Rapax
Smash Apprentice
May I suggest this thread?
It is way clearer and more accurate than the current Link frame data thread in the OP.
It is way clearer and more accurate than the current Link frame data thread in the OP.
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[B]Asynchronous Timer - Frames=2.00x,[/B]
Offensive Collision - Hitbox stuff...
[B]Asynchronous Timer - Frames=8.00x,[/B]
Terminate Collisions
[B]Asynchronous Timer - Frames=10.00x,[/B]
Allow Interrupt
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Yes, PSA Format IS awful. Sort of why I didn't post that in here myself. However, anyone competent enough to interpret it can use it with that info I gave.PSA Format is awful though, so we should still continue with a full spreadsheet instead imo but Smash Researcher somehow want to be as complex and close to PSA stuff as possible (which is really annoying) so I don't hope for it and will do it myself sometime.
Anyone? PSA data for smashes without charge?I've skimmed through the data of some characters and it seems that the startup frames for the smashes are counted from the release of the charge.
Is there a place where I can find the data for the charge ?
the smash lab might look into it if you asked them.Anyone? PSA data for smashes without charge?
Glide cancel in the air???I believe we are currently lacking data on glide cancels. If you glide cancel into the ground, when can you first act? if you glide cancel in the air, when can you first act? Obviously this only applies to a few characters (MK, Pit, Charizard), but it would be useful to know.
Glide, and subsequently press B. You will stop gliding. When can you act again?Glide cancel in the air???
2 frames after landing. it's an autocancel. what i don't know is if autocancels have a soft landing (2 lag frames) and a hard landing (4 lag frames)Glide, and subsequently press B. You will stop gliding. When can you act again?
I forgot about this! The autocancel frames are awesome, but I was looking for something different still.2 frames after landing. it's an autocancel. what i don't know is if autocancels have a soft landing (2 lag frames) and a hard landing (4 lag frames)
Someone should update the OP with this. It's an actual frame data thread unlike the 'various DDD facts by Buuman' thread.