dead lol

if you overshoot your aerials too far always remember that you have a side-b, and it can mind**** people.
i sometimes look for that opening lol

thanks for the advice everyone
 

Bones0

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yeah probably going to do that most of the time



thats pretty much how i try to play the matchup. i try not to leave any opening for him to capitalize on.



would u mind clearing this up for me a little bit. it sounds like u r recommending i shield out of my shine if i whiff my shine. i make the mistake of going on the offensive when its not safe a lot cause im still inexperienced so knowing when it is safe to continue to pressure my opponent is nice.

i do need to work on that. my lack of techskill gets me killed more than anything else. im always scared to jump away from marth and laser in that situation cause if i get tipped...im dead lol



i sometimes look for that opening lol

thanks for the advice everyone
What I meant was, if you are overshooting a nair, you shouldn't go so far past them that your shine will miss. If your shine is going to miss, don't try to hit him with it obviously. Just shield instead. That's not something you should be trying to do, but rather a way to cut your losses because if you nair shine and he realized you went too far, he can wavesmash before you can get out of the way. Most of the time you aerial too far past them it is because you didn't fast fall properly, so just make sure you keep your FF timing in mind when overshooting aerials.

Also, when I say RSHL out of the shine, I mean RSHL towards him because you have your back to each other (I would never dash back in front of Marth because you can West Coast an fsmash so easily). As soon as you shine on his shield, jump as soon as you can and watch what he does. If he WDs OoS, laser and pursue him, and if he stays there in shield, you can late aerial into another shine. If you are having trouble confirming whether or not he is moving before you land from the SH out of the shine, you can just laser and react with a shine or pursuing him based on your reaction then.
 

Dr Peepee

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The role of dashdancing.

So I have been thinking alot about this, and I've been missing alot of punishes because i just randomly sh, or dd in front of them but can we talk about the role of dash dancing? Currently, this is how I use (or at least think about) dd.

1. spacing at neutral: helps falco to maintain a distance from the other character he is comfortable with.

2. baiting stuff when they are shielding, prone, near the ledge. I think dd can often scare people into doing something falco can punish, (i.e. falcon is near the ledge, u can get him to nair oos, or fj then hit him blah blah)

I mean, falco is about as quick as danny devito when it comes to dd though, so I think it's also pretty important to mix in lasers, to help stuff approaches cos u can't always run away. I think my ideas about DD make sense to me at least when I try to articulate them in my notebook//here.

But lookit, when I dd in front of a prone or shielding player they can OFTEN reset just by rolling away, how does falco safely hit that? I think part of it is I'm overrespecting the get up attack//oos aerials wayyy tooo much, therefore not DD close enough.
Ahhhh, dash dancing. Absolutely LOVE this mechanic. It's so versatile and is a big part of the reason movement is big in Melee.

DD'ing isn't usually meant to be used as a main strategy for any character without a solid run speed(Fox/Falcon/Pikachu/Marth to an extent). This is because initial dash speeds and dash speeds and options out of a dash are somewhat slow/bad(Falco not having uptilt to beat approaches can be troublesome at times, in addition to his already slower run speed, for example). However, this does not mean that DD'ing cannot achieve relatively similar results when used correctly/moderately.

DD'ing feints approaches(dashing forward), baits(the dash backward), conditions(how many times and length you DD in addition to the other things), sets up pivots(kind of a hybrid thing lol), and allows one to "wall" with movement so to speak. This "wall" is one in which you can observe your opponent from(given appropriate spacing and reaction time/focus).

For Falco, DD'ing sets up his Bair well to counter approaches, but it also adds a layer of depth into his laser game(feinting approaches and allowing Falco to adjust for spacing[can be couple with that shield stop trick]). Also decent for positioning to FH/edgeguard I've found in my experience.

People lock up close to the edge vs Falco, so grab/hit them first before DD'ing. DD'ing is better once conditioning is in place. You have to observe whether they already respect your options by the edge or not. If they don't and try to get away, then whack them don't DD LOL(you can wait but then you've lost some control of the situation probably and it's better to control the opponent at times....especially by the edge though I'd say).

DD'ing at neutral is kinda funny because no one knows wtf he's doing not shooting lasers, but generally you don't need to do that unless you think you can DD in such a way to counter approaches/start up a surprise approach effectively.


Hope that answers your question! =)

pp should come to impulse, that is all im here to say.
May have a thing to say about my travel plans soon ;)

Almost all the good characters can do something with their dash dance.

The only difference is that Fox, Falcon, and Marth can kind of spam theirs as a main strategy whereas the others usually use it as some kind of supplementary thing (which really just means they can spam it, but they have to spam other stuff too in order to make it work).
copycat =(

The more I play Falco the less I seem to laser. Not spamming lasers and abusing his DD was definitely a huge epiphany.

Seems like you have to sorta keep a balance based on the opponent's behavior. Often it seems that when the opponent is respecting lasers is the best time not to shoot them and to either CC some awkward approach or DD and outspace stuff. And when people are not respecting lasers, like if a Marth is trying to dash away pivot grab you or fox is just dropping down with wavelands or weird stuff in front of you is the best time to overshoot a laser approach or laser grab respectively.

Do I have the right idea?
Shooting more counters disrespect of lasers and shooting less counters respecting them. I personally found myself able to focus less on a match the more I wanted to shoot anyway, so taking time to observe instead of shoot is beneficial anyway.

If you wanna shoot a lot and be successful it may be helpful to plan out your laser tactics in advance to some degree so you can devote as much attention to your opponent as possible.

Shiz and Chops even slow it down on lasers a lot but that's not what people usually think of when they think of those guys haha.

If they're respecting lasers then they're probably shielding, platforming, full jumping, etc. So yeah you can just out-move them at that point because those options don't really afford most characters as flexible movement as ground-based shenaniganry. At least that's how it seems in my experience.
STOP IT

I've thought for a long time that lasering is actually the biggest weakness in falco's game.

Lets look at a few things about lasering:

- when you're lasering, the only thing to protect you is the laser itself. everything that happens before, and after lasering leaves you completely vulnerable
- you can't CC while lasering
-you can't shield while lasering
- you can't dashdance/move unpredictably while lasering. Once you leae the ground on sh, you are moving in a predictable direction for a predictable duration
- you are vulnerable to powersheilding due to its predictability
- lasers have incredibly low stun and the opponent can move almost immediately. even moreso if they CC the laser
- you are vulnerable to tricksies (or luck) of your opponent moving over or under the laser and you can't do anything to stop them/save yourself if the laser itself misses

Anyway, its obvious that lasering has many benefits too. But, generally speaking, I think lasering lowers falco to his most vulnerable point....ever.

so yea, I don't shoot many either :/
shielding is more vulnerable imo(he can't even have a laser out and probably can't threaten with it then lol)....but if you mean from a true neutral position then possibly I suppose(then wtf is a true neutral position because wouldn't that be safe etc etc WTF am I even saying anymore LOL).

Falco is a glass cannon for reasons such as what you listed haha. Just gotta cover that hole up as much as possible. Lasering when the opponent isn't close enough to usually **** you for PS'ing(unless they hard read) or when you have momentum/CC on landing spacing or such things then it can help to alleviate those problems. You can't truly remove the holes, but you should minimize their influences as much as possible(more of a general than to you thing at this point lol my bad).

Very interested in how the metagame will handle these flaws in the future tbh. I want to see if Falco can still keep up despite people learning to fully abuse his weaknesses(which I don't think they totally do atm). It would be cool if I could continue playing him in such a way that people see him as "broken" though. I think that'd be an interesting challenge. hm yeah I like that.

grab a **** load

dash dance a lot in front of them so they are afraid of getting grabbed afterwards to produce reactions

doesn't work on n00bs though (sometimes)
Very basic but staple mixup I planned on returning to. Shiz gets so many laser running grabs that I think I should be able to get more of them(also straight running grabs especially, aka old chops kinda stuff like walk up grab lol).

Grabs **** and I hope to work more on them. =)

started keeping up with this thread, picked up falco and melee in mid-summer, thanks to my friend StabbedbyHippie <3

will keep up with this thread more in the future tho, thanks to Dr PP and the falco community for the interesting reads hope to see more soon! =].

ps stab, if you ever read this, just know that ily.
whoaaaaa you played brawl marth after me too. SUP

on the top platform of yoshis,

if you run and sh right at the end of the platform, you can automatically edgecancel an aerial on the side platform.


...
You can do this kinda thing on most/all of the platformed stages iirc but it may be harder to do on some stages than others. Thanks for sharing though. =)

5 dollars later...
LMAO awesome.

What do you guys think about the Marth/Falco match-up? I know this is an ongoing debate, just wondering what the Falco boards think in general. Personally I think that Marth has a slight advantage
I think Marth wins. Range advantage(and sort of hitbox advantage in the way he swings affecting Falco's weak spots very harshly), horizontal mobility advantage, consistent CG and high edgeguard/gimp potential are HUGE for him in this matchup. They both combo each other very well and Falco edgeguards Marth very solidly too(maybe not quite as well as vice versa but I'm also kinda bad at edgeguarding Marth/everyone imo so that may not be worth much lol). Falco's shield pressure game on Marth is better than on other top tiers as well I think so that's worth something(but Marth has answers Leffen covered in the Marth thread I can go over which make pressure quite difficult).

Exposing SWF for being fake should never be discouraged, really.

Falco vs Marth is really weird I hate it on both sides lol.
^how I felt playing the matchup for a long time LOL. I'd really like to play the matchup a TON from a Marth perspective and learn it though. I actually don't have much vs Falco experience and get by in the ditto by being funky and stealing Mango stuff so I'm hoping I can get a lot of experience to explain exactly what's going on there eventually lol.

i have a question about something i run into sometimes in the marth falco matchup as falco

when im back to back with marth and hes in his shield and i whiff a shine i will usually short hop turn around and try to laser him or try to ac(fadeaway) bair him in the head and every now and again he will wd oos and fsmash me in the face. what should i do instead of doing what i usually do? im thinking a wave shine away will save me from getting chopped in half. but before i try doing that i would like to hear from someone who has tried this already.
I'd just WD OOS away lmao but I guess you could waveshine away OOS. Depends on conditioning/the player/the stage/%/shenanigans to some extent also.
 

SUNG666

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LA, CA (Glendale) Hook me up if ya wanna smash
Since we're kinda on the topic of falco vs marth..

1. As falco what are you looking for when you and marth are both in neutral position (both on the bottom of the stage and marth is dd moving about). I always seem to get hit by a random dash attack (a lot from me trying to space a laser) and when I do approach him from a short hop w/e I seem to get stuffed by jab a lot and then grabbed in some way or another (after I spot dodge or just going for a grab after he jabs). I feel like the only way I can get a hit in is by some random gimmicks/trickery like short hopping and baiting something and double jumping into an aerial or things like wavedash off a platform and get an aerial in

2. And especially if they can powershield really well I REALLY don't know what to do since I feel like I should be shooting at least some lasers in the neutral field

3. If I know that I can bait marth's dash attack how should I punish it? I've heard a bunch of things like double jumping aerial punish or CC punish or dash attack punish

Hopefully yall can understand, pretty clueless
 

FoxLisk

Smash Lord
Joined
Jun 18, 2007
Messages
1,851
Since we're kinda on the topic of falco vs marth..

1. As falco what are you looking for when you and marth are both in neutral position (both on the bottom of the stage and marth is dd moving about). I always seem to get hit by a random dash attack (a lot from me trying to space a laser) and when I do approach him from a short hop w/e I seem to get stuffed by jab a lot and then grabbed in some way or another (after I spot dodge or just going for a grab after he jabs). I feel like the only way I can get a hit in is by some random gimmicks/trickery like short hopping and baiting something and double jumping into an aerial or things like wavedash off a platform and get an aerial in

2. And especially if they can powershield really well I REALLY don't know what to do since I feel like I should be shooting at least some lasers in the neutral field

3. If I know that I can bait marth's dash attack how should I punish it? I've heard a bunch of things like double jumping aerial punish or CC punish or dash attack punish

Hopefully yall can understand, pretty clueless
uh... i dont understand how you get jabbed if he's DDing, pivot jab is pretty hard to do. getting hit by dash attack probably means that you're lasering predictably andhe's calling you on it. getting powershielded also means youre probably lasering predictably, try more empty hops and other mixups.

at low % you can CCshine marth's dash attack. you can dj aerial it but that's a really hard commit, if you start that and he doesn't dash attack you're probably gonna get grabbed.
 

Dr Peepee

Thanks for Everything <3
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Since we're kinda on the topic of falco vs marth..

1. As falco what are you looking for when you and marth are both in neutral position (both on the bottom of the stage and marth is dd moving about). I always seem to get hit by a random dash attack (a lot from me trying to space a laser) and when I do approach him from a short hop w/e I seem to get stuffed by jab a lot and then grabbed in some way or another (after I spot dodge or just going for a grab after he jabs). I feel like the only way I can get a hit in is by some random gimmicks/trickery like short hopping and baiting something and double jumping into an aerial or things like wavedash off a platform and get an aerial in

2. And especially if they can powershield really well I REALLY don't know what to do since I feel like I should be shooting at least some lasers in the neutral field

3. If I know that I can bait marth's dash attack how should I punish it? I've heard a bunch of things like double jumping aerial punish or CC punish or dash attack punish

Hopefully yall can understand, pretty clueless
1. Neutral I'm looking for how Marth is reacting to my lasers. Respecting=take space cautiously/quickly(mixups and it just depends lol). Disrespect=quick attacks to beat out his moves or more lasers. I also see how Marth responds to various spacings and see where I can get a hit/grab from.

If Marth has a great PS game, then mix up how you're lasering and moving and your laser height to make his job PS'ing much harder.

You have to trick everyone really, but remembering your good tools in your laser and your strong approach(Dair/Nair/Ftilt kinda) and defense(Bair/Uptilt/Dair/Ftilt) tools can be great when working with a tough matchup.

whups covered 2 already LOL.

3. Umm you can Dair and hit his head before the dash attack comes out(it's a little slow). You could shield grab it, or even FH/DJ punish it I suppose if you're positive. WD back Fsmash/whatever is solid too.

Hope I covered what I needed to haha.
 
D

Deleted member

Guest
marth's dash attack should be used sparingly at best. and never blind.

marth should also disrespect lasers like crazy. the character is too stupid dangerous and should be played as such. marth's first step vs falco should be making the falco player afraid to laser at all.

trade a few ftilt tips with falco's lasers in risky places, he'll slow down for sure.

edit: i think this match is about even as long as the marth bans DL64 and falco bans FD. but i also think marth wins if falco can't control him with lasers.
 

ShroudedOne

Smash Hero
Premium
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Mar 14, 2011
Messages
5,493
I did an experiment against a friend of mine last night. I went Falco against his Falcon and Luigi, and shot NO lasers. It's pretty difficult. I found myself supplementing lack of lasers with WD'ing and lots of DD. He's still pretty OP, but lasers don't give him that all-compassing control. I can't see him being that much worse off without them.
 
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