On a more gameplay related note, I've noticed that Sheik has some very nice frame traps.
@low %'s SH uair after d-throw is great against characters with low aerial mobility, large hurtboxes or slow dairs. I've had pretty good success against characters like Marth, Bowser and G&W. But against Wario, I've only had limited success because his amazing aerial mobility usually lets him air dodge away from the uair and the follow up. Does this tactic work well against FF'ers and especially MK? I only have limited character exp because of no wifi and those are the characters my friends play. Also DI seems to heavily affect whether I should uair as a follow up to dthrow.
The other two frame traps I have been wondering about are situational. After ftilt locking, until high% (still below 100%) I FH uair them. I experiment using vanish right after the uair. So far, I've noticed that it punishes most characters on their momentum cancel aerial, and if they air dodge you can vanish down and land before they do. Also uair invincibility goes through their attacking option if they did it out of delayed (usually confused) reaction. The only times I've been punished is if my opponent read me and did an asap dair, but that's the only option that seems to punish and if they decide to dair, that opens up my option for a second jump uair. If people have done this frame trap before please comment on how well it works on specific characters as I have limited character exp (stated before) and also try it out if you never have.
Last frame trap, edge needle canceling. This is something that I have not actually implemented or used consciously. However, the other day I attempted to needle boost cancel and gimp my opponent, but I accidentally edge cancelled my needles. However, I was able to get out 2-3 needles before the animation cancelled and I was free to hit my opponent who was in hitstun. Actually I accidentally did another needle, but that's besides the point. Against characters who at one point or another will go level with the stage, this seems to be a great option that will force them to air dodge (which we can easily punish), take the hits which we may or may not be able to follow up on, or recover high. I am mainly interested in whether or not we can follow up if they take the hits, and I was wondering if anybody has ever tried this before. Like I said, this is something that I have theorycrafted after an accidental fluke but it seems to be a good option. Comments?
That was a long post, but if there are any other good frame traps that Sheik has, please mention them in your posts.