K@0S
Smash Ace
Up-b out of shield.
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^^ yea was vague sorryWhat a vague question lol
well if you see it coming, obv avoid it?good to know
what should i do before i get hit with it but see it coming?
The combo was done on a "human" with nobody behind it.sooo...
it appears that shiek has an infinite on us.
good part: proban side for mk ban is dead
bad part: well, its an infinite.
Hotgarbage tested this. It's escapable. no party for us.Hm, so I figured I'd get a bit of frame data on this.
Frame advatnage after hitting MK with a fresh ftilt @ 40%: +8
This advantage is really +10 when you take into consideration that his fastest option (airdodging) takes 3 frames to come out. So the ftilt -> footstool seems to be guaranteed. If MK ASDI's away though you'll have to dash for one or two frames before you jump to get in footstool range. I wonder if ASDIing away and jumping could mess this up? Things could get pretty tight here frame wise.
Now for the rest of this string. Let's look into MK's "stun time":
-Time spent falling after footstool: 10 frames (this is variable of course, and depends on how high he is off the ground when footstooled. )
-Stun time on the ground: 26 frames (on the 27th frame he can perform one of his tech options, which gives him immediate invulnerability)
Total time stunned: ~36 frames.
So MK is made immobile for ~36 frames. This will once again be more or less, depending on how high off the ground he is when he's footstooled.
And finally the last piece:
The time it takes sheik to footstool and fastfall to hit with a bair:
~42 frames. (this is will change slightly depending on how high she is when she footstools MK).
So MK is stunned for ~36 frames and it takes shiek ~42 frames to hit with the bair.... Yeah, I don't see how this works . In fact I couldn't get it to work a single time, even at varying percents. Sometimes Sheik would be within 1 frame of hitting MK, but then he would use a tech option and gain instant invulnerability. And yes, I was fastfalling at the right time.
To sum this up: from what I've seen MK can simply hold left or right to get out of this. Granted if done perfectly at a certain percent this may work, but it's far too finicky to be of use in a tournament setting. Even if this did work though the fact that it relies on a hit that can both be SDI'd and ASDI's makes it kinda bunk :/.
Of course I may be missing something here; if I am please correct me . On that note I'd encourage others to dink around with this and see if they get the same results I have. Also sorry for the bluntness of this post, I'm tired :C
F-airrrrrrrrrrrrrrrI've recently started using metaknight, I find that I'm using RAR as a approach alot (habit from maining falco and kirby), is there any use for this or should I use fair instead
No sorry.PrinceRamen, that sounds hilarious. Do you have vids of this?
I hope it doesn't make people want to ban Halberd though, I love that stage.![]()
MK's DR does weird things like that. He's able to enter the safety capsules on Norfair by drill rushing through the bottom too if you do it right.Just out of the blue, has this happened to you?
When your playing as meta knight on halberd, and after you land on the actual halberd,(the part with the lazer, claw, and cannon.) You know how the lower platform goes into this gate on the floor and it closes and doesn't open until it's time for take off again, well you can actually get in there when using meta knight. All you got to do is use drill rush from really low of the stage, and if you angle it right and do it on one exact spot a little lower from the ledge, you can jump into the area where the platform went into. Best part you can still attack people using up tilts and stuff. It's almost impossible for them to attack you. It's funny!
I'm pretty sure i'm not the only person who has done it. I couldn't find it anywhere else so i just asked it here, seemed like the proper place. Ignore me if this was found a loooooong time ago, if it was, sorry for your time.
ROB has a huge weak spot below him.Why is ROB/MK so badly in MK's favor? What can MK do that ROB has absolutely no counter for?
Wowzerz! I gotta try that out later.MK's DR does weird things like that. He's able to enter the safety capsules on Norfair by drill rushing through the bottom too if you do it right.
Lucario players that like to roll a lot hate dsmash, if that helps at all.hey whatsup. If a lucario is spamming aura sqheres how do you approach.
What are some tips on really shutting down lucario?
Also i had a bunch of questions a page or 2 ago. If anyones got time to answer that'd be much appreciated.
cheers
Here's to you Gates, and everyone else who probably had no idea what i was talking about.PrinceRamen, that sounds hilarious. Do you have vids of this?
I hope it doesn't make people want to ban Halberd though, I love that stage.![]()
Just slowly approach him with F-air, F-tilt, D-tilt to create a wall against his pikmin while forcing him to the ledge. At that point he can't pivot grab you and his options are limited. Then get him offstage and go for the gimp.how do you approach a good olimar? Fair dair? Ofther options? I no dont be predictable. But what is safe?