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Official Metaknight Discussion

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Flayl

Smash Hero
Joined
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Messages
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Portugal
So we've got a grand total of one character that is used by more than one player to beat MKs in more than one instance, and that's Snake with Ally and Razer. Interesting.
Might have Atomsk too, I don't know which character he uses.
 

B0NK

Smash Lord
Joined
Feb 28, 2008
Messages
1,282
whoa

now thats what i call a response @OS, phoot, and Crow

for future reference, OS, if u want me to respond or answer a question try to keep it shorter. not to say that you didn't bring up any points, but your first post in this thread was the last time i told you i would respond to a large wall of text. btw, i disagree with a mass array of arguments and statements that you made
lol. This deja vu all over again for me:

Omni said:
BONK: sorry, but i wont respond to that wall of text. i don't have a lot of tolerance in regards to arguing MK semantics since i've been at it for almost 2 months in the SBR. hit me with a single point and i'll be gladly to respond.
hova said:
also lmao@ Omni telling people to go read the entire opening post in the poll thread and then refusing to read Bonk's one tiny post
This is from the time of last poll thread when Md/Va was having their own regional discussion on the ban. Thread name is "Dear Md/Va," and the arguments presented are pretty much the same as they are now except I refer to fighters that DID ban characters since Omni likes to use other competitive fighters as evidence. That was his response.

For those that are curious that old thread showed that the majority of Md/Va does not want him banned. I believe this is because Metaknight has never been a dominant character in our region as people can see from our results.

Chances are if we were to have another regional discussion, the same people would be for banned/anti-banned and the arguments would once again become based on two opposing ban criteria. Omni's black and white "he is either broken or not broken," and the other presented by hova:

hova said:
i too believe he is not broken, but i'm not thinking in absolutes on the subject. so i was hoping there was another viewpoint or argument from the anti ban side aside from the 'he's not broken' extreme which i already agree with
Which has been the problem in the argument to begin with, each side and individual has a different ban criteria and I don't believe it is possible to create one both sides can agree on. As of now it seems that the two arguments are still

Anti-banned: Metaknight's dominance does not show he is broken. Since Metaknight can not be shown to be broken he should not be banned.

Pro-banned: Metaknight's dominance is having a negative effect on the smash community and there are no signs that his dominance will decrease or improve the community. Since Metaknight is harming the community he should be banned.

The arguments will not end since the community can not agree on a ban criteria. So I still see these arguments as pointless. The Smash community has not banned any characters (or saw a reason/need to) in the past unlike other fighter communities so I don't see Metaknight ever getting banned.


Also I would love to see Omni or another anti-banned side member respond to Overswarms post because I would hate for it to get ignored because Omni didn't feel like reading it. Same thing happen to my argument last summer =/
 

AllyKnight

Banned via Administration
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Messages
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Location
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SUPER SPECIAL BONUS EDIT:

That captain falcon winning grand finals of a tournament?

http://www.smashboards.com/showthread.php?t=263540

Read up. Looks like there were a few MKs in attendance... gonne go ahead and submit to the "Ally is an outlier" theory, especially since he himself has stated Snake's ratings have been inflated due to his placements and that Snake should be lower on the tier list (that means he considers himself an outlier).
Like Falcon would say YEEEEEEEEEEEEEEAHHHHHHHHHHHH. And my region doesn't suck, we definatly got Best ICS. Best ROB and our players are very good. (Atleast in Quebec ;D)

yeah, everything will work if you just practice your inferior character to death, just ask the best snak-oh wait, he plays MK now.



edit: I actually mostly agree with you for good characters like snake or diddy, but you left yourself open to that : p
I don't main MK, so winning with him is very funny. I main Snake and Falcon like day 1. MK is just for fun.
 

Crow!

Smash Lord
Joined
Apr 30, 2008
Messages
1,415
Location
Columbus, OH
...
@Crow: ah, i see. well the reason why we have a hard time mixing is because i am the opposite of a scientist. that also explains why you highly approve of statistics. that would make our view on this subject and how it should addressed completely different which is totally cool.

i also didn't mean to put words in your mouth.

but realize that not all of us our scientist and don't think that there is only one specific path to proving points and making arguments.
...
Thanks for toning things down a bit.

Warning: this post became MUCH longer than I expected it would.

tl;dr version: the reason you need to use the scientific method to resolve arguments is that other methods just don't work when two sides actively disagree with each other; science, when done properly (easier said than done), has the ability to create a clear cut winner and break the stalemate.

I'll aknowledge that there is more than one way people can try to argue a point. I'll also admit that it is natural for people to go for a sort of, how to put it, "follow stories and try to learn a lesson from them" sort of approach. But it doesn't work. If it did, let me assure you, scientists would be all over that, as exciting results from interesting but poorly controlled experiments sure are easy to come by. (Instead, scientists go back and try to recreate the interesting result in a CONTROLLED experiment, and THEN they make the claim.)

Informal arguments are fine as long as there's nobody contesting the data. A kid asks why you don't cross the road without looking, and you tell a story of someone getting hit by a car. Pretty straightforward, it makes intuitive sense to everyone, case closed - but it's closed NOT because you've PROVEN that crossing the road is dangerous, it's settled because everyone's dropped it. Crossing the road carelessly gets banned and that's that.

Since you seem to like examples, let's keep going with that route. In fact, let's go with an analogy which is pretty close to this debate here which you can find if you go to google news.

If we replace this road crossing thing with, say, why you don't use cell phones while driving, suddenly the situation is a lot more nebulous. People might say that cell phones are no more distracting than other things, or they might say that in some ways it actually keeps them more alert for some reason, or they might call to question the core idea that distractions lead to more accidents, or all sorts of other things. Worse, some people personally benefit from having cell phones available while commuting - I know that in the past, my Dad frequently had the opportunity to bill clients for his commuting time to a court AND bill another client for a telephone conference simultaneously - so can you really trust everyone's arguments or not?

Suddenly, merely talking about individual accidents isn't good enough. It doesn't matter how compelling your stories of particular accidents are, or how well you can categorize the accidents with each other, or even what reasons you give that you personally think "make sense" to explain why you should use the phone or not - if it "made sense" to the other side of the argument, you wouldn't be HAVING the argument (unless, maybe, if they truly hadn't heard that argument before, not usually the case, or if they really don't think they're right but will argue for it out of personal benefit, which hopefully isn't the case but could be.)

So what's the out? How do you resolve the deadlock? Statistics. Cold hard science. As they say, the facts don't lie (at least, not unless the person doing the research does something wrong, in which case the facts didn't lie, the researcher did.) For this example, it has been statistically shown that driving while operating a cell phone is as strongly correlated with accident rates as is being drunk: this obviously led to the pro-ban side winning in several states.

You can't contest properly statistically analyzed facts. Not without doing your own study and claiming that the other side's methods were wrong or don't apply. At that point the argument is one which DOES have a clear winner: Did someone lie? Were there effects which are important that haven't been considered? Does the proposed change have unintended consequences, or accomplish the goals it's supposed to? You can CHECK those things, objectively, and decide on a winner. The rebuttal in this example is, after the ban was in place, some studies recently have called some question to the effectiveness of the cell phone ban in reducing accidents, regardless of what the cause of the apparent ineffectiveness of the ban was. Now some of the laws could be in risk of repeal and other states are much less likely to adopt them.



I suppose I should put in the footnote that you can avoid appealing to statistics and still be rigorous - but only when you're declaring arguments that you can express in the form: in EVERY (or in THIS PARTICULAR) case where A is true, B is true. But even then you technically ARE doing statistics on it, but it just doesn't look like statistics - if you find a single case where A true but B is false, the statistical probability of that is zero and so you have statistically disproved that statement even though your data consisted of only one point.

This shows up most frequently in Mathematics, where you can start with a few postulates and build theorems that, if they aren't right, require breaking at least one postulate which you just assume to be true (you have to start somewhere...)
 

Espy Rose

Dumb horse.
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Messages
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NNID
EspyRose
Espy you act like MK is Sonic's only bad MU
If Meta Knight was Sonic's only bad match up, he'd be top tier.

Sonic's horrible for a reason. 35:65s, 40:60s, and 45:55s all across the board, with only two or three 50:50s and maybe two 55:45/60:40s in his favor.

Remember, Sonic's terrible for a reason.

It just so happens that Meta Knight manhandles him completely.
 

RDK

Smash Hero
Joined
Jan 3, 2006
Messages
6,390
Uh, Omni?

At least try a little harder.

Your post:

1. Attacks an argument never presented

You list three tournaments saying "MK isn't dominating" when in fact he won one of them, placed 2nd and 3rd in another, had 3 MKs in the top 5 in one (I lost to 1st and 2nd place at my tournament :\), and was still the most represented character AND the most successful overall.

If you're going to post faulty data, you should have just posted your one tournament and said "the metagame is perfect and everything will be good forever".

I'm not going to get into the nitty-gritty about tournament placings because they've been posted numerous times for everyone to see. Also, there seems to be a fundamental misunderstanding between anti-ban and pro-ban about how the placements are interpreted.

OS. Could you conclusively give us a rough number describing exactly what "dominating" tournament placements means? How many top spots must a character take, and at how many consistent events, before said character is considered to be "dominating" and a hindrance to the metagame?

Secondly: is dominating the tournament scene automatically correlative to that character being broken? I.E., a character can be overused without actually being the best thing since sliced bread.

Thirdly: this is my personal opinion, but I feel that ADHD winning a national tournament with Diddy is more than ample evidence that Metaknight A) was never "dominating" the tournament scene like some people say he was, and B) doesn't have to as long as people continue to develop other characters. ADHD is living proof of this.

Also, what pro-ban doesn't realize is that allowing the MK overuse to run its course is probably the best thing to do at the moment. The more and more people become familiar with the character, and the more other characters' metagames are developed, the easier it will be to deal with him.

That, or just pick up MK and play with him. This is a competitive fighting game community. Do whatever it takes to win.

Kill people if need be.


2. Is as to sound data as finger painting is to fine art

You picked 3 random tournaments at a local level over the course of one weekend, see variance, and say everything is okay? Last time we had this discussion pro-ban posted tons of tournaments at the local level showing MK dominating and you specifically told us that people losing to MK at a local level was irrelevant and it was the big picture that mattered. This time around, I collected data from all the largest tournaments in two different size brackets (150+ and 100-149) and found MK dominance in both, then combined them and found more dominance. I posted the data and how I got to it and even gave visual help in the form of graphs using Ankokus chart.
The graph you posted concerning tournament attendance was bogus, as pointed out by several people on several occasions.

I don't dispute the overuse of MK in tournaments because it's obviously there; anyone with eyes can see that.


You have 3 MKs and a total of 19 entrants. This isn't even a local, this is more like a last minute get-together. Could it be that maybe your MKs are just bad? MD/VA is not the powerhouse that it used to be. It's sad to say, but it's true.
I don't quite understand what player skill has to do with MK tournament dominance. Whether or not the players are any good don't really effect the amount of people using him in a tournament setting.

They either used him or they didn't.

Edit: as for the size of the tournaments, I would put credibility as data more towards what notable players attended the tournaments and not on how big it was.


4. I take it back. Finger painting can be good.

Let's play Omni's game and pick whatever 3 tournaments pop up in the "tournament results" forum, eh? Let's go back one weekend.

Night Shade (http://www.smashboards.com/showthread.php?t=262693)
1: Darklink (Metaknight) $100
2: KiraFlax (Rob/Pit) $50
3: HadesBlade (Yoshi) $15
4: Bloodhawk (Snake/Lucario) $5
5: Wobbles (Wario)
5: Duff0 (Marth/Fox)
7: Silly Kyle (Peach)
7: darkshifter (King DDD)
9: Burt (Snake)
9: Sho'nuff (MK/Snake)
9: DK Speed (Diddy)
9: Lonewolf (Marth/MK)
13: Axe
13: Rain
13: Jane
13: DerpDaBerp
17: Swoops
17: Tommy Der Meister
17: Arod
17: Gah


Delta Upsilon (http://www.smashboards.com/showthread.php?t=262707)
Singles Results (30 Entrants)
1: Mew2King - Meta Knight ($139.20)
2: Blue Rogue - Wario ($63.80)
3: Kel - Meta Knight ($40.60)
4: Overswarm - Meta Knight($23.20)
5: KB - Peach($11.60)
5: Fizzle - Meta Knight/Lucario/Falco($11.60)
7: Z - Meta Knight
7: Suyon - Pit
9: AlphaZealot - Diddy Kong
9: Fonz - Lucario
9: DJIskascribbles - Meta Knight
9: Nope - Snake
13: Doctor X - Pit
13: Sil - R.O.B.
13: IThrowThings - Sonic
13: Sai - Diddy Kong
---Pool Cut Off---
17: Links24 -
17: Beegs - Marth
17: TheKeist - Kirby
17: Wakka - Diddy Kong
21: Banhammer -
21: XtacyFalco - Meta Knight
21: Argent - Pokemon Trainer
21: Crow! - Link/Yoshi
25: SG -
25: Urban - Lucas
25: Wisdom - Peach
25: Moose - Sheik
29: Juu - Pit/Mario
29: Kassandra - Lucas

Combo Breaker 5 (http://www.smashboards.com/showthread.php?t=262720)
1: Reflex(Pokemon Trainer)
2: player 1(Diddy)
3: Big lou(Luigi/Snake)
4: billy(Snake)
5: dyno(Wario/MK/Wolf)
5: Scat(Luigi/Snake)
7: Super Villian/Alby(D3/ICs)
7: Turtl(Falco/ZSS)
9: 4GOD
9: player 3
9: Eli
9: Neo X
13: Dude
13: Diablo
13: Link quen
13: Half
17: Alex
17: Frozen hobo
17: Mercy


OMG! Metaknight won 2/3 touranments!

Unless of course you're going to mention that "just first doesn't matter", in which case I can post this:



So what is it?

If "MK didn't win" is an argument and your data selection is sound, I have MK winning 2/3 tournaments. The one that didn't have MK win didn't have a single MK main. In addition to this, I have data showing that MK does win more than anyone else; look at Ankoku's data. He wins more.

If you flip-flop again and "more than first" matters once more, both sets of data show clearly that MK is the best choice. The only tournaments that don't are the ones without any MK mains and a tournament that had less attendants than a math club meeting.
Nobody is disputing the fact that clearly MK is the best choice. I'm not sure if Omni thinks that coming in first is more important than how many players actually used MK throughout the tournament, but I think everyone here agrees that it's the latter that counts. One player using MK consistently through an entire tournament and winning with little to no other MK's showing up is not evidence for dominance.

Secondly: I'd still like to hear your opinion on why you think tournament dominance makes characters ban-worthy. Would you like to go back and dig up old Melee tournament results and look at which characters dominated during different periods?

Games go through phases. I'm not saying Brawl won't stay this way, because it very well might. But I don't see how dominance - a property that has little to no correlation with actual brokenness and can change with the community - can ever be an objective ban criteria.

Do you understand what I'm getting at? Hypothetically speaking Captain Falcon could become the most played and most won-with character tomorrow. That doesn't mean he's broken, it means he's overused.

And in MK's case it means that a good chunk of the competitive Brawl community are tier-wh0res, and rightly so. Emphasis on competitive.


Wait a minute, Ally wins Grand Finals with Captain Falcon? It's been pretty clear at this point that captain falcon is bad, so maybe... maybe Ally is just really really good and can be considered an outlier due to his godliness OR his tournament wasn't that challenging? DEHF's Falco outplacing MKs? I recall this not being the standard without planking rules, but doesn't he still trade placements with other MKs? Last time someone said this they were corrected, but I'm not too up to date on Larry's individual performances so I can't say much and WAIT A MINUTE there were 3 MK's in the top 5, taking 2nd, 3rd, and 5th. The 4th was Mike Haze playing Marth. You're saying the best Falco in the world and quite arguably the best Marth in the world shared the top 5 with 3 MKs and presenting it as evidence that the game is healthy?
No, he was presenting it as evidence towards his point of view that MK is not dominating tournaments, whether that means simply 1st place (I'm assuming) or number of players.

I can't speak for Omni so I'll let him answer this himself, if he ever gets around to it.


SUPER SPECIAL BONUS EDIT:

That captain falcon winning grand finals of a tournament?

http://www.smashboards.com/showthread.php?t=263540

Read up. Looks like there were a few MKs in attendance... gonne go ahead and submit to the "Ally is an outlier" theory, especially since he himself has stated Snake's ratings have been inflated due to his placements and that Snake should be lower on the tier list (that means he considers himself an outlier).
Soooo.....****ed if we do, ****ed if we don't? I'm not exactly sure how you can include data both for and against your side and call them both data for your side.

In fact this tournament flies in the face of your theory. MK in fact did not even come close to dominating this tournament, be it regarding placements or overuse. On top of that, Captain Falcon took first place.

Yes, the Metaknight barrier stopping any other character from breaking through the top ten spots is visibly apparent.

Pro-ban needs to be able to make actual predictions and have those predictions confirmed. You can't count the hits and.....count the misses also, but for your side.

Good try though.

That being said; questions pro-ban needs to answer:

1) What constitutes tournament dominance?

2) How many (top?) spots must a character take before said character becomes "dominating"?

3) Why should metagame health / variety take precedence over tested competitive rules and policies?

4) What criteria can be made that explains why Metaknight is worthy of a ban, and can this criteria be applied in future situations without making arbitrary decisions?

5) OS, why the hell are you using Metaknight?
 

Master Raven

Smash Master
Joined
Mar 25, 2008
Messages
3,491
Location
SFL
If Meta Knight was Sonic's only bad match up, he'd be top tier.

Sonic's horrible for a reason. 35:65s, 40:60s, and 45:55s all across the board, with only two or three 50:50s and maybe two 55:45/60:40s in his favor.

Remember, Sonic's terrible for a reason.

It just so happens that Meta Knight manhandles him completely.
If that's the case then I can see your reasonings better now.
 

Magus-Cie

Smash Journeyman
Joined
Mar 17, 2008
Messages
288
Location
Elsewhere

That being said; questions pro-ban needs to answer:

1) What constitutes tournament dominance?

2) How many (top?) spots must a character take before said character becomes "dominating"?

3) Why should metagame health / variety take precedence over tested competitive rules and policies?

4) What criteria can be made that explains why Metaknight is worthy of a ban, and can this criteria be applied in future situations without making arbitrary decisions?

5) OS, why the hell are you using Metaknight?
You like to end posts with "questions pro-ban needs to answer" so I am just going to repost my post from page 52 of this thread.

How many top spots must a character occupy before said character becomes worthy of a ban?

How great a gap must there be between the best character on the tier list and the remaining characters before said character becomes worthy of a ban?

What is the specific criteria used in pro-ban's reasoning for getting rid of Metaknight?

Can this criteria be saved and applied in future situations?

These are questions that the pro-ban camp needs to answer.

Before I leave for the day I just wanted to post my opinions and ideas on these.

1.) I would say if a character was placing 5+ of the top 8 in 4 (an arbitrary number, basically a significant portion of major tournaments) major tournaments in a year, a ban might be considered. Just an idea, I do not know tourney results (except the infamous pound 4/genesis results) so I would like to point out if tourney results really are like this I am not calling for a ban soley because of it.

2.) This is a question niether side can refute/support because short of tournament results, we have no way to measure it. Frame data is irrellevant because there is no solid way to compare them between characters given the amount of options Brawl offers compared to a traditional fighter. Moveset could be, but again we would need a standard. Not something as hard to pin down as a banning criteria (this would merely be a part of a proper pro-ban argument), but something based on data. Still, this is not obviously not without flaws (there has to be a best character in the game).

3.) I am no expert on this debate, so I have nothing concrete, but tournament results would be a start (see #1 as an example). Or moveset (see #2). The problem I see is that so many Pro-Banners use attacks of character, judgement, and emotion as arguments (anti-bans are not exempt from this either) which simply do not work towards advancing the argument in any way, as a rebuttal will be aimed at the attack, not the reasons behind the argument.

4.) If, and this is a big if, we could come up with something that somehow worked around the aforementioned problems, it could be saved and used as a future banning (or unbanning) criteria. We have a long way to go before that happens however.

I hope this post was constructive in some way.

QUICKEDIT: I would be interested to see how far along the BRoomers are towards this.[/quote]
 

ShadowLink84

Smash Hero
Joined
Sep 12, 2005
Messages
9,007
Location
Middle of nowhere. Myrtle Beach
If Meta Knight was Sonic's only bad match up, he'd be top tier.

Sonic's horrible for a reason. 35:65s, 40:60s, and 45:55s all across the board, with only two or three 50:50s and maybe two 55:45/60:40s in his favor.

Remember, Sonic's terrible for a reason.

It just so happens that Meta Knight manhandles him completely.
Which s why he has been rather consistent in terms of tournament ranking?
For one who says he is terrible, we've seent hat most Sonic users are rather average.
As for MK, meh i use marth.
 

Overswarm

is laughing at you
Joined
May 4, 2005
Messages
21,181
Removing your color, hurts the eyes

I'm not going to get into the nitty-gritty about tournament placings because they've been posted numerous times for everyone to see. Also, there seems to be a fundamental misunderstanding between anti-ban and pro-ban about how the placements are interpreted.

OS. Could you conclusively give us a rough number describing exactly what "dominating" tournament placements means? How many top spots must a character take, and at how many consistent events, before said character is considered to be "dominating" and a hindrance to the metagame?
No, I could not.

"Dominance" is not a number; it is relative to other viable characters. Ankoku's current chart widens the gap a bit, with MK at around 4020 points and Snake around 2024 points and Diddy at 1325.

Metaknight is in his own tier. For some reason Snake is in the same tier as him, having 700 more points than Diddy, but Metaknight is clearly a step beyond Snake. Falco, the lowest of A rank, is at 658 points (that's about 700 below Diddy), meaning if you compared Snake and Falco's points, Diddy is in the direct center.


The top 5 characters are Metaknight, Snake, Diddy, Marth, and Falco, in that order. Metaknight has 4020 points. The remaining four combined have a point total of 4913.5. That's almost 900 points difference, which isn't much considering you'd have to add that difference three times to make Diddy even with Metaknight.

Now if the results were more like

Metaknight - 4k points
Snake -3.7k points
Diddy - 3.5 k points
Marth - 3.3 k points
Falco - 3.0 k points

Then you could say "okay, yeah, MK is obviously better than most but you can see these other characters are having a ton of success too".

Not so much the case with the real rankings.... and these are weighted rankings, meaning popularity isn't as big an issue as some believe it is.

Secondly: is dominating the tournament scene automatically correlative to that character being broken? I.E., a character can be overused without actually being the best thing since sliced bread.
Er... define broken? I didn't use the word. I also don't think my argument had anything to do with "lol look at how many MK mains there are" but rather "hey look, there's a lot of MK mains AND they're placing well".

Thirdly: this is my personal opinion, but I feel that ADHD winning a national tournament with Diddy is more than ample evidence that Metaknight A) was never "dominating" the tournament scene like some people say he was, and B) doesn't have to as long as people continue to develop other characters. ADHD is living proof of this.
This is a single player, and doesn't really mean anything. This is as silly as if we had said "mew2king wins everything he goes to, and thus MK needs to be banned". It's fragile evidence at best. Hell, it's worse in your case. You've got Diddy mains claiming it is in MK's favor save for two notable Diddy mains, Alpha Zealot and ADHD, who claim it is even and yet only ONE Diddy main is even doing anything amazing. This isn't evidence at all. It's an outlier, not a trend.

In other words, you're guessing.... like when people guessed Snake was the MK counter because Ally existed.

Also, what pro-ban doesn't realize is that allowing the MK overuse to run its course is probably the best thing to do at the moment. The more and more people become familiar with the character, and the more other characters' metagames are developed, the easier it will be to deal with him.
I'd normally agree, but this is what was said last time.... and what will be said again. This isn't something we'll ever get conclusive info on unless something insanely drastic happens. The last time we discussed this we got the same statement: just wait.

This is all fine and good; I've said the same thing about stages (most of them banned, oddly enough). The problem is that with stages, people are okay with seeing one guy win by drastic measures on a repeated basis. Seeing another person beat him once isn't a big deal to them; the standard is the stage bringing about a victory for the CPer. For characters, it seems to be the opposite.

Waiting will only make it harder to remove Metaknight. We don't have isolated incidences in terms of Metaknight dominance... we have a statistical trend with no sign of slowing down or stopping. In fact, the trend seems to show an increase in Metaknight placements as time goes on.

That, or just pick up MK and play with him. This is a competitive fighting game community. Do whatever it takes to win.
That's what people have been doing, and it's contributed to the MK hatred.

Kill people if need be.
My strategy against mew2king is called "poison his drink". I'll make a thread about it someday.



The graph you posted concerning tournament attendance was bogus, as pointed out by several people on several occasions.

I don't dispute the overuse of MK in tournaments because it's obviously there; anyone with eyes can see that.


The graph isn't bogus, actually. Some regions started posting less tournaments over time (mostly WC, cuz now they're all AiB people for some reason), but after the numbers were divided by region... there is an actual decline. I haven't posted any other info because we're still looking into it. Hopefully the decline isn't nearly as bad as shown; whether it is or not, I'm starting a project in the SBR atm to help TOs increase their tournament attendance.

I'd also like to note I said nothing about the tournament attendance chart in the part you quoted :p

As for "overuse of MK in tournaments" I say "what". I didn't say anything about overuse of MK in tournaments in any of my charts; MK was winning more. You couldn't peg MK down only to certain players in any set of data because it was multiple people getting the same results (good results, too); the same could not be said of other characters as time went on. MAYBE Snake in the beginning, but no one else (although Falco did have one shining moment in a tournament with no MKs showing up).

I don't quite understand what player skill has to do with MK tournament dominance. Whether or not the players are any good don't really effect the amount of people using him in a tournament setting.

They either used him or they didn't.

Edit: as for the size of the tournaments, I would put credibility as data more towards what notable players attended the tournaments and not on how big it was.
Tournaments with very small entrants are considered "locals". Locals aren't really that great at judging national trends; Boss could get 1st at MD/VA 1,000 times but he's still not gonna win a national.

Tournaments with more attendants have people travelling to get there and you have diversified competition. If an MK gets first in a 10 man tournament, big whoop. If an MK gets first in a 50 man tournament, you raise an eyebrow. If an MK gets first in a 500 man tournament, you flip your lid and talk about how awesome that guy is.

It can also be noted that MK is the most successful character in the game; if a region doesn't use him very often, it most certainly isn't because all the MKs were just beasted by superior MK knowledge. It's more likely they just weren't good with MK.

While the entrants listed there weren't noobs, they weren't powerhouses either.

Nobody is disputing the fact that clearly MK is the best choice. I'm not sure if Omni thinks that coming in first is more important than how many players actually used MK throughout the tournament, but I think everyone here agrees that it's the latter that counts. One player using MK consistently through an entire tournament and winning with little to no other MK's showing up is not evidence for dominance.


Not according to about half the posts in this thread or the entire anti-ban argument last time we did this. Talking about "who got first" is a recent trend.

Secondly: I'd still like to hear your opinion on why you think tournament dominance makes characters ban-worthy. Would you like to go back and dig up old Melee tournament results and look at which characters dominated during different periods?
No; I'm interested in Brawl. I've seen enough data for those tournaments to satisfy my appetite, and the fact there are little to no records for many of the tournaments they had makes them more or less useless for discussion.

Games go through phases. I'm not saying Brawl won't stay this way, because it very well might. But I don't see how dominance - a property that has little to no correlation with actual brokenness and can change with the community - can ever be an objective ban criteria.
On its own, maybe not... but this isn't exactly someone saying "huh, sure is a lot of MKs". This is years of actively searching for a counter with MK being the target. We had Snake there first and it was what, three months before we had a list of counter characters and snake fell off his throne?

We can see exactly how good MK is. The only thing left was to see what that entailed... and now we know, and it ain't pretty.

Do you understand what I'm getting at? Hypothetically speaking Captain Falcon could become the most played and most won-with character tomorrow. That doesn't mean he's broken, it means he's overused.

And in MK's case it means that a good chunk of the competitive Brawl community are tier-wh0res, and rightly so. Emphasis on competitive.
The problem is, your argument is a "what if" scenario, which is only slightly stronger than Omni's "so what" argument.

Fact is, other characters aren't dominant and MK isn't the most played at random. MK became the most played because he's the best. More importantly, I specifically went out of my way to remove any white noise from the data by only using the top 8 from tournaments with 150+ entrants (and later 100-149 entrants) so that simply having more people play MK would be irrelevant.

Fact of the matter is, MK isn't just overplayed. He does better than anyone else by a significant margin, and from everything we've seen it has been at all levels of play.


Soooo.....****ed if we do, ****ed if we don't? I'm not exactly sure how you can include data both for and against your side and call them both data for your side.

In fact this tournament flies in the face of your theory. MK in fact did not even come close to dominating this tournament, be it regarding placements or overuse. On top of that, Captain Falcon took first place.


What?

This doesn't "fly in the face of my theory" at all. This was a single, one-time tournament that Omni posted at random because for some reason he thought Ally, one of the best Brawlers the world had seen and definitely in the top 3, was able to win a local grand finals with captain falcon.... and this proves MK shouldn't be banned? I don't think so.

Like stated earlier, Ally is an obvious outlier. In addition to this, there were still 3 MKs in the top 5, and had Ally not attended the 1st place would be... MK. >_>

My whole point in talking about anything in relation to his tournaments was to mention how silly he was being, as his entire post was worthless as far as collecting data or proving a point. His argument was the equivalent of saying "Well this one time" and following it up with something that helped his argument.

Yes, the Metaknight barrier stopping any other character from breaking through the top ten spots is visibly apparent.

Pro-ban needs to be able to make actual predictions and have those predictions confirmed. You can't count the hits and.....count the misses also, but for your side.

Good try though.
We did. They came true. Go read the old Pro-ban argument. Listen to the podcast. I sound like a ****ing prophet.

That being said; questions pro-ban needs to answer:

1) What constitutes tournament dominance?
This is a variable that is dependent on the number of viable characters in the game and, all in all, is a judgement call. To assign an arbitrary number to it and expect others to rally behind that number is a bit silly.

Granted, with a large number of games and a few studies showing community response to overpowering characters in relation to how much dominance those characters showed you could come up with a standard, but I don't think we can or would do that.

2) How many (top?) spots must a character take before said character becomes "dominating"?
Again, see above. If I could say "this number" and point to it and other people would agree, the argument would be over. For some, the number has been reached. For others, it hasn't.

3) Why should metagame health / variety take precedence over tested competitive rules and policies?
No one said it should, but all in all if you don't have a healthy game you have a dying game, and a dying game will be a dead game. If someone from the future came and nabbed me, took me to the future, and showed me standard brawl tournaments with 3,000 entrants every weekend with $2 entry with all stages and all items on very high across the USA with multiple sponsors and we still had consistent winners, the moment I came back I would rally for that game standard.

But... I never said you should put one thing over another.

4) What criteria can be made that explains why Metaknight is worthy of a ban, and can this criteria be applied in future situations without making arbitrary decisions?
For a character, or for things in general?

I think the criteria couldn't be created to just make a decision, but criteria could made to say "if something reaches this point, it is a problem and needs to be researched". I would personally use Metaknight as the bar.

5) OS, why the hell are you using Metaknight?
I normally just post a long list of pictures of me looking at money here, but I'll give you a text response.


The first character I played in this game was ROB. I fell in love.

I practiced every day I could for at least 3 hours, playing wifi, college roomates, other smashers, my girlfriend, CPUs, whatever I could. When I was at work, I'd look up everything I could on every character.

I won multiple events, at one point winning over 10 in a row, and made enough money to live off of. I quit my job so I could focus on my student teaching in my final semester of college, and was left to play more Brawl when I wasn't focusing on my studies... and I made more than I did at my real job.

I realized faster than my opponents did that ROB was bad, and was actively looking for a secondary or new main. DSF visited the midwest and played friendlies, MK vs. my ROB, easily winning. I picked up MK and beat him, and then we proceeded to trade games back and forth.

MK was insanely easy to play, much better than any character we'd seen, and had no known counters. I figured he'd have a counter sooner or later, but the most popular character at the time was Snake; I mained ROB and owned Snakes. DSF was THE snake at the time, and we were going even in ROB vs. Snake matches even with his ROB experience.

However, MK wasn't really that fun. But money was good.

So.....

I stopped practicing. I still trained others, still played friendlies from time to time after tournaments, but actively practicing? No, that ended a long time ago. I still kept making bank as time went on and I owe it all to Metaknight. He required no practice, I never go into a matchup knowing I am at a disadvantage, and once I learn a matchup or a player I have the options to win.
 

RDK

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You like to end posts with "questions pro-ban needs to answer" so I am just going to repost my post from page 52 of this thread.
Oops, I'm assuming that got buried in posts or I just didn't catch it. I'll answer it with Overswarm's.
 

Judo777

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ur compariing street fighter with brawl.....

MK is beatable...learn the matchup....

til then stop complaining....cause MK isnt going anywhere....deal with it....
Sorry for attempting to make a correlation with a great game. I'd like brawl to be a great game...what was i thinking....
 

RDK

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I'll post in white this time.

No, I could not.

"Dominance" is not a number; it is relative to other viable characters. Ankoku's current chart widens the gap a bit, with MK at around 4020 points and Snake around 2024 points and Diddy at 1325.

Metaknight is in his own tier. For some reason Snake is in the same tier as him, having 700 more points than Diddy, but Metaknight is clearly a step beyond Snake. Falco, the lowest of A rank, is at 658 points (that's about 700 below Diddy), meaning if you compared Snake and Falco's points, Diddy is in the direct center.


The top 5 characters are Metaknight, Snake, Diddy, Marth, and Falco, in that order. Metaknight has 4020 points. The remaining four combined have a point total of 4913.5. That's almost 900 points difference, which isn't much considering you'd have to add that difference three times to make Diddy even with Metaknight.

Now if the results were more like

Metaknight - 4k points
Snake -3.7k points
Diddy - 3.5 k points
Marth - 3.3 k points
Falco - 3.0 k points

Then you could say "okay, yeah, MK is obviously better than most but you can see these other characters are having a ton of success too".

Not so much the case with the real rankings.... and these are weighted rankings, meaning popularity isn't as big an issue as some believe it is.
The point I'm trying to make is that without a definition of exactly what constitutes ban-worthy, we're making an arbitrary decision.

What if the points were distributed like this:

Metaknight - 3900
Snake - 2500
Diddy - 1900
Marth - 900
Falco - 658

Is this acceptable? Does this still fall under "dominance"?

What if I shaved a little bit more off of MK and distributed it to other characters? Then would it be acceptable?

I'm trying to get pro-ban to build a foundation for their reasoning as to why Metaknight needs to be banned. Saying "he dominates" and "he places significantly better than any other character" is not enough. What is significant?

At what point does something become significant? At what point does it stop?

Er... define broken? I didn't use the word. I also don't think my argument had anything to do with "lol look at how many MK mains there are" but rather "hey look, there's a lot of MK mains AND they're placing well".
Sorry, I was almost positive you responded to someone's post about whether or not you thought he was broken, so I went back and searched for it and this came up:

yo OVERSWARM do you feel that Metaknight is a BROKEN Character?
Define broken.
I apparently read that as "definitely broken".

So here is my definition of "breaking competition":

Rigid criteria:

Does the tactic / character over-centralizes? Is the game completely centralized around one tactic or character to the point of absurdity? (The majority of the roster is usually where we draw the line here; in this case 2/3rds).

Is the tactic / character anti-competitive? Is there excessive randomness, lag, or does it take away player control in an unreasonable way?

Does the tactic / character prevent competition? Are there freeze glitches, invisible characters, stall tactics, are characters removed from the field, etc.?
Do you agree with this criteria? If so, do you feel Meta fits this criteria?

If not, what would you change, and why?

This is a single player, and doesn't really mean anything. This is as silly as if we had said "mew2king wins everything he goes to, and thus MK needs to be banned". It's fragile evidence at best. Hell, it's worse in your case. You've got Diddy mains claiming it is in MK's favor save for two notable Diddy mains, Alpha Zealot and ADHD, who claim it is even and yet only ONE Diddy main is even doing anything amazing. This isn't evidence at all. It's an outlier, not a trend.

In other words, you're guessing.... like when people guessed Snake was the MK counter because Ally existed.
I guess I'm still confused as to what exactly you see as the problem is with Metaknight. Until then I don't know how to answer this.

You asked me to define broken, so I did in the above section.

I'd normally agree, but this is what was said last time.... and what will be said again. This isn't something we'll ever get conclusive info on unless something insanely drastic happens. The last time we discussed this we got the same statement: just wait.
Is that not an acceptable answer now?

This is all fine and good; I've said the same thing about stages (most of them banned, oddly enough). The problem is that with stages, people are okay with seeing one guy win by drastic measures on a repeated basis. Seeing another person beat him once isn't a big deal to them; the standard is the stage bringing about a victory for the CPer. For characters, it seems to be the opposite.

Waiting will only make it harder to remove Metaknight. We don't have isolated incidences in terms of Metaknight dominance... we have a statistical trend with no sign of slowing down or stopping. In fact, the trend seems to show an increase in Metaknight placements as time goes on.
This phenomenon is just players realizing that Metaknight gives them the best chance of winning the game. You yourself said it: you play MK to win money. No sane competitive player would do otherwise.

Again, I fail to see how this is anything but a normally functioning competitive community.

That's what people have been doing, and it's contributed to the MK hatred.
I hate MK too. I just don't think he should be banned.

The graph isn't bogus, actually. Some regions started posting less tournaments over time (mostly WC, cuz now they're all AiB people for some reason), but after the numbers were divided by region... there is an actual decline. I haven't posted any other info because we're still looking into it. Hopefully the decline isn't nearly as bad as shown; whether it is or not, I'm starting a project in the SBR atm to help TOs increase their tournament attendance.
Even if the graph isn't bogus, correlation does not prove causation. The decline in attendance could be attributed to a number of other factors. I know you've been making oodles of cash with your Metaknighting around tournaments but surely even you've noticed we're in a bit of an economic slump. It costs money to travel.

I'd also like to note I said nothing about the tournament attendance chart in the part you quoted :p
True, but you did mention the pretty graphs you posted, so I jumped on it.

As for "overuse of MK in tournaments" I say "what". I didn't say anything about overuse of MK in tournaments in any of my charts; MK was winning more. You couldn't peg MK down only to certain players in any set of data because it was multiple people getting the same results (good results, too); the same could not be said of other characters as time went on. MAYBE Snake in the beginning, but no one else (although Falco did have one shining moment in a tournament with no MKs showing up).
By "winning more" I'm assuming you mean winning first place. So we could have an instance of MK taking the top spot at [insert arbitrarily large number here] tournaments, and virtually no other spots, and this would be counted as evidence for his dominance?

I always thought it was a combination of placement and usage. Can you explain exactly what you think "winning more" is? Top 5? Top 10?

Tournaments with very small entrants are considered "locals". Locals aren't really that great at judging national trends; Boss could get 1st at MD/VA 1,000 times but he's still not gonna win a national.

Tournaments with more attendants have people travelling to get there and you have diversified competition. If an MK gets first in a 10 man tournament, big whoop. If an MK gets first in a 50 man tournament, you raise an eyebrow. If an MK gets first in a 500 man tournament, you flip your lid and talk about how awesome that guy is.

It can also be noted that MK is the most successful character in the game; if a region doesn't use him very often, it most certainly isn't because all the MKs were just beasted by superior MK knowledge. It's more likely they just weren't good with MK.

While the entrants listed there weren't noobs, they weren't powerhouses either.
Which is why I said the emphasis should be on which players attended rather than the size of the tournament. It's possible to have fairly large n00b tournaments.

Just look at ISP.

[/jabatjackkieser]

Not according to about half the posts in this thread or the entire anti-ban argument last time we did this. Talking about "who got first" is a recent trend.
Again, confusion. So it's not about "who got first"? Isn't that the definition of "winning more"?

On its own, maybe not... but this isn't exactly someone saying "huh, sure is a lot of MKs". This is years of actively searching for a counter with MK being the target. We had Snake there first and it was what, three months before we had a list of counter characters and snake fell off his throne?

We can see exactly how good MK is. The only thing left was to see what that entailed... and now we know, and it ain't pretty.
My problem with this is, yes, we know exactly how good MK is.....relative to the rest of the roster. Which is malleable; it's not objective. It can change.

I want something on Metaknight - some one property, or an amalgam of properties - that I can point at and go, "That should be banned".

The problem is, your argument is a "what if" scenario, which is only slightly stronger than Omni's "so what" argument.

Fact is, other characters aren't dominant and MK isn't the most played at random. MK became the most played because he's the best. More importantly, I specifically went out of my way to remove any white noise from the data by only using the top 8 from tournaments with 150+ entrants (and later 100-149 entrants) so that simply having more people play MK would be irrelevant.

Fact of the matter is, MK isn't just overplayed. He does better than anyone else by a significant margin, and from everything we've seen it has been at all levels of play.
Okay, so let me get this straight. The benchmark for "doing better" is roughly the top 8-10 spots, and from out of those spots the average amount of MK's in any given sample of statistically significant tournaments comes the evidence for his over-dominance?

Normally I would say that tournament results don't prove anything. When deciding tiers, tournament results are not the only factors used. In fact, if I had my way their influence would be minimized.

There is no arguing that MK is a cut above the rest of the cast. However whether or not he is ban-worthy is, at this point, simply a judgment call, and anti-ban and pro-ban just disagree.

I'll wait to see how you respond to the SBR criteria I posted earlier.

What?

This doesn't "fly in the face of my theory" at all. This was a single, one-time tournament that Omni posted at random because for some reason he thought Ally, one of the best Brawlers the world had seen and definitely in the top 3, was able to win a local grand finals with captain falcon.... and this proves MK shouldn't be banned? I don't think so.

Like stated earlier, Ally is an obvious outlier. In addition to this, there were still 3 MKs in the top 5, and had Ally not attended the 1st place would be... MK. >_>
Lol I still think the fact that CF took first place.....over several MK's speaks for itself. There were 27 entrants; I think your cutoff point was like, what, 32?

You don't have to accept that as evidence for anything. However you do cite Ally as an outlier. Earlier you talked about ADHD as one too. I remember Ninjalink being able to cream M2K with at at least one tournament.

Why are these "isolated incidents" not considered in the grand scheme of things? If anything it proves that MK is manageable in top-level play.

This is what I don't understand about the pro-ban position. You are indisputably endorsing lowering the competitive bar. The whole point of this game is to raise it.

You can believe that MK takes the idea of skill and makes a mockery of it. But that doesn't change the fact that he is the best competitive option; in many cases, he ensures victory. As a competitive player, you must agree that the option that ensures victory is the best choice. When money is on the line, and you choose otherwise, you are not fit to win, and you will most likely lose.

However if ADHD and Ally have taught us anything, it's that MK is manageable. Mew2king isn't even winning at Melee anymore, so it's not like he's overreaching. AFAIK he's full Brawl now. At his best, in the finals of a national tournament, he lost to ADHD, someone who mains a character 2695 points behind M2K's main.

Granted, with a large number of games and a few studies showing community response to overpowering characters in relation to how much dominance those characters showed you could come up with a standard, but I don't think we can or would do that.

Again, see above. If I could say "this number" and point to it and other people would agree, the argument would be over. For some, the number has been reached. For others, it hasn't.
So if we don't have a standard, how do we decide what gets done? Take a vote? Might is right?

No one said it should, but all in all if you don't have a healthy game you have a dying game, and a dying game will be a dead game. If someone from the future came and nabbed me, took me to the future, and showed me standard brawl tournaments with 3,000 entrants every weekend with $2 entry with all stages and all items on very high across the USA with multiple sponsors and we still had consistent winners, the moment I came back I would rally for that game standard.
I would probably agree. But MK dominance isn't forcing players to quit.

People act like MK - a video game character - is singlehandedly destroying Brawl as we know it. No he's not. People are just lazy, and if they aren't lazy and do decide to pick up MK, they get bored, which is understandable because MK vs. MK every other match is ****ing boring.

For a character, or for things in general?

I think the criteria couldn't be created to just make a decision, but criteria could made to say "if something reaches this point, it is a problem and needs to be researched". I would personally use Metaknight as the bar.
This is acceptable, except, again, this is the first time this has ever happened. We should have already had a bar. Doing it now, without good reason, is arbitrary.
 

Espy Rose

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Which s why he has been rather consistent in terms of tournament ranking?
For one who says he is terrible, we've seent hat most Sonic users are rather average.
As for MK, meh i use marth.
Sonic's bad. He's just not held down by his more difficult match ups, Meta Knight being the only exception.
Anywhatsits, this isn't the place to discuss it.
 

adumbrodeus

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long post
See, that's what I've been advocating for a while, here's the hitch though, we don't have a criteria.


The thing is, we have data showing that metaknight is dominant (I've suggested methods of proving he causes dominance, but that's a separate issues) but how much of any one thing makes MK banworthy?


On one hand, we have people who believe that regardless of dominance, he should never be banned. On the other hand, we have people who believe that the fact that he's banworthy is self-evident. Most people's beliefs are somewhere in the middle, but before we can establish a conclusion scientifically we need to establish what result of the data would mean what.


There is another option, the "legal option", treat this like a case and create a criteria as a result of this. The problem with this is that unfortunately, people will adjust their position based on their preconceptions, the people deciding it I mean.


Having the criteria set in stone before avoids that messiness.
 

rathy Aro

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Messages
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A criteria for what? Ban-worthiness? That would suggest we have set reasons for why we should ban a character.... and we don't. The only reason that everyone agrees with across the board is that a broken character (a character that overcentralizes the metagame) should be banned and at this point no one who knows what they're talknig about really thinks MK is "broken". People have a different, problem with him from what I hear. They want to ban mk on his "gayness". O.o I think we need to define gayness (which I could do, but don't care to) and then convince everyone else that "gayness" is bad for the competive community (not the metagame, because I feel that's a lost cause).

A universal ban on mk would be stupid.... The occasional mk banned tourney for FUN would be cool. If a ban actually happens, I hope a lot of TOs main him. =D
 

Ganonsburg

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A criteria for what? Ban-worthiness? That would suggest we have set reasons for why we should ban a character.... and we don't. The only reason that everyone agrees with across the board is that a broken character (a character that overcentralizes the metagame) should be banned and at this point no one who knows what they're talknig about really thinks MK is "broken". People have a different, problem with him from what I hear. They want to ban mk on his "gayness". O.o I think we need to define gayness (which I could do, but don't care to) and then convince everyone else that "gayness" is bad for the competive community (not the metagame, because I feel that's a lost cause).

A universal ban on mk would be stupid.... The occasional mk banned tourney for FUN would be cool. If a ban actually happens, I hope a lot of TOs main him. =D
Wait, your first two sentences are basically saying this:

"We shouldn't create criteria for ban-worthiness because we don't have any criteria."

Which is illogical. And then you say we need to define gayness? Couldn't I just say that we shouldn't define gayness because we don't have a definition for gayness?

:034:
 

rathy Aro

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What I mean is.... actually nah. I'll just let you think I'm an idiot. I can work that persona much better.
 

adumbrodeus

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A criteria for what? Ban-worthiness? That would suggest we have set reasons for why we should ban a character.... and we don't. The only reason that everyone agrees with across the board is that a broken character (a character that overcentralizes the metagame) should be banned and at this point no one who knows what they're talknig about really thinks MK is "broken". People have a different, problem with him from what I hear. They want to ban mk on his "gayness". O.o I think we need to define gayness (which I could do, but don't care to) and then convince everyone else that "gayness" is bad for the competive community (not the metagame, because I feel that's a lost cause).

A universal ban on mk would be stupid.... The occasional mk banned tourney for FUN would be cool. If a ban actually happens, I hope a lot of TOs main him. =D
Then I suppose why should be playing master hand in melee?

I'm sorry, but if a character is "broken" there has to be some sort of reasoning to it, characters don't have the attribute "broken", they have a set of attributes that work together to identify them, and it's comparative to the metagame.


Criteria is to keep the community consistent so bans don't become a popularity contest and we only ban legitimately broken things while at the same time, not banning things that aren't broken.
 

shadowdsfire

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Mk is not too good for the game, it's just all the other character that are weak and make this game less competitive...
So I think we should ban all character but no MK xD
 

Sorto

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Not sure. The amount of overall players is generally only a drop in the bucket. There could be 10,000 MKs, but if they all went 0-2 it wouldn't matter. I've only concerned myself with the top 8 of large tournaments and the overall bottom line. data for both can be found in my post and on Ankoku's list.



Define broken.



I'll do my best. I'm on smashboards a decent amount, but when I'm not, I'm not. I don't go back 10 pages to necromance an older post, so if I didn't see you quoting me specifically I may have missed it.
i suppose you feel you avoided my question by just answering with pretty much a question, so let me resubmit my question and hopefully you can give me a real answer. I asked before if you felt mk was broken. That has nothing to do with my definition, as it is YOUR feeling. So i will rephrase. According to your definition of broken, which you must have, even if it is outlandish or on the reverse, easy to fulfill, do you believe that metaknight is broken?
 

Overswarm

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So i will rephrase. According to your definition of broken, which you must have, even if it is outlandish or on the reverse, easy to fulfill, do you believe that metaknight is broken?
Again, define broken. I haven't and it hasn't really been part of my argument. The term "broken" can't be used loosely due to personal definition that stick to the word.
 

TP

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I'm reposting this from one of the earlier MK threads, slightly edited, since I didn't get a response last time.

Why is it this hard to define criteria for a ban? Do our criteria need to get approved by a ****ing panel of fighting game experts or something? This is our game. We can do whatever the hell we want with it. As soon as we went from time matches to stock matches, we proved that. We are a community of a couple thousand people who all play the same game competitively. Our "ban criteria" should be "if banning X overall benefits the community more than it hurts, then ban X." I don't see why it has to be more complicated than that.
 

Ganonsburg

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What I mean is.... actually nah. I'll just let you think I'm an idiot. I can work that persona much better.
Sorry, I didn't mean to call you an idiot or anything. I was just pointing out that what you said was somewhat circular.

:034:
 

loki15

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Just a quick question. Would dividing the number of tournament points received by the number of results create some sort of concentration? Like, average amount of points earned at at tourney? Which would give much heavier weight to larger tournies while at the same time accounting for number of results received. And that could lead to clearer conclusions on concentration.

Just a guess. Someone who knows what they're doing better than I do correct me if I'm wrong.
 

Overswarm

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Just a quick question. Would dividing the number of tournament points received by the number of results create some sort of concentration? Like, average amount of points earned at at tourney? Which would give much heavier weight to larger tournies while at the same time accounting for number of results received. And that could lead to clearer conclusions on concentration.

Just a guess. Someone who knows what they're doing better than I do correct me if I'm wrong.
Ankoku did this with his character rankings thread.

I was only concerned with the top 8 of any tournament and only used tournaments with 150 or more players, so I didn't need to have the points weighted in any fashion. Having 150 at a tournament means people traveled, so it's not like the 150 man tournament means less than the 160. The same cannot be said when comparing point totals for a 30 man tournament and a 150 man tournament.
 
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