Max Ketchum
Collegiate Starleague Smash Director
dat conditioning
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Not for the opponent.So does an offstage dair at 41%...
!!!
this is how i lost every single match that I played in bracket at pound.The thing about Snake is....
he just... doesn't.. DIE!.. and then he gets the clutch utilt on you
This is universal
can mario cape down smash?Nick, you must fight my Mario next time we see each other!
People aren't ready bro.
Wrong. I place worse than last.he takes liek last too :0
So, if Zss starts a Dsmash, then I can hold shine as Wolf and it won't hurt me?False.
Dsmash is a projectile and hence it can be reflected by all reflectors in the game.
However, Dsmash doesn't travel. It's hitbox simply appears in that location. Thus, when Dsmash is reflected, it still doesn't hit ZSS. For ZSS to get hit by her own Dsmash, something would need to hit her into the hitbox as it's getting reflected. I've never seen this happen. However, Mario would be protected from Dsmash while using his SideB. Additionally, he will still turn ZSS around, so it's not at all useless to cape, especially since Dsmash is often used as a landing trap.
You're gonna have to take that up with the other guru of random smash knowledge.Don't Cape Stall against the D-smash. While Ness, G&W, and Lucas can absorb it, your Cape does not reflect it. It's the only hitbox in the game with that precise set of properties.
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This is really good info, but just for the sake of statistics, what exactly would the correct interpretation of this data be?[collapse="just the ranking"][/collapse]I'll split this off into its own thread if warranted, and, when there, compare the tops/mids/bottoms to each other individually![]()
Why did you square root the numbers... twice.A few notes: To calculate each character's weighting, I grabbed Ripple's character popularity numbers, got the square root of all of them, and expressed them as a percentage of the sum of the square roots. I then went to the matchup chart and got the square root of the rating (taking into account negatives and whatnot) and multiplied each result by the opponent's weight.
For example, the ICs are -1 against MK, who has a weighting of sqrt(497)/286.3922*100% = ~7.784%, so they lose 7.78 or so points for that. On the other hand, they are +3 against Kirby, whose weighting of sqrt(80)/286.3922*100% = ~3.123% is multiplied by sqrt(3) to give the ICs about 5.41 points.
The point totals are then summed up and dividied by the weights that have been applied to the matchups (ie the weight of every character except oneself, because the ditto isnt counted) to get a final total.
It seems you've never acquainted yourself with Zelda, I'll introduce you two.I didn't say we could go "lol bair." We can't do that vs anyone anymore (although bair is still a fantastic move).
Wait you give druggies money...o_0?HAVE YOU EVER HAD TO GO 4 WHOLE DAYS WITHOUT EATING BECAUSE YOU SPENT YOUR MONEY HELPING YOUR FRIENDS BETTER THEMSELVES?!
I'd think that the correct interpretation is that characters that move up from the bbr list to my list have stronger matchups against the top tiers than theyre given credit for, while the ones that move down have worse matchupsThis is really good info, but just for the sake of statistics, what exactly would the correct interpretation of this data be?
On the contrary, good sir. The first square root is done so that characters aren't made or broken by their matchup with MK (which sorta happens irl but thats beside the point :/). For instance, going back to my example, instead of losing almost 8 points for their matchup against MK, the Cllimbers will lose around 20. They end with a final score of 0.12, which would be 0.31 (at 5th, above Snake) given an even matchup against MK. Beyond MK at 1.09, the next highest character on the list is Falco at 0.41 due to his going even against everyone that matters. Marth is third, followed by Diddy, Snake, Pikachu (who also apparently goes even with MK), Wario, ICs, and Olimar. Once you hit characters that go -2 against him, nobody has a positive number...most lose more against him than they gain in all their positive matchups combined. It's quickly turning into a list of 'who does best against MK', where the characters that move up on the list are the ones that don't do as bad against MK as the characters beside them. See: Falco above Marth, Diddy jumping 4 spots, Fox going from 0.38 behind Peach to 0.01 behind, Lucario dropping like a brick...though that last one's more a case of getting wrecked by the rest of high tier...Why did you square root the numbers... twice.
That merely downplays the significance of the more popular characters. Why are you making the characters matchups vs top tiers have less of an effect, while buffering their matchup vs low tiers. It completely goes against the point of what youre trying to do. Doing it twice merely exacerbates this.
**** no. as if i were that dumb.Edit:
Wait you give druggies money...o_0?
I really question if you know what youre talking about sometimes...What can mario do to get inside of game and watch? Serious question. Fireballs get bucketed, and we can effectively sit in our shield and just nair when we see you get close or upB. The reason this isn't a -4 match-up is because you have good combos/set-ups once you get inside, and your upB is amazing.
NJ/NY pridehe's ranked 9th in the best region in the US.
I know....lolololol. that's siggable.
Wow really lol, that was so mean xDSo does an offstage dair at 41%...
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You can't condition someone who's not thinkingdat conditioning
Yeah, that happens with quite a few moves.The only think dsmash is affected by are things that absorb. It doesn't get reflected. If you hit Pit's shield, you get turned around I guess.
If you hit Mario with bair as he capes you, he still gets hit LOL
False!False.
Dsmash is a projectile and hence it can be reflected by all reflectors in the game.
However, Dsmash doesn't travel. It's hitbox simply appears in that location. Thus, when Dsmash is reflected, it still doesn't hit ZSS. For ZSS to get hit by her own Dsmash, something would need to hit her into the hitbox as it's getting reflected. I've never seen this happen. However, Mario would be protected from Dsmash while using his SideB. Additionally, he will still turn ZSS around, so it's not at all useless to cape, especially since Dsmash is often used as a landing trap.
looooooooooolfalse.
Dsmash is a projectile and hence it can be reflected by all reflectors in the game.
However, dsmash doesn't travel. It's hitbox simply appears in that location. Thus, when dsmash is reflected, it still doesn't hit zss. For zss to get hit by her own dsmash, something would need to hit her into the hitbox as it's getting reflected. I've never seen this happen. However, mario would be protected from dsmash while using his sideb. Additionally, he will still turn zss around, so it's not at all useless to cape, especially since dsmash is often used as a landing trap.
Um...Orion I actually said nothing specific to the mario match-up... LOL. We do that vs everyone =D (except outrange with every move). But yeah I am not sure on everything mario has, so tell me if mario has any moves that can beat nair.
Hmnm, I seem to remember in my studies that ZSS doesn't suffer any shield hitlag from Dsmash at all (one of the reasons the move is so safe), which would define Dsmash as a projectile. Apparently though, my studies have failed me in this regard, so I apologize for anyone I've mislead.False!
ZSS's d-smash is considered an energy-based attack, so you can heal/bucket it.
It is not a projectile, or Falco/Fox/Wolf wouldn't even think about worrying about the d-smash chain.
Also, ZSS's d-smash hitbox IS in fact touching her, so she WOULD ALWAYS get stunned.
Hmnm, I seem to remember in my studies that ZSS doesn't suffer any shield hitlag from Dsmash at all (one of the reasons the move is so safe), which would define Dsmash as a projectile. Apparently though, my studies have failed me in this regard, so I apologize for anyone I've mislead.
TIME TO GO DO MORE RESEARCH!!
Dsmash is a projectile with no trajectory or velocity, which means it doesn't move, which means multiplying the speed or changing the angle (i.e. reflecting) sends it exactly nowhere. Since damage/kb from a move is calculated after the move is reflected, characters with reflectors aren't hit by moves they reflect. Since ZSS' dsmash is never really reflected to begin with (because the multipliers that change its' direction don't apply, 0xN=0 etc) the opponent is still hit by the attack.Hmnm, I seem to remember in my studies that ZSS doesn't suffer any shield hitlag from Dsmash at all (one of the reasons the move is so safe), which would define Dsmash as a projectile. Apparently though, my studies have failed me in this regard, so I apologize for anyone I've mislead.
TIME TO GO DO MORE RESEARCH!!
No.Wolf is 0 vs ICs / Pit and +1 / +2 vs GW / ROB.
The rest looks solid.
Wolf / Peach is +1 or +2 for Wolf too.
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