Wavebuster
Smash Journeyman
- Joined
- Sep 16, 2002
- Messages
- 261
Few moves in Sheik's moveset are safer, faster, or more effective than ftilt, which always leads into a guaranteed utilt/aerial when they have a bit of decay. It's not a hard move to land either, with the reach it has and Sheik's ability to play the opportunist. "Don't get ftilted" is about as feasible as not getting hit by any of Sheik's ground moves whatsoever save her dash attack or needles, and even those should be used with discretion.
What attack you use out of ftilts is dependent on where they wind up post-ftilt. You can easily Nair most targets out without issue while also getting more points of damage by using it, especially if another choice is staled. Sometimes, they wind up far enough in front of you that not even a Nair will reach them after ftilt, in which case you will *have* to use Fair simply to get that hit in. Utilt, while damaging and fast, is too inconsistent if the target isn't directly above Sheik's head, and it's punishable when the second hit misses.
Considering ftilt's great value as a medium for getting legitimate, undodgable combos worth that work all the way up to KO percents via Usmash finish (her strongest KO move by far), you'd be a fool not to play around it whenever possible. Having your decay completely reset by dying when they're at the prime damage for ftilt-Usmash to work is the obvious issue. Even against a target that can't be ftilt locked at all, such as Jiggs, the value of a single ftilt-ftilt-sender combo is around 20 damage each time.
What attack you use out of ftilts is dependent on where they wind up post-ftilt. You can easily Nair most targets out without issue while also getting more points of damage by using it, especially if another choice is staled. Sometimes, they wind up far enough in front of you that not even a Nair will reach them after ftilt, in which case you will *have* to use Fair simply to get that hit in. Utilt, while damaging and fast, is too inconsistent if the target isn't directly above Sheik's head, and it's punishable when the second hit misses.
Considering ftilt's great value as a medium for getting legitimate, undodgable combos worth that work all the way up to KO percents via Usmash finish (her strongest KO move by far), you'd be a fool not to play around it whenever possible. Having your decay completely reset by dying when they're at the prime damage for ftilt-Usmash to work is the obvious issue. Even against a target that can't be ftilt locked at all, such as Jiggs, the value of a single ftilt-ftilt-sender combo is around 20 damage each time.