Player-1
Smash Legend
Peach Vs Diddy is even, if not even then very slightly in diddy's favor. Our fair wrecks peach so hard.
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RE: ThrowsWell, I guess not, but they do set up for edgeguarding, and Peach's recovery isn't exactly the best thing ever and her air dodge is just... lol.
Wao, so Peach is pretty fat.Peach ain't that light bro, she lives for a while. (it helps that Diddy doesn't kill vertically)
Edit: She's like almost the same weight as Diddy, so yea.
Her U-smash can kill at decent percents if she gets a good read on her opponent.
inb4sometwatsaysup-smash
This. Pretty sure everyone thought he meant he lived a fresh snake utilt AT 130 with someone as light as marth. If that was possible imagine how long characters like DK and DDD could live against it.^ most people would describe that as "Surviving @ 117%" not 130%.
I manage my decay very VERY well. Sheik still has the hardest time killing of any character (even Samus but not by much and its actually debatable). There are a few problems with Sheiks ftilt Usmash setup.And she also has setups into tippered up-smash via ftilt. Hence why I said if you manage it properly.
You must be talking about the first hitboxI've survived fresh snake utilts at 130 on pokemon stadium 2 and yoshi's island (w/marth).
Because I am amazing.
I've also survived fresh zss' side b on YI at final damage of 210% with snake.
But tournaments run on paper... little sheets of green, linen and cotton hybrid paper.I manage my decay very VERY well. Sheik still has the hardest time killing of any character (even Samus but not by much and its actually debatable). There are a few problems with Sheiks ftilt Usmash setup.
1. it is decay AND range dependent! It doesn't work at all ranges inside the ftilt, only specfic ones (usually max and min range of the move but not in between).
2. It requires a minimum of about 4 points of decay in order to true combo into it (at least at percents it will guaranteed kill them). So yes if you want to walk around throwing ftilts and hope your opponent is dumb enough to get hit by all of them then you will have your combo.
3. Related to 2 you have to play VERY very generically if you want to be killing with that move. Like the ideal stock is grabs and needles to 30%, ftilts to about 65% (that's 4), utilt to 74ish, insert move that does 10% but NOT more than 16%, land ftilt and try to kill them. And that's only for the lightest character. If you want a heavier character you need about 5 or 6 and some of them won't combo together so its like ftilt 4 times, get them to 80%, land 2 more THEN DON'T FOLLOW UP WITH ANYTHING (as if that's not obvious) land one more and kill. Like you have to do some silly stuff sometimes in order to get the percents right (I have one occaision thrown a full needle storm into the ground, so I could hit with 1 needle to try and set that up).
4. GR DACUS is a godsend. However you have to grab your foe in certain spots of the stage, at kill percents, land it (which is hard I still whiff it in tourney), AND they have to be one of 5 characters or else you have one more condition where they must air release.......
Sheik kills well on paper, just like Sheik is a good character on paper. Tournaments aren't made of paper.
Naw, not that paperpeople run their tournament brackets on paper?
ew...
Its the information age people, step your shiz up and get tio.
Too bad Ness' PK Fire is a lot riskier in this match up than Lucas' is.The thing is that Ness has actual combos that he can abuse on D3 which is the fire. D3 also can regrab Lucas after a dash grab release.
*dead* at mentioning rollout and rest as kill movesJigglypuff KOs easier than Sheik, Sonic, Samus and Mario.
Hitting with a fair at KO percents leads to death against the majority of the cast, its easy to keep fresh if you know what you're doing and the sourspot combos into the sweetspot.
Her fsmash is viable in several match-ups for punishing landings, and her dash attack can catch people off-guard or kill them if you read a roll.
Semi-charged Rollout kills as well, you jump up and charge it as they are falling and you can often get past most of their options with it.
She is amazing at gimping too.
Rest KOs at low percents (for a KO move) and comes out on 1 frame. It KOs regardless of DI as well. Most attacks on shield can be punished by rest with correct SDI and timing, and it can be used if you are close enough to punish something laggy.
You shouldn't be having trouble with PKF honestly lol. Also if D3 can grab Lucas from release he most likely can do it to ness too.The thing is that Ness has actual combos that he can abuse on D3 which is the fire. D3 also can regrab Lucas after a dash grab release.
You could say Jiggs kills earlier than Sonic, just like you could say Squirtle kills earlier than Wario. Thats not nearly the entire picture tho. If Sonic can kill Metaknight at 140 and die at 160, is that worse or better than dying at 100 and killing at 100?Jigglypuff KOs easier than Sheik, Sonic, Samus and Mario.
Hitting with a fair at KO percents leads to death against the majority of the cast, its easy to keep fresh if you know what you're doing and the sourspot combos into the sweetspot.
Her fsmash is viable in several match-ups for punishing landings, and her dash attack can catch people off-guard or kill them if you read a roll.
Semi-charged Rollout kills as well, you jump up and charge it as they are falling and you can often get past most of their options with it.
She is amazing at gimping too.
Rest KOs at low percents (for a KO move) and comes out on 1 frame. It KOs regardless of DI as well. Most attacks on shield can be punished by rest with correct SDI and timing, and it can be used if you are close enough to punish something laggy.