The point I'm trying to make is that without a definition of exactly what constitutes ban-worthy, we're making an arbitrary decision.
News flash:
Making arbitrary criteria to meet still makes the decision ultimately arbitrary. It just
sounds better.
If a kid is told "clean your room", this is an arbitrary desire from the mother.
If the mother, in advance, says "I'll tell you to clean your room if your room has at least 50% of it's floor space covered by junk",
telling the kid to clean his room is still arbitrary. You cannot get around this.
The reason criteria is made for ANYTHING is because you get into a situation and talk through it
without criteria, find the solution, and it sets the bar. After YEARS of discussing stages with melee, on Brawl's release I created the standards for starter, counter, and banned stages. You can read them in the SBR official ruleset.
So to fill you in again on how criteria is made: you get a situation, look at its effects, discuss it, come to a conclusion, and then have something in the past to reflect on. This is how criteria is created. We do
not create criteria out of the blue based on how we feel.
Hence:
Overswarm said:
"Dominance" is not a number; it is relative to other viable characters. Ankoku's current chart widens the gap a bit, with MK at around 4020 points and Snake around 2024 points and Diddy at 1325.
Dominance is relative because you can't set a pre-existing "dominance condition" without first having experienced it in the game in question. The closest you can do is use other games, and that's seriously flawed.
What if the points were distributed like this:
Metaknight - 3900
Snake - 2500
Diddy - 1900
Marth - 900
Falco - 658
Is this acceptable? Does this still fall under "dominance"?
What if I shaved a little bit more off of MK and distributed it to other characters? Then would it be acceptable?
I'm trying to get pro-ban to build a foundation for their reasoning as to why Metaknight needs to be banned. Saying "he dominates" and "he places significantly better than any other character" is not enough. What is significant?
At what point does something become significant? At what point does it stop?
I'm going to ignore all of this because it is irrelevant. We look at what we
have and make our decision off of that. Don't push for arbitrary criteria just to turn this into something black and white. It isn't. It is very, very grey. Most real world decisions are, and the moment you succumb to your desire to simplify it and turn it into black and white you are going down a path that inevitably makes nothing but bad decisions.
Sorry, I was almost positive you responded to someone's post about whether or not you thought he was broken, so I went back and searched for it and this came up:
I apparently read that as "definitely broken".
Nope! I dun use dat word.
So here is my definition of "breaking competition":
Rigid criteria:
Does the tactic / character over-centralizes? Is the game completely centralized around one tactic or character to the point of absurdity? (The majority of the roster is usually where we draw the line here; in this case 2/3rds).
Is the tactic / character anti-competitive? Is there excessive randomness, lag, or does it take away player control in an unreasonable way?
Does the tactic / character prevent competition? Are there freeze glitches, invisible characters, stall tactics, are characters removed from the field, etc.?
Do you agree with this criteria? If so, do you feel Meta fits this criteria?
If not, what would you change, and why?
You just posted a bunch of loaded criteria that isn't "rigid" at all. Not only that, it doesn't fit our current metagame as described. For one, MK clearly dominates to the point to where 2/3rds of the roster is considered a foolish match against him. Then you've got Peach and Dedede both winning with randomization techniques. Oh, and G&W; in fact, UTD Zac has had over 500 judgements in tourney. I'd say it's helped him. Stall tactics/invisible characters? That's MK all over. Freeze glitches? Ban Diddy Kong.
You're trying to attack this from something of a law standpoint but are going about it in a way that shows you don't understand how to do it. In other words, you've made up your mind and have continued to guess as to how we should do things based off of the little knowledge you have.
The BBR has
no set criteria for banning something; we discuss it and merely use our own personal values to come to a conclusion. This is superior to most forms. Some members say things like "anything that removes fundamental game mechanics, like removing DI, should be banned" and wants to ban any and all chain grabs that can't be gotten out of quickly. Others say "bring it on".
To attempt to pigeonhole how people are supposed to think about this is a failing endeavor, and wouldn't even get you a conclusion if you "trapped" somebody. If you said "here's the criteria" and then found that MK met or didn't meet the criteria, other people wouldn't say "Oh, well I guess I'm wrong". They'd say "Your criteria is wrong, I still feel this way".
To reiterate: Don't make arbitrary criteria. Get off the subject, it's the worst idea
ever when you're dealing with the first case of its kind in a community. The criteria comes AFTER the ban.
Is that not an acceptable answer now?
Wait, he says.... do I look like a waiter?
No, it is not acceptable. The saying "it could get better" isn't really worthwhile unless you have a trend to back it up.
This phenomenon is just players realizing that Metaknight gives them the best chance of winning the game. You yourself said it: you play MK to win money. No sane competitive player would do otherwise.
Again, I fail to see how this is anything but a normally functioning competitive community.
Normally functioning competitive community with an overly dominant character. You forget that I didn't just say "oh, MK is the best NOW HE IS MY MAIN". I studied MK relentlessly. I
invented the character-specific back room with my ROB buddies and we reinvented our character to try to have a chance against Metaknight and nothing worked. I'm not alone in this. We ALL tried, and everyone save for about 7 people have failed... except when they mained MK.
You might want to keep in mind that my data is showing MK at the VERY TOP level of play. It doesn't GET higher than that. This isn't simply "people pick up MK cuz he's good".
Even if the graph isn't bogus, correlation does not prove causation. The decline in attendance could be attributed to a number of other factors. I know you've been making oodles of cash with your Metaknighting around tournaments but surely even you've noticed we're in a bit of an economic slump. It costs money to travel.
When somenoe tells you they hate going to tournaments and always losing to MK and then doesn't show up anymore, you take notice. When someone says "MK is so ****ing gay" and then claims to not enter tournaments anymore and has sporadic appearance at future events, you take notice.
MK may not be THE reason, but he's A reason. On the ROB boards alone I can list off every single original ROB main except for one that has either switched to MK, gone to Brawl+, or quit completely.
By "winning more" I'm assuming you mean winning first place. So we could have an instance of MK taking the top spot at [insert arbitrarily large number here] tournaments, and virtually no other spots, and this would be counted as evidence for his dominance?
Don't assume, it makes me ignore sections of your post.
I always thought it was a combination of placement and usage. Can you explain exactly what you think "winning more" is? Top 5? Top 10?
I used the top 8, the same as Ankoku's chart.
Again, confusion. So it's not about "who got first"? Isn't that the definition of "winning more"?
I'm not sure what you're confused about, but it seems you read isolated segments of post and think of them as blanket statements that cover the past present and future (and maybe even other people's posts). Collect yourself and ask
complete questions and don't just quote fragments if you want a clear answer.
My problem with this is, yes, we know exactly how good MK is.....relative to the rest of the roster. Which is malleable; it's not objective. It can change.
And it has. MK has done better.
I want something on Metaknight - some one property, or an amalgam of properties - that I can point at and go, "That should be banned".
Infinite dimensional cape.
To a lesser extent:
-infinite glide
-planking
-scrooging
Okay, so let me get this straight. The benchmark for "doing better" is roughly the top 8-10 spots, and from out of those spots the average amount of MK's in any given sample of statistically significant tournaments comes the evidence for his over-dominance?
Top 8 is what I used. I used the very top level of play over the course of every tournament. I first used 150 entrants or more, and then later 100-149 entrants, and then combined them. I found the same trends for MK in all of my studies.
Normally I would say that tournament results don't prove anything. When deciding tiers, tournament results are not the only factors used. In fact, if I had my way their influence would be minimized.
There is no arguing that MK is a cut above the rest of the cast. However whether or not he is ban-worthy is, at this point, simply a judgment call, and anti-ban and pro-ban just disagree.
I'll wait to see how you respond to the SBR criteria I posted earlier.
It isn't SBR criteria in any way shape or form.
And tournament results prove a helluva lot. >_>
Lol I still think the fact that CF took first place.....over several MK's speaks for itself. There were 27 entrants; I think your cutoff point was like, what, 32?
32 is a full bracket, yes.
As for captain falcon winning, he's ****ing Ally and he won against one guy who has claimed to "not know the matchup". Kind of a silly claim against a Falcon, but whatever.
Ally used Snake throughout the entire tournament, and then used Captain Falcon in the grand finals against the Metaknight's player's Dedede, Diddy Kong, and Metaknight. Hardly an ideal piece of evidence, let alone related to any statistical trends.
You don't have to accept that as evidence for anything. However you do cite Ally as an outlier. Earlier you talked about ADHD as one too. I remember Ninjalink being able to cream M2K with at at least one tournament.
Then Ninjalink got creamed by M2K for all eternity afterwards.
Look for trends, not isolated incidents. If we're gonna talk about isolated incidents as if they encompass all of time, I can just talk about how a metaknight has beaten every top player at some point and call it a day. It's irrelevant.
Why are these "isolated incidents" not considered in the grand scheme of things? If anything it proves that MK is manageable in top-level play.
It proves nothing. For one, there are dozens and dozens of variables. Mew2King
didn't know how to catch items until I showed him myself last weekend. Z catching? No. A catching? No. Insta-throwing? No. He has repeatedly admitted to not knowing the matchup and has had super close matches with AlphaZealot's Diddy Kong (Who has lost to many a MK, including Z about two weeks ago) and my Diddy (I don't play Diddy) has even done okay against him. In addition to this, the matchup is virtually unknown to top MKs and Diddy mains have admitted to being completely secretive about it.
So while you
could volunteer to look like a fool and say "MK is fine, this one Diddy player beat them this one time" or "What's wrong with MK? One Diddy does okay against them" and ignore the variables, be my guest.
But if you want actual data and things that matter? Look for trends. Isolated incidents bring about a
hypothesis. You then know your question. If you want to say "MK is manageable at high levels of play" because you've seen ADHD and Ally do well, you want to see if MK really IS mangeable at high levels of play, or if these people are just outliers.
You set up how you're going to collect the data, do so, and make your conclusion.
Also, someone beat you to the punch:
Flayl said:
Top MKs: M2K, Tyrant, Dojo, Shadow, Ksizzle, Anti, DSF, Judge, Seibrik
From October 1st to January 31st:
Anti
- 3rd out of 39 at Gauntlet 10-03-09, lost to Ally (Snake) and ADHD (Diddy)
- 3rd out of 53 at DAPHNE I, lost to Ally (Snake) and ADHD (Diddy)
- 4th out of 100 at Viridian City 6, lost to Mew2King (MK) and Meep (IC)
- 1st out of 34 at Bum Presents: The Gamers, 0 sets lost
- 3rd out of 74 at PolyBrawl 11.28, can't find any brackets - outplaced by Ally (Snake) and ADHD (Diddy)
Dojo
- 1st out of 71 at HOBO 19, can't find any brackets
- 1st out of 71 at Phase 2, 0 sets lost
- 1st out of 39 at Phase 3, can't find any brackets
- 4th out of 50 at HOBO 21, lost to Hylian (IC/G&W) and Razer (Snake)
- 2nd out of 46 at Final Smash 8, lost to Razer (Snake) twice
- 1st out of 48 at Phase 5, no brackets yet
DSF
- 1st out of 43 at CGC XII, 0 sets lost
- 1st out of 49 at CGC @ SFSU 13, 0 sets lost
- 3rd out of 120 at R3, lost to DEHF (Falco) and Tyrant (MK)
- 1st out of 109 (split with Tyrant) at UCSD Winter Game Fest V, can't find any brackets
- 3rd out of 70 at SCSA West Coast Circuit #5, lost to DEHF (Falco) and Tyrant (MK)
Judge
- 2nd out of 61 at Brawl Bootcamp Lvl. 2, lost to Mew2King (MK) twice
- 2nd out of 31 at LoLiS 4, lost to Mew2King (MK) twice
- 2nd out of 30 at Kuntasm, lost to Mew2King (MK) twice
- 1st out of 42 at LoLiS 5, lost to Anther (Pikachu) once
- 5th out of 190 at Pound 4, lost to Shadow (MK) and Ksizzle (Lucario)
- 3rd out 27 at Michigan Ball Z, forfeit (don't know when or why)
Ksizzle
- 7th out of 100 at Viridian City 6, lost to Ally (Snake) and Atomsk (???)
- 2nd out of 60 at Crank That Kosha Boy!, lost to Ally (Snake) twice
- 2nd out of 24 at Daisho's Tournament 11/21/09, can't find any brackets - lost to Cable (DK)
- 4th out of 190 at Pound 4, lost to ADHD (Diddy) and Ally (Snake)
Mew2King
- 1st out of 36 at LoLiS 2, 0 sets lost
- 1st out of 61 at Brawl Bootcamp Lvl2, 0 sets lost
- 2nd out of 100 at Viridian City 6, lost to Ally (Snake) twice
- 1st out of 39 at lain's Lollapalooza, 0 sets lost
- 1st out of 31 at LoLiS 4, 0 sets lost
- 1st out of 30 at Kuntasm, 0 sets lost
- 1st out of 89 at Winterfest, 0 sets lost
- 2nd out of 45 at Wiegraf Too Good, lost to ADHD (Diddy) twice
- 1st out of 29 at Wait, AGAIN?!, 0 sets lost
- 2nd out of 190 at Pound 4, lost to ADHD (Diddy) twice
- 1st out of 30 at Delta Upsilon II, 0 sets lost
- 1st out of 53 at OC #2: M2k's Monthly Donation Fund, 0 sets lost
Seibrik
- 2nd out of 41 at Gigabits - A Fall Brawl, can't find any brackets - lost to RedHalberd (MK)
- 2nd out of 24 at WATO 8.5, can't find any brackets - lost to RedHalberd (MK/Snake)
- 2nd out of 89 at Winterfest 2009, can't find any brackets - lost to Mew2King (MK)
- 1st out of 28 (split with CO18) at WATO 9, can't find any brackets
- 2nd out of 39 at FIU Brawl Tourney 1/23, lost to Nick Riddle (ZSS) twice
Shadow
- 4th out of 60 at Crank That Kosha Boy!, lost to Meep (IC) and ADHD (Diddy)
- 2nd out of 45 at KTAR, lost 2x to Ally (Snake)
- 2nd out of 25 at Powerplay Gaming Tournament, lost to Atomsk (???) and Ally (Snake)
- 3rd out of 45 at Wiegraf Too Good, lost to ADHD (Diddy) and Mew2King (MK)
- 3rd out of 29 at Paradigm Presents: WAIT, AGAIN?!, can't find any brackets - outplaced by ADHD (Diddy) and Mew2King (MK)
- 5th out of 190 at Pound 4, lost to Mew2King (MK) and Ally (Snake)
- 1st out of 33 (split with DM Brandon) at DNA Gaming USA #2, lost to DM Brandon (MK)?
- 1st out of 34 at Syracuse Smash 2, 0 sets lost
Tyrant
- 3rd out of 43 at CGC XII, lost to DSF (MK) and michealHAZE (Marth)
- 5th out of 100 at Viridian City 6, lost to Ally (Snake) and Meep (IC)
- 2nd out of 120 at R3, lost 2x to DEHF (Falco)
- 1st out of 18 at The BR Act: Program 1, 0 sets lost
- 1st out of 109 (split with DSF) at UCSD Winter Game Fest V, can't find any brackets
- 2nd out of 70 at SCSA West Coast Circuit #5, lost to DEHF (Falco) twice
Non-MK players that beat them in more than one instance:
ADHD (Diddy)
Ally (Snake)
Atomsk (???)
DEHF (Falco)
Meep (IC)
Razer (Snake)
Number of top MK players I listed - 9
Number of players that beat them on more than one instance - 6
So, yeah. They're pretty much the definition of outlier and can't be used to justify any new trends.
This is what I don't understand about the pro-ban position. You are indisputably endorsing lowering the competitive bar. The whole point of this game is to raise it.
The point of a competitive game is to do your best when brought to a fair fight. Metaknight makes the game one dimensional, and does not allow for self expression in this fashion. You main Metaknight, be a super hero, or lose.
You can believe that MK takes the idea of skill and makes a mockery of it. But that doesn't change the fact that he is the best competitive option; in many cases, he ensures victory. As a competitive player, you must agree that the option that ensures victory is the best choice. When money is on the line, and you choose otherwise, you are not fit to win, and you will most likely lose.
See above.
However if ADHD and Ally have taught us anything, it's that MK is manageable. Mew2king isn't even winning at Melee anymore, so it's not like he's overreaching. AFAIK he's full Brawl now. At his best, in the finals of a national tournament, he lost to ADHD, someone who mains a character 2695 points behind M2K's main.
Again, they're outliers. If they've taught us anything, it's that by being a ridiculously good player you can come out on top. Hell, ADHD is a recent phenomenon and you don't even have a guarantee that he'll stick around. Ally is the only play to have reached M2K's level and stay there.
To put this in perspective for you:
With how you're talking, I could win a few locals here with captain falcon and you'd assure me that he's top tier when in fact it'd just be that I was better than my opponents.
Victory doesn't change potential, it merely influences our perception. If your perception changes because of an isolated incident, you aren't setting yourself a good foundation. If you see a trend and THEN change your mind, you're on the right track.
So if we don't have a standard, how do we decide what gets done? Take a vote? Might is right?
It's how we've done everything else since... forever. The standards we have since set are used as guidelines. I can argue that "port town aero dive" doesn't fit the "banned" criteria that the SBR has set, but that doesn't mean it won't be removed in the future whether it is true or not.
I would probably agree. But MK dominance isn't forcing players to quit.
I talk to people at tournaments. It really does put a hamper on things.
People act like MK - a video game character - is singlehandedly destroying Brawl as we know it. No he's not. People are just lazy, and if they aren't lazy and do decide to pick up MK, they get bored, which is understandable because MK vs. MK every other match is ****ing boring.
Hey, guess what?
You're talking to the guy who has spent more time learning the Metaknight matchup with multiple characters than probably anyone else on smashboards. You wanna call someone else lazy, go ahead, but I put full days into this and still do to this day. Whenever someone says "this counters MK", I do my best to learn it. I even tried to see if the yoshi CG to fair spike existed! I've picked up Diddy recently just to see first hand for myself. I test
everything and nothing works. I've since picked up MK and have had more success with him vs. MK than anything else.
This is acceptable, except, again, this is the first time this has ever happened. We should have already had a bar. Doing it now, without good reason, is arbitrary.
As stated earlier, setting criteria before you have an experience in which to set the bar is idiotic at best and dangerous at worst. You're saying we should have set an arbitrary criteria before we even knew what we were dealing with? With that attitude, we could already have banned Metaknight, Dedede, and Snake with Diddy on the way out or could have set criteria so strict Metaknight wouldn't even be halfway there.
You need something like this to set the bar. Future smash games will be able to look back at MK and say "this is a similar circumstance in a similar game; how did it compare". We cannot do that, and while this is
harder, things aren't simply black and white in the real world. They are grey.