saviorslegacy
My avater is not a Sheik avatar.
You are correct.Someone is a hater
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You are correct.Someone is a hater
Ah nice vid. How do you make the chain move so quickly in all those directions? Are you using both c-stick and analog stick? Any specific directions?I also do the D-Throw> Uair againt multi hit Dairs like Fox's drill, Mario's tornado or Peach's Dair. Reason being, you just eat the first hit and they end up taking more damage than you.
I love f-tilt> Uair. I have never tried mixing Vanish into it though.
Here: http://www.youtube.com/watch?v=lcrtM_e89Nc
I am trying to do it on command. The timing is hard because you have to hit the b button twice. You either don't go off or you needle glide.
The easiest way to do it is to waist a fully charged handful of needles.
Nope uthrow is her worst throw lol but ur right fthrow and bthrow are where its at depending on what side u want them on.use fthrow!!!!!!!!! dthrow is sheiks WORST throw.
lowest damage highest knock back... just not a good throw to do stuff from. you don't get frame advantage either.
needle toss cancel to ledge grab > falco. lol.
Really? Don't you mean u-throw? Because d-throw does 1% more and probably has more FA than uthrow, which has noticeably more post lag than d-throw. I already know that f-throw and b-throw are better throws, and they have obvious frame traps/legit combos(?) but only if the opponent DI's incorrectly. Dunno, just trying to keep my options open, although I will take your word that d-throw is not nearly as good as the two side throws. I still would like to know if there were any possible frame traps, since I have had some success with d-throw @ 0-around 20%.
Edit: lol ninja'd
yea bthrow is more DI-able the thing i do like however is if its DI ed incorrectly which happens especially if u mix up ur throws then it can give free bairs that can kill. But fthrow is probably the best overall. And ur right about uair being less Di-able but we have a ton more lag than dthrow after. Its really debilitating i feel.well in my experience Bthrow can be DIed so that you can't really follow up, it will still leave them in a less than preferable position, but especially when fresh they'll be too far to feel threatened to the point where they need to predict with an air dodge or an attack.
Fthrow is a bit hard to DI and generally puts them in a place always accessible by a short hop, full hop, or dashing version of those to regardless of percent, before they have their jump option available. which forces them to guess air dodge or attack (normally attack isn't an option because of hit stun)
out of curiosity which characters are you playing against? I feel like the faster character could just nair out?
Despite that even at low percents fthrow (again in my experience) yields the best results you get a free fair, if they air dodge that you can jab or grab their landing. at low percents you also get the dash in sheild option which beats both aerials and dodges (but not jumps)
I spazzed the crap out of the c-stick and the analog.Ah nice vid. How do you make the chain move so quickly in all those directions? Are you using both c-stick and analog stick? Any specific directions?
Also give vanish after uair a shot, of course only if you predict they will do their momentum cancel aerial though. Only characters with short momentum cancel moves will be able to avoid it if you predict it right, and you play against a Peach right? Her air dodge is so bad that the vanish is probably slow enough to hit her, and all her momentum cancel aerials last a long time.
Is it better to utilt after d-throw or uair? I like uair because it feels faster, but utilt seems to have better links and sometimes I hit with the weak uair hitbox which leaves me open for a counter attack.... Any opinions on this one?
I've actually been wondering about DACUS after f-throw in the same way. Does it also work where if they DI fthrow so they are low to the ground, they can be hit by DACUS?At low percents bthrow>dacus can hit people if they correctly DI the throw. Of course they can throw out an attack, but if they airdodge they get *****. Nice little mixup I use every few games or so.
Eh, dunno weak uair at low%'s has really low hitstun. That match against Peach it seemed that you didn't get punished because she was at the tip of your hitbox and 2 other things, Peach lacks a good combo breaker aerial from below and your opponent didn't react in time. From my past experiences, whenever I landed an autocancel weak uair, I would always get hit out of it, but I guess I was just hitting them at too low %. You hit him at like ~25%, I usually hit them below 10% whenever I get punished for it.I spazzed the crap out of the c-stick and the analog.
Uair is an amazing move. If autocanceled you can link it into u-tilt: http://www.youtube.com/watch?v=jlcYJw6PqBc&feature=related
I do it at the very beginning. Also, if you are high up and you hit with weak Uair just perform another Uair. Performing your second jump is optional. Other time you can do this:
jump> Uair (weak hit)> Uair> fast fall
This opens up an opportunity to juggle.
Care to elaborate on this? Are the followups after dthrow character specific/do they work against certain characters better than others? Because so far, what I'm hearing about dthrow is not a lot.I LOVE DTHROW!
But I think I'm the only one. Dthrow nets me the majority of my kills.
Alright, what I do is I dthrow and watch what they do. They are either gonna DI away from you or try to attack/airdodge at you. It's what I use to tell me how my opponent does things and what their style is like. How you punish is all dependent on what they do but imo, you really are never in a disadvantage from a dthrow. That's just how I feel though.Care to elaborate on this? Are the followups after dthrow character specific/do they work against certain characters better than others? Because so far, what I'm hearing about dthrow is not a lot.
Idk the number but its the same for everyone and its less than ordinary ledge grab invincibility. We get the same useable invincibility cause we don't have that delay where we have to wait to let go of the ledge like we normally do when we grab the ledge.So if they DI away what follow up do you do if they decide to attack you? I'm guessing you use pivot grab/grab if they DI away and air dodge. If they DI in the same spot and they air dodge, do you just utilt? And if they attack you, do you utilt or uair?
Btw does anybody know the max frames of invincibility Sheik can get after tether grabbing the edge?
I can once i get a little more time. I'll probably hit you up on the chat.Can anyone who has a good amount of ZSS experience give me some tips on the MU?
Sonics run stop animation is really long iircAlright, I'll start practicing that. You mean at the end of her foxtrot right when you say end of dash animation? Because Sheik also has a very short run-stop animation, almost as fast as Sonic's imo, which could be causing this. The biggest problem really is buffering the input in the opposite direction because most of the time I just end up getting the laggy running turnaround animation >_<