BlueXenon
Smash Lord
Why is sheik even with falco? Falco can chaingrab sheik.
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Sheik can ftilt lock falco.Why is sheik even with falco? Falco can chaingrab sheik.
Obvious troll is obvious.Why is sheik even with falco? Falco can chaingrab sheik.
Zelda should be +2 imoHere is what I think should be D3's matchups:
-3:
-2:
-1:
0:
+1:
+2:
+3:
+4:
Why is sheik even with falco? Falco can chaingrab sheik.
Sheik can ftilt lock falco.
GUIZE, WHY IS PICKACHUUU =3 WITH FLACO? FLACO CAN CHAINGARBAGE PIKACHOOObvious troll is obvious.
MetaKnight
Sonic
die at 160
I see you changed Zelda to -1.Here is what I think should be D3's matchups:
-3:
-2:
-1:
0:
+1:
+2:
+3:
+4:
I do agree with the offstage stuff. I probably just suck at the matchup.Too bad Ness' PK Fire is a lot riskier in this match up than Lucas' is.
Believe me, Lucas also does more shield pressure with safer moves. Ness really struggles to attack while being safe. That and Ness gets demolished by DDD offstage in my own experience and from what I've seen. It's a tough match up.
D3 can't regrab ness with a dash grab release.*dead* at mentioning rollout and rest as kill moves
You shouldn't be having trouble with PKF honestly lol. Also if D3 can grab Lucas from release he most likely can do it to ness too.
The reason Lucas does better is because D3's CG puts Ness in an awful position offstage while Lucas doesn't have the same trouble recovering after the CG that Ness does.
Yup.
Gurl what kind of DI are you pulling off?
I see you changed Zelda to -1.
I couldn't imagine living that long against MK.Even tho Sonic still gets kind of ***** in the matchup, he isn't easy to gimp at all and you basically just have to keep hitting him until he dies. Its pretty rare to hit a careful anything that can kill early with mk.
http://www.youtube.com/watch?v=qSqZ175yBtk&t=1m30s
Toppest of the top level play. MK died at 98, Sonic died at 163. Even as you watch the set and see 3spy die at much lower percents (120ish), its pretty clear he could have survived with better DI.
I jumped the gun a little with MK dying at 120 tho. With evenly skilled players, Sonic and MK generally die at the same percents.
Sonic , much like Wario, is pretty damn heavy AND has a great recovery once mastered.
I put her there because I've realized over my tech chasing information and from some experience that it looks like Zelda can actually do some stuff on D3. Like she has the farthest rolls out of D3's d throw. She can do even do this neutral b double jump thing out of D3's d throw. Also how camping don't work.Why is that?
I still think it's -2 at best, I just don't think you had very much Zelda match up experience.I put her there because I've realized over my tech chasing information and from some experience that it looks like Zelda can actually do some stuff on D3. Like she has the farthest rolls out of D3's d throw. She can do even do this neutral b double jump thing out of D3's d throw. Also how camping don't work.
D3's bair, spot dodge, and swallow are still good though.
I probably didn't since like no one plays Zelda.I still think it's -2 at best, I just don't think you had very much Zelda match up experience.
They have the same cooldown, and Ness releases closer, so if he can do it to Lucas he can do it to ness.D3 can't regrab ness with a dash grab release.
If you face away from Jiggz you can shielgrab it.I'd assume it's safe on shield though. Assuming you're playing against Falcon or something. lul
A few weeks ago, on a stream, I saw a very good falco vs a very good Sheik and the falco kept chaingrabbing sheik and the sheik did not get one ftilt lock i think. If it's easier for Falco to do the chaingrab than it is for sheik to ftilt lock, then Falco should have a +1.Sheik can ftilt lock falco.
noA few weeks ago, on a stream, I saw a very good falco vs a very good Sheik and the falco kept chaingrabbing sheik and the sheik did not get one ftilt lock i think. If it's easier for Falco to do the chaingrab than it is for sheik to ftilt lock, then Falco should have a +1.
If you saw that match too and remember the names of the players, please tell me.
mm you're right. Well ftilt's too slow so Dedede has nothing.dtilt doesn't even reach. lawl
Is there some sort of special circumstances to it?
Sonic is "pretty damn heavy" for the same reason GnW lives way longer than Squirtle despite being the same weight.*looks up Sonic's weight*
Huh, I thought Sonic was much lighter. Though I think calling him a middleweight is much more accurate than calling him "pretty damn heavy"
sonic won't play MK's close range game for long, He will stay mid range where he excels at punishing.I couldn't imagine living that long against MK.
#Lightweightcharacterproblems
Edit: I also forgot to keep in mind Sonic is fast enough to avoid/potentially punish d smash, so MK can't just spam if safely for the kill.
Well he can dash grab, not sure of the specifics, but the timing is preeeeeetty tight.mm you're right. Well ftilt's too slow so Dedede has nothing.
Ah, I thought you meant literally heavy. Don't think I've ever heard anyone else use the word "heavy" to describe a character's ability to momentum cancel.Sonic is "pretty damn heavy" for the same reason GnW lives way longer than Squirtle despite being the same weight. moar stuff about momentum cancelling
Eh, I think Fair -> Luigi Missile would give Luigi the edhge in living. Side B may have commitment and can't be canceled, but it sure does come out fast for MCing purposes itself.He weighs less than Luigi but will almost always outlive them.
Sheik can't kill a jiggly puff for missing a rest until after about 100%..............Sheik has a harder time killing than Samus?
***** please.
People who are bad at Jigglypuff should not comment on Jigglypuff for this very reason.*dead* at mentioning rollout and rest as kill moves
That is not the same thing as KO ability, though, is it?You could say Jiggs kills earlier than Sonic, just like you could say Squirtle kills earlier than Wario. Thats not nearly the entire picture tho. If Sonic can kill Metaknight at 140 and die at 160, is that worse or better than dying at 100 and killing at 100?
Her killing ability compared to her survivability is still pretty bad.
It has infinite charge, so you just start charging at the correct moment and you can usually get a hit in. There is a video which perfectly demonstrates how to use Rollout. I'ma try and find it.Rollout doesn't "get past most options" , I've beaten rollout with spindash so I know the priority isn't anything spectacular. All you have to do is shield it, then jump.
You can't punish any decent moves on shield unless you're top/high tier. I didn't say decent moves necessarily, but if someone ****s up and dash attacks your shield or whatever, they're dead at 70%-ish.Go punish a halfway decent move on shield with rest consistently. I, like most people here, won't believe it until I see it, and I haven't seen it yet.
http://tvtropes.org/pmwiki/pmwiki.php/Main/BlatantLiesSheik can't kill a jiggly puff for missing a rest until after about 100%..............
I disagree about DDD being +3 against Ike. It's +2 for him IMO, nothing less, nothing more. Ike has the tools to beat DDD and CG and getting gimped are really the only things DDD has on Ike (Ike can avoid getting grabbed better than you think thanks to his massively ranged aerials), though Ike is still harder to gimp than Link and Ganondorf is and Ike can also edge guard DDD pretty well.Here is what I think should be D3's matchups:
-3:
-2:
-1:
0:
+1:
+2:
+3:
+4:
This x1000000000Just because it doesnt light you on fire and kill you at 5 anymore, doesnt mean rest is not a viable kill move. it still kills at respectable percents for normal moves.
everyone needs to stop saying thing without backing it up. and ESPECIALLY dont say things about characters that you dont have a solid base of information on. since mains of every character frequent this thread and you WILL be exposed.
I am being told that Ike isn't really gimped by DededeI disagree about DDD being +3 against Ike. It's +2 for him IMO, nothing less, nothing more. Ike has the tools to beat DDD and CG and getting gimped are really the only things DDD has on Ike (Ike can avoid getting grabbed better than you think thanks to his massively ranged aerials), though Ike is still harder to gimp than Link and Ganondorf is and Ike can also edge guard DDD pretty well.