Collective of Bears
King of Hug Style
Dthrow, Ftilt, or at high enough %, I go for a Dsmash or Shuttle Loop.
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The simplest answer is "don't get hit".Does anyone have any tips for ZSS? I cant't approach her with tornado because she knocks me out of it, I can't approach on the ground due to her gun and that $%^&* whip, I can't approach in the air because of her jumps and that %^&* whip again.
I can't get close enough to fight her, but that whip she spams so much either hurts, or pulls me in for a grab >_<
How can I get around that whip?
her whip is VERY obvious to see coming. i play with my brother in this matchup all the time... and i almost never lose anymore. he has completely stopped using the forward b against me now because he simply cannot hit with it once. if youre on the ground.. she might pivot then use it.. or short hop then use it.. either way, just judge the ditance you are from her.. wait until you see it start to come out.. and running power shield it, or air dodge if you're in the air, then you can run in for a grab every time. it's all about judging the distance she is from you, she'll always use it when you try to run at her once you get in range. just start predicting it . it also has a blind spot ( a space where it shows the whip, but the whip's hitbox actually isn't there) it's about in the middle.. a little bit closer to her than the middle. i'm not going to explain exactly where it is but it'd be a great help if you find it.Does anyone have any tips for ZSS? I cant't approach her with tornado because she knocks me out of it, I can't approach on the ground due to her gun and that $%^&* whip, I can't approach in the air because of her jumps and that %^&* whip again.
I can't get close enough to fight her, but that whip she spams so much either hurts, or pulls me in for a grab >_<
How can I get around that whip?
http://www.smashboards.com/showthread.php?t=179463Should i play agressively against yoshi?
if so how to approach.
and same questions for dk
thx
btw im more of a defensive, wait and punish how they approach type![]()
empty SH is good to bait the whip, then AD it or tornado during its start up. Only the sweetspot can knock you out of nado. I used to have so much trouble with the whip but as you learn the matchup it gets easier to avoid.Does anyone have any tips for ZSS? I cant't approach her with tornado because she knocks me out of it, I can't approach on the ground due to her gun and that $%^&* whip, I can't approach in the air because of her jumps and that %^&* whip again.
I can't get close enough to fight her, but that whip she spams so much either hurts, or pulls me in for a grab >_<
How can I get around that whip?
Seriously, EVERY board should have one of these.There are so many critique topics on this board, someone really needs to make one of these http://www.smashboards.com/showthread.php?t=197441
Yep. DDD is probably your best choice.What's a good secondary for MK?
DDD?
Well I'll second Shiek and third DDD.MK is top tier - if you can master him, you don't need a secondary
Since you don't need a secondary, you can use any character you want and have fun with them - MK can handle any match-up, so your second can be someone you just have fun with, instead of someone to cover your mains weaknesses (we all know MK has none)
That being said, if you feel you really need to main a second out of necessity rather than fun, MK has a few tough match-ups; Snake and Diddy among them (who in turn have their own weaknesses); so check out the Snake/Diddy/other boards and see who they have problems with
F-air, F-tilt, and D-tilt are all good moves for spacing.This is has probably been answered before, but the search engine really isn't working for me right now.
So what should I be doing with meta knight in terms of spacing? Like how should I be spaced when I am playing with him.
A redirection will be as satisfactory as a reply, thanks!
Off the top of my head...Aside from M2K, what MK players should I watch? Like...top 5 in terms of skill...
I want to go youtube hunting for some good MK videos. So...top 5 MK players? Aside from M2K.
Yeah I use DC a lot for recovering too, although sometimes after an up throw I throw in the dimensional cape just to trip things up.I use DC tons for recovering. That's about it -.-
You forgot Affinity.Off the top of my head...
Dojo, Infinity, Korn, Lee Martin, RedHalberd, teh_spammerer
iirc, nado > spotdodge.I've got a question - I play someone who's really good at dodging - spot dodging, rolling, air dodging, etc - I can't land a hit, so I've seen what dodging can do for someones game
Is powershielding enough, or should MK be airdodging and spot dodging/rolling - if so, should it be a big part of his game, or something that's more situational?
up b before he touches your shield and keep him away with f smashes and suchI keep getting shieldstabbed by GnW's turtle, what do I do?
nado beats spotdodge.Brinboy, do you mean that nado beats spotdodge, or that you should nado every time instead of spotdodging?
Because GaW's like to say that Up-B > Spotdodge because it is almost always the better choice.
are you responding to me...?gotta be cool enough sir.
You are easily my favorite troll on SmashboardsYou forgot Affinity.
jk he's a scrub lolol
unless they shield most of the tornado and spot dodge the end of it...nado beats spotdodge.
You are easily my favorite troll on Smashboards![]()
*adds plank and DSF to list of MK's to watch*-Affinity said:Off the top of my head...
Dojo, Infinity, Korn, Lee Martin, RedHalberd, teh_spammerer
you could ftilt them, if they roll from too far away and wind up right inside of you SH nair, both hits for 19%! dsmash can be good at either really low percents(sometimes you can get it to hit twice), or really high percents for the KO, but yeah, in between you want to save it more.pixelbind said:when someone rolls behind me I'm prone to dsmash ( i know its a bad habit) i've been thinking about shing
dair but im not sure which move is best to punish rolls. So what do you suggest