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Do a grab attack.For Hype, I can't even get it to work on Dedede, can you tell me how to do that? I've gone to practice mode, put Dedede at the very edge of SmashVille (The non-moving platform) and I dash grab him, but we never leave the darn stage! Is it simply because I grab to early? Or does Dedede have to face the opposite direction of me?
It's Match-Up dependent.Is it better to be aggro or pateint? I'm an aggro player, but sometimes I just don't know how to touch some chars (olimar), and I feel like gaying them so bad, but I'm just aggro by nature.
You mean dash grab? I do that. Guess I'll just wait till I get my wii back and practice it lol.Do a grab attack.
No, he means grabbing and then pummeling.You mean dash grab?
TrueNo, he means grabbing and then pummeling.
Yes you do.So I don't need to dash grab to take Dedede off the stage?
can't edgeguard... are you serious?!? LOLNever Tornado in the air, because the other MK can either wait till your done and punish, or Nado himself, the nado on bottom has priority because the top corners of Nado are disjointed hitboxes.
Ftilt beats out almost all of MK's approaches, including Fair.
I find that it's best to let the other MK approach you, play defensive, untill you get him off his feet, than pumble him.
As for edgeguarding, I don't know if you can, sorry.
This works both ways...... So again, it comes down to who attacks first.any move one mk does can be countered by the other mk if done properly.....
yes... but EVERYTHING works both ways.... because it's a ditto....This works both ways...... So again, it comes down to who attacks first.
But I'm not done telling you how awesome King Dedede is yet.Looks like the MK Mirror is what we should discuss in the match-up thread next.
The Snake can just pull out a grenade before your 2nd F-throw, or just DI away from it.Also I discovered that F-throw, dash grab and f-throw to shuttle loop works great against Snake as long as Snake is at 0%. But sometimes its hard to get in range to grab unless you have a way to set up for it. Like D-tilt to grab.
It works just as well as D-throw, walk and follow the DI and D-throw again. But the low % f-throw combo forces Snake off the edge more. Yeah, they can use grenade to get out of it, unfortunately, but usually you can just speed up to where the Snake DI's to, so even if they DI it, you can still follow through, unless the Snake uses a grenade. Still worth it, in my opinion, just because something's not guaranteed doesn't mean its not useful.The Snake can just pull out a grenade before your 2nd F-throw, or just DI away from it.
meh, doing glide attack to a grab at very low percents is succhhh a waste. if you manage to hit snake with a glide attack at low percents, you are always set up for up air strings into a probable RUFIO.It works just as well as D-throw, walk and follow the DI and D-throw again. But the low % f-throw combo forces Snake off the edge more. Yeah, they can use grenade to get out of it, unfortunately, but usually you can just speed up to where the Snake DI's to, so even if they DI it, you can still follow through, unless the Snake uses a grenade. Still worth it, in my opinion, just because something's not guaranteed doesn't mean its not useful.
As for other grab set ups. I think these might set up for a grab.
D-tilt to grab
F-tilt X 1/ F-tilt X 2 cancel to grab
Drill Rush to grab
Glide attack to grab (very low %)
F-air to grab (low%)
B-air to grab (low%)
D-smash to grab (very low%)
No. D-throw is a much better option than F-throw. F-throw allows the Snake to DI much more vertically than D-throw, which makes it harder to get him off-stage.It works just as well as D-throw, walk and follow the DI and D-throw again. But the low % f-throw combo forces Snake off the edge more. Yeah, they can use grenade to get out of it, unfortunately, but usually you can just speed up to where the Snake DI's to, so even if they DI it, you can still follow through, unless the Snake uses a grenade. Still worth it, in my opinion, just because something's not guaranteed doesn't mean its not useful.
The bolded ones are the only ones even worth trying IMO. Even the Glide Attack to Grab, like Shadow said, would be better if you replaced grab with U-airs.As for other grab set ups. I think these might set up for a grab.
D-tilt to grab
F-tilt X 1/ F-tilt X 2 cancel to grab
Drill Rush to grab
Glide attack to grab (very low %) *Baiting the air-dodge*
F-air to grab (low%)
B-air to grab (low%)
D-smash to grab (very low%)
RUFIO?meh, doing glide attack to a grab at very low percents is succhhh a waste. if you manage to hit snake with a glide attack at low percents, you are always set up for up air strings into a probable RUFIO.
That is a better idea. I'm going to use that. lol. Although I never glide attack to grab. I usually glide attack to N-air.meh, doing glide attack to a grab at very low percents is succhhh a waste. if you manage to hit snake with a glide attack at low percents, you are always set up for up air strings into a probable RUFIO.
It seems to work on heavy and big targets. The Snakes I've played seemed to have trouble with that. They aren't the best Snakes in the country, but they are good, and it only works at 0%.No. D-throw is a much better option than F-throw. F-throw allows the Snake to DI much more vertically than D-throw, which makes it harder to get him off-stage.
I remember trying lots of setups with F-throw a long time ago when I first started playing MK, but in almost every situation there's always a better option.
Play better Snakes; you'll see what I mean.
The bolded ones are the only ones even worth trying IMO. Even the Glide Attack to Grab, like Shadow said, would be better if you replaced grab with U-airs.
RUFIO?
http://www.youtube.com/watch?v=1zjP1cF-ZZ4So yeah, does anybody have any good uses for drill rush, beside recovery purposes?
The term was used in the most recent M2K vs Ally commentary by Dmbrandon, delfino game 4 iirc.RUFIO?