Except that ina mathcup that is 6-4. you need to be more skilled than your opponent my a noticeable amount in order to win.
So regardless of what occurs, you would still move ot the safest choice because you still risk falling into a bad amtchup.
A match that is 6-4 is no guarantee of a loss, but it certainly makes things harder for the disadvantaged opponent to win. The bar of ksill necessary to win is higher than for your opponnent and assuming high level play, the difference in skill i not going to be very great.
I think you are overreacting to a 4-6 matchup. High level players are perfectly able to beat other high level players even when the matchup is 4-6. It happens in Brawl, it happens in a lot of fighting games. 4-6 is perfectly winnable.
I sure as heck would not run into a match us ganondorf on the first round of a set. Its rather suicidal unless they chose G&W
Most of the time I can discern who my opponent mains, so I don't get bit in the butt too bad on the first round.
Correct but we don't care for the player. only the character.
Right, and Metaknight isn't dominating enough to force high-level players to forego their mains and counter with Metaknight. You can say 'Metaknight beats x character, so you benefit more by picking Metaknight and that's all that matters," all you want, but people don't actually follow this logic and stick to their mains.
Well thas another issue. The matches between the two players are often used too much as actual evidence rather than as indirect support. Mainly because you have all those variables. What if m2k was drunk the day befor? What if ally was lacking sleep. etc ec.
Are you going to say that M2K gets drunk the day before every match he has with Ally? By the time those two players have played a certain amount of matches, the variables that affect one match cancel out and you have a solid set of data to look at.
Woah that is certainly not true.
When one says high level play, it means that the characters in question are using all their tools to the best of their effect and will you the appropriate strategies as necessary.
The argument of high level of play does not automatically mean the player must be involved.
You and I have different definitions of high-level play, and it's going to affect the way we discuss this. All I have to say about the matter is: you can talk about characters using the best of their abilities all they want, but somebody has to actually be doing it so the talk doesn't simply become fantasy.
Players are NEVER part of the argument in such debates, because it is the character in question and the player's behavior creates a massive influence.
There have been cases where an Akuma was perfected by a Balrog.
This does not change anything though, because the player is merely using the character, not changing the character.
I'm willing to bet that the Akuma player who was perfected by the Balrog wasn't very skilled and using his abilities to the fullest. Therefore we can throw out that match.
Yes, but Metaknight doesn't invalidate enough characters to make this risk needlessly high. Soft disavantages are slightly bad, but for the most part, they're entirely winnable. Thus, the concept of "everbody must use Metaknight to avoid a bad matchup," is really more like "If people are so senselessly paranoid that that they must never have a slightly disadvantageous matchup ever ever, they should pick Metaknight." Thankfully, most people aren't like this.
You didn't respond to this...
Over centralization is the main argument regarding all bans. It is the most objective argument and also, has no logical fallacy.
This is supported by over a decade of gaming.
For example, in Yu-gi-oh, Synchro Cat ends the game in less than 5 turns.
If you make an illegal deck, unless that deck ends the game on the first turn, synchro cat tends to win. Simply because it is much mor consistent, faster,s tronger and flat out better in every way.
Does this make synchro cat ban worthy? no
One does not imply anoter.
you can be the best and be ban worthy even though you aren't that much better than everyone else.
I'm not getting the analogy. Does simply having synchro cat significantly increase your chances of winning without any strategy involved in it? Can other decks, while standing on their own in the Yugioh metagame, stand a reasonable chance of winning against synchro cat? I haven't played Yugioh in years, so I can't make the connection well.
THat means little to the context of my argument. which is that MK causes overcentralization through the CP system.
I can think of several characters who are invalidated by others outside of MK, so the argument regarding direct centralization simply cannot work.
We're not talking about Dedede here, we're talking about Metaknight. Since the discussion is singularly talking about Metaknight, we have to look at Metaknight's matchups and see if Metaknight ***** enough of the cast to cause this overcentralization you're speaking of. Before you respond to this, read my response to the next quote:
He isn't pulling an Akuma or Old Sagat and ****** more than half the case.
Nor is he pulling a MvC2 Magneto and destroying more than 90% of the cast either.
However, he does force the game to revolve around him due to the method with which the CP system works.
Yes, Metaknight's the best character in the game, and thus he's going to centralize the CP system. I simply don't think that he stangleholds the CP system to the point that the majority of the cast instantly becomes unviable because of this. You don't have to counterpick MK with MK if you're one of the many, many characters that have a reasonable chance of winning against him.
They da nd often provide different ratiosfor the matchups.
For example, Oli vs MK on rainbow cruise? Or Oli vs Luigi on Rainbow cruise. It is definitely a terrible matchup for the little guy.
Hence why when matchups are made, they typically assume a neutral stage and not the CP's.
Then you'd think they'd focus on the matchup on Rainbow Cruise a little more, right? Since that's the stage that the MK player is most likely to pick if you didn't ban it, Olimar mains would want to concentrate and work a little harder to getting through this matchup, right?
By no means am I saying those weaknesses destroy the character.
What it does mean is that there is no good stage that one can take MK that would create a weakness in his gameplay.
Meanwhile, he can do the same to every other character. SO he can always maintain an a advantage and ensure he never has one. When you factor in stage strikes and strange banning it really becomes and issue.
So MK simply bans FD (his worst stage) and now has no need to worry about being CP'ed.
Nor will the opponent switch if they are already using a character who is only slightly disadvantaged. They can only suffer more, while the MK user has nothing to lose.
It's simply a luxury that being the best character in the game has. If MK simply bans FD against, say, Diddy Kong, it eliminates the stage where Diddy Kong could have the advanatage, but the counterpicking player could simply pick another stage that he or she is really good on and create a pretty good situation for him or herself. It's an issue, yes, but a completely manageable one. And before you say anything, manageable does not have to equal advantageous. You're going up against the best character in the game, after all.
Yeah its kinda difficult.
Frankly I'll make this my last post and secede the argument since its rather tiring and im not doing a good job at it.
At least you're being reasonable with your arguments and allowing me to state my points. There's likely a few pro-ban arguers who wouldn't let me do the same.
Actually there is a difference.
THere is a over centralizing by nature which is basically (key word being basically) "play this character or his counter or lose." So the game inevitably revolves around that character.
But you don't lose if you stick with your main that ends up losing only around 40-60 to Metaknight. You can win just fine on those odds.
An excellent example is that of Ravager. The only deck that stood a chance was Tooth and Nail and T&N had to be specically made to fight Ravager and as a result, got ***** by other decks. Then Ravager would **** everyone else.
The result, Ravager was banned.
To put this in Brawl perspective, you would leave Metaknight's chances against Snake at even, but put the rest of Metaknight's matchups at 80:20. Yeah, it's really different from what Brawl actually is.
You then have overcentralization by choice or popularity.
If Peach became the ONLY character used in tournaments sheis over centralizing, however, this is a choice and not a result fo the character. It is an invalid type of centralizing.
Which is what I think is EXACTLY happening to Metaknight in this situation. Metaknight is the best, no doubt, but he is not overcentralizing in the way you say he is.
My point is to show that MK over centralizes by nature because he forces the player t choose MK due to his safety.
No he doesn't.
He never has a disadvantage, can remove his worst stage and then he is fine, no other character will place him at a disadvantage.
S your opponent will ALWAYS be forced to work hard, especially on a stage not beneficial to them.
That's what happens when you're going up against the best character in the game.
he destroyed a poor Sonic. Which is my point, just because Falcon beats a Sonic does not automatically mean we should raise our eyebrows at it.
Even if Ally beats the world's best Sonic with his falcon, it could be considered the exception that proves the rule.
unless that result is duplicated not only by him but other players, it really cannot be mentioned to a great effect.
No, but it creates a situation where other players can follow Ally's example and work with Falcon to consistently beat Sonic. Sonic doesn't beat Falcon too badly to the point where he is really constricting the chances of this happening (and if he does, Metaknight doesn't do it to Snake, which is the real point of this argument)
I covered this earlier regarding over centralization. Look up.
Not enough to convince me of anything.
Hey i saw an opening. I had to take it. XD
Touche`
key word being usually. FOr example, it is often argued that chun Li is better than Yun.
Yun is safer, but Chun Li hits harder.
Obviously Chun-Li is not better than Yun to the point that Chun-Li would be the best choice all of the time. So yes, key word being usually.
Also, unlike other fighting games, Smash tends to rely on CPing due to the interactive environments so the ratio in a matchup is often affected by these stages, even on neutrals.
It cannot be denied that Falco fairs better on FD than BF.
True, but Falco can do well enough on BF that he's taking on an unreasonable amount of risk.
They an but it would be a terrible idea.
You really need to be THAT match bettr to overcome a horrendous matchup.
Great Scott, they may be just crazy enough to work!
I really wish you luck, I cant use Ganon for the life of me.
I just press buttons and hope something works out.
That's essentially how I feel about my Metaknight skills. I just happen to be really, really good with Ganon's moveset.
Actually the trnametn results is only good enough to dictate the centralization of the metagame around a character. The tournament results cannot be used for anything else really.
And when you see surprise characters in those tournament results, that character starts to be taken a little more seriously. There's enough variety in the results that no one character is needlessly dominating the others (key word: needlessly)
Also, the players aren't ding anything ne or unique with the character.
And the ones who are are shaping the metagame with their own hands. It's quite a feat, really. Don't tell me there aren't players who are doing this, because there are.
The character does not change. We only consider the high level play of the player in a case like Fox in melee, who was impossibly hard to master due to human restrictions.
metaknight, fai game. If it can be done, its presumed to be done.
The character doesn't change. The character's metagame changes.
So if IC's get a grab on any character, thats a stock. Doesn't matter if it has or hasn't been done before because it can be done.
Somebody had to discover it first to make sure it works. If players can't do it, we go back to human limitations, like Melee Fox, as you pointed out.
Approaching? Landing a kill move. I DEMAND VIDS!
I nearly beat Hylian's G&W on Rainbow Cruise. Is that good enough?
http://www.youtube.com/watch?v=ScM1cmqIaCQ
Except the problem with the tournament results is that it is not in depth.
All it saysnis what character is winning the most tournaments.
it does not tell us who played who, the brackets, the stat eof the players, the stages played etc etc.
Ankoku's and Amazing Ampharos' lists give us all the data we need.