z00ted
The Assault of Laughter ﷼
- Joined
- Apr 18, 2010
- Messages
- 10,800
loooooool get himmmI'd rather us argue about them.
Seems like something you enjoy doing endlessly.![]()
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loooooool get himmmI'd rather us argue about them.
Seems like something you enjoy doing endlessly.![]()
Fox is difficult to use, k.........
What point is there to use Fox as a secondary. Falco does just as good or better than Fox in most high/top tier MUs and is much safer. Not to mention Fox is actually somewhat difficult to use.
Fox loses to Falco overall.What about Fox? No bad MUs.
When was the last time you saw as many Falcos enter a tournament as there were MKs? That's the real problem. The fact that we don't have as many players playing those other charatcersI'm still trying to figure out why people are bringing Melee, or any other game for that matter into Brawl's Metaknight ban discussion.
Jebus, you DO realize that Falco in three days, Falco.. after TEN YEARS of development in Melee's metagame has become the best character in the game?
He also has five (5) even matchups, and many stages he LOSES on.
At the WORST Metaknight has two even matchups (I believe he actually wins every single one).
He doesn't lose on ANY stages.
Another thing... when was the last time you saw Falco win two nationals/regionals in a row? Three? Four? FIVE?
Metaknight has.
I dunno, why would you pick a character other than MK in any situation?Why would you pick up a character who basically just goes even with MK (the only reason you are really picking him up), when you could pick up a character that goes even with MK and does better against every other character than fox (MK)?
There is an obvious reason for the number of MK players.When was the last time you saw as many Falcos enter a tournament as there were MKs. That's the real problem. The fact that we don't have as many players playing those other charatcers
Why would they?When was the last time you saw as many Falcos enter a tournament as there were MKs? That's the real problem. The fact that we don't have as many players playing those other charatcers
We are talking about secondaries and people sometimes choose them based on how well they do on certain stages or certain MUs.I dunno, why would you pick a character other than MK in any situation?
Why do mid tier mains exist?
People don't base their mains off of the tier list.
There is an obvious reason for the number of MK players.
Yeah, that explains how MK is winning more money from Brawl than all of A Tier.We shouldn't ban a character because players want to play that character more than any other character. We should only ban a character when he is broken or degenerates gameplay. MK isn't broken and doesn't degenerate gameplay (with our current rule set)
Arguing is not the same as personal attacks. Anywho, if you still have an issue you know how to contact me.I'd rather us argue about them.
Seems like something you enjoy doing endlessly.![]()
et tu Illmatic...et tu....loooooool get himmm
You know I <3 you lol.et tu Illmatic...et tu....
I don't get it, is this supposed to be an anti-ban question?Why would you pick up a character who basically just goes even with MK (the only reason you are really picking him up), when you could pick up a character that goes even with MK and does better against every other character than fox (MK)?
Because everyone in the whole freaking world doesn't know how to fight fox. Heck the top MK's don't even know how to fight against Fox. There might be like 2 MK's in the nation that might be able to say they know the MU well.Why would you pick up a character who basically just goes even with MK (the only reason you are really picking him up), when you could pick up a character that goes even with MK and does better against every other character than fox (MK)?
LOOOLI don't get it, is this supposed to be an anti-ban question?
Here we go again... Are M2K, Ally, Tyrant, Anti, Nairo, and Dojo some of the best players in the country, yes or no?Why would they?
The players doesn't LOSE.
stepping it up, i seeSuper Mario (Kaizo World 2)
I agree with you until the "each community can rightfully chose where to draw it".Thino: That's actually the point. Who is to say it's unacceptable to remove something harmful from the game? There are guidelines on what to remove and what to leave in, and the only "general" test for determining whether to remove something or not is simply if it hurts the game. Now, reasonably you should expect something to be MORE than just harmful to the game to want to ban it. That criteria or "sand in the line" is not set in stone and each community can rightfully chose where to draw it. How dominant, how broken, what impact it has on the scene, what impact it has on the metagame, etc.
Planking is not good for the game. This is easy to establish, regardless of what degree of harmful. It could be super duper broken harmful, or "not good for some characters" harmful. Either way, it passes the general check. After that point, it's just a matter of what you feel is too much or what you feel is best for the game. You can make a reasonable case for either side of wanting to limit/ban planking or wanting a freer game.
This person tries to make points assuming everyone knows that a S-tier character winning more and making more money than A-tier characters means the S-tier character is broken, but without explaining why it's not normal that a S-tier character does so.Yeah, that explains how MK is winning more money from Brawl than all of A Tier.
Or better yet, that, plus the fact he has no bad matchups, plus the fact he *usually* automatically wins on his counterpick, plus the fact we had to surgically nerf him in our ruleset and people are STILL trying to nerf him in order to make him acceptable for gameplay, plus the fact people are considering banning SMASHVILLE because of him definitely doesn't = broken/degenerate.
///sarcasm
Anyway... I believe DMG said something about changing the topic to actually discuss MK's moveset a while back? Whatever happened to that one?
We don't really have a point of reference to use, so... the best I can say is that, given the fact MK singlehandedly makes 44.99% of all tournament money; 3-5x more money than any one given character in A Tier... MK "crosses the line," as it were.This person tries to make points assuming everyone knows that a S-tier character winning more and making more money than A-tier characters means the S-tier character is broken, but without explaining why it's not normal that a S-tier character does so.
I guess "acceptable for gameplay" would constitute whatever we believe actually tests the skills we wish to test while playing Brawl. Of course, since it's a case by case basis, those beliefs are obviously going to vary from person to person.Nor does he explain what is considered "acceptable for gameplay"
Uh, last I checked, Smashville is, by far, the most popular stage in the game and argued to be the "most legal" out of the bunch, next to Battlefield.Nor does he explain why considering banning Smashville degenerates the gameplay and talks about it in a sarcastic way instead.
A-tier makes more than B-tier and B-tier has two more characters than A-tier.Yeah, that explains how MK is winning more money from Brawl than all of A Tier.
Or better yet, that, plus the fact he has no bad matchups, plus the fact he *usually* automatically wins on his counterpick, plus the fact we had to surgically nerf him in our ruleset and people are STILL trying to nerf him in order to make him acceptable for gameplay, plus the fact people are considering banning SMASHVILLE because of him definitely doesn't = broken/degenerate.
///sarcasm
Anyway... I believe DMG said something about changing the topic to actually discuss MK's moveset a while back? Whatever happened to that one?
Stop talking about games that are not brawl.A-tier makes more than B-tier and B-tier has two more characters than A-tier.
Melee Fox also has no bad match ups.
If he usually wins on his counterpick, then remove those stages first or learn how to fight on those stages. You guys also never increased the timer
What surgical nerfs?
Uh, a 3:5 character ratio means that A tier is roughly 166.67% as efficient as B tier in winning cash. That's still pretty severely outclassed by the S-A 1:3 character ratio, indicating a 300% efficiency.A-tier makes more than B-tier and B-tier has two more characters than A-tier.
It's an example of how you can't ban a character just because he doesn't have any bad match upsStop talking about games that are not brawl.
I will tell you this every single time you bring this up from now on.
A-tier makes more than B-tier and B-tier has two more characters than A-tier.
Melee Fox also has no bad match ups.
The reduced ledge grab limit of 35. I don't care what excuses you have for it, the fact remains that the ruleset is purposely targeting MK, and is definitely suggesting that he is INDEED too powerful under a *normal* ruleset.If he usually wins on his counterpick, then remove those stages first or learn how to fight on those stages. You guys also never increased the timer
What surgical nerfs?
Melee has 4 S-tier characters so it's different. You can't argue that it's not usually one of those 4 characters that take most of the money in tournament. Those characters have just as much a reason to get banned as MK does, yet Melee doesn't ban those characters.Why do you keep bringing up Melee Fox? For a character that "has no bad match ups" he almost never wins tournaments, and characters like Falco, Marth, Jigglypuff, and even Peach have more impressive wins over the course of Melee then Fox - so stop bringing Fox up since the character is not even remotely similar to MK.
Here:
Brawl: Meta Knight
- MK has no bad match ups
- MK has won practically every national (and regional) tournament since the first year of the game, for three years
- Every single year (3 years) MK has the most nationals wins compared to every other character
Melee: Fox
- Fox has no bad match ups
- Fox has won practically no national tournaments and few regional tournaments in the 10 year history of the Melee community.
- No single year (10) did Fox have the most national wins compared to every other character
Sidebar: I'd say it is actually arguable and, given the statistics of Fox's relative lack of success in comparison to his hype, that he does in fact have bad matchups (Jigglypuff comes to mind). A lot of the "no bad match ups" thought came back from like 2005/2006 when people were using AR to show what Fox can do, the problem was: no human will ever even come remotely close to playing Fox at that level.
It seems like anti-bans points at this junction are simply attacking a specific argument when it is really the holistic argument. It isn't "OMG POPULAR OPINION IS WHY YOU BANNED MK" it is "MK was banned because he has no bad match ups, wins practically everything, is the most used character by far, wins the most money by far, requires specific and multiple rules to keep him legal and he still dominates a crazy amount, the entire game is getting bent to keep him legal and that still doesn't work, and on top of all of that, 75% of the community wants his *** gone."
No one has said MK should be banned just because the community wanted it. That in itself would not be a reason to ban something, but taken in conjunction with about 500 other reasons to ban MK, yes, that is an important aspect of making a decision.
So in the end you (guys) agree that the popularity vote was the best solution, because there's no way either side could have argued about the situation since it's subjective and arbitrary, right?We don't really have a point of reference to use, so... the best I can say is that, given the fact MK singlehandedly makes 44.99% of all tournament money; 3-5x more money than any one given character in A Tier... MK "crosses the line," as it were.
It all comes down to how much you think is too much. For me, that is, for sure.
I guess "acceptable for gameplay" would constitute whatever we believe actually tests the skills we wish to test while playing Brawl. Of course, since it's a case by case basis, those beliefs are obviously going to vary from person to person.
It's at that point the 76% poll comes in; it's the only indicator we've got that shows how many people believe that MK usage does not fall within the skills we want to test, I guess.
Uh, last I checked, Smashville is, by far, the most popular stage in the game and argued to be the "most legal" out of the bunch, next to Battlefield.
Some people are tossing around ideas of BANNING the stage because MK completely breaks it in half with his scrooging bull****(which circumvents the LGL, of course). In my eyes, I feel that it means that MK is the bannable offense in this scenario, because he's being an OP ****** on what is otherwise one of the most legitimate stages in the game.
But like I said, this is all subjective, there are those who would try to justify keeping MK legal and just getting rid of Smashville, but this is how I see things.
.
.
.
.
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The problem here is that, all of the points argued by pro-ban and anti-ban... they're all completely subjective, because it's important to realize that everyone has different thresholds for what they see as a broken/bannable offense in Brawl. It's up to us to argue as much as we can, and show how MK has/has not crossed as many lines as we possibly can, it's as simple as that.
The reason why I'm attacking the holistic argument is because so far the pro-bans I've discussed with have proven me that the specific ones are too subjective to be discussed.It seems like anti-bans points at this junction are simply attacking a specific argument when it is really the holistic argument. It isn't "OMG POPULAR OPINION IS WHY YOU BANNED MK" it is "MK was banned because he has no bad match ups, wins practically everything, is the most used character by far, wins the most money by far, requires specific and multiple rules to keep him legal and he still dominates a crazy amount, the entire game is getting bent to keep him legal and that still doesn't work, and on top of all of that, 75% of the community wants his *** gone."
No one has said MK should be banned just because the community wanted it. That in itself would not be a reason to ban something, but taken in conjunction with about 500 other reasons to ban MK, yes, that is an important aspect of making a decision.
I could give you examples of games where 4 or more top characters are still a problem even when some get countered by the tier below them so you are wrongA top tier of four characters is never a problem. Each of those characters have different B-tier matchups and each one holds the other down.
A top tier of one character, however, can be problematic.
That's why I didn't bring up the actual game.You could try, but what would that do other than make you argue in circles? That doesn't really have an effect on the current situation for this game.
If four characters are viable and in the same tier, by definition none of them can be broken.savemejebus said:Melee has 4 S-tier characters so it's different. You can't argue that it's not one of those 4 characters that take most of the money in tournament. Those characters have just as much a reason to get banned as MK does, yet Melee doesn't ban those characters.
Melee is pretty much as centralized around S tier as Brawl is (maybe even more). Removing those characters adds more character diversity to the game. Characters that get destroyed by Shieks chain grab now have less things to worry about. Most of mid tier only really has trouble with S tier. Is it the right thing to do though? I don't think soIf four characters are viable and in the same tier, by definition none of them can be broken.
How are you seriously comparing 4 characters succeeding to 1 character? Enhance your argument please. Make more sense.
One bad match instead of five? Most characters below Pika are still viable. Viability would probably end at Yoshieveryone below pika gets DESTROYED by either falcon, peach or ICs
removing S tier wouldn't change anything