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COMPETITIVE Brawl+: Code Agenda

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
ftilt will still combo. It just wont lock. Shiek is a perfectly fine character. In fact she's pretty good. I dont think we should buff characters who r already good. We are not tryin to take away every characters weaknesses, especially those who do fine with them in the first place.
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
I'm totally with Orca here. The Fair is totally worthless, and it was a **** move in Melee.
Thank you!

I shouldn't have to switch to Zelda to land a kill.

As it stands, especially with the no stale system, it's generally in my best interest to near always attack with her Nair. Sheik's Nair actually has killing potential.. however it's still not the most reliable finisher... I'd give my left nut to have Fair be good again. ;)

It'd make playing Shiek so much more fun-- I could play her similar to how I did in Melee, and she was my Melee main.

EDIT:

ftilt will still combo. It just wont lock. Shiek is a perfectly fine character. In fact she's pretty good. I dont think we should buff characters who r already good. We are not tryin to take away every characters weaknesses, especially those who do fine with them in the first place.
No, you're right in some respects. Her tilt will still definately be the basis of her comboing, it leads to all of her other stings. I don't think that buffing her Fair would be too much to ask for, really I don't. She's good yes, but she could definately use a buff to her Fair and not be too good.
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
I wonder what extra properties some of the specialized launch angle values above 360 might have (363 for example apparently sends down like 270 but can't be MCed)? Like iirc Sheik's final smash can't be DI'ed to affect the launch angle, but Zelda's can. Maybe it's a result of Sheik's having one of those special angles?
 

cAm8ooo

Smash Lord
Joined
Dec 22, 2005
Messages
1,059
Location
Kentucky
Hmm, it wouldnt really bother me all that much. But doesnt here ftilt combo into a tippered upsmash that kills pretty good?
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
Hmm, it wouldnt really bother me all that much. But doesnt here ftilt combo into a tippered upsmash that kills pretty good?
It does actually, it is one of her most reliable killing combos. I love it. Hopefully it will still be effective after the tilt has been tweaked. Either way, it can be DIed out of, and it doesn't help with killing the enemy off the stage. Buffing her Fair a bit would give her better killing options off the stage-- which would be quite nice! :)
 

matt4300

Smash Ace
Joined
Dec 23, 2007
Messages
821
Location
USA-AL
@_@ Do my eyes decive me!!!!!!! I'm gonna cry myself to sleep tonight.... this is the best thing i have ever seen ... ever... spunit you are a God among men T_T

With these + all of the codes we have brawl+ can be NAY!! will be the best most balanced smash of all time! I dont care how many years and countless tounyes it takes.

HOLY ****ING GOD link buffs!!!! I love you.
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
These would be great, pretty obvious fixes for a starting point (I don't really want to change too many things besides what is broken):
sheik ftilt (higher base knockback)
mk dair (higher base knockback, lower scaling)
mk fair (higher base knockback, lower scaling)
pika dthrow (higher base knockback)
samus chargeshot (higher knockback, less damage)
Link standing up+B (semi spike on 2nd hit, come out quicker)
jiggs rest (higher base knockback)

Fixed the Link up and B one.
 

Greenpoe

Smash Ace
Joined
Nov 6, 2007
Messages
852
I honestly think Sheik needs more knockback on her Fair, it should be a better finishing move. Sometimes she has a difficult time finishing people-- this is all she would need.

Think Sheik in Melee. In fixing the tilt (nerfing it) could we at least buff her Fair a bit? I don't think she needs any changes aside from that.
I think the scaling should be increased (if possible) instead of base knockback. IIRC, in Melee, it did scale very well.
 

CloneHat

Smash Champion
Joined
Jan 18, 2009
Messages
2,130
Location
Montreal, Quebec
I think we should just make Sheik's ftilt have the same trajectory, just send them higher, and don't make it a kill move.

EDIT: Does anyone write these codes that Spunit posts down to use in the Plussery?
 

abcool

Smash Ace
Joined
Oct 6, 2007
Messages
871
Location
The Bahamas
fine by me. lol.
Ahh i knew once i lurked i could catch you...ahh so you wanna buff sheiks fair and she is already a good character EVEN though that is a KILL move. But when i want fox's lasers to gain trajectory after i enter my laser animation..which is only 3 shots during my jump, i making him overpowered..even though it can already be done by jumping backwards.(it's just when i fire my shot i looking in the opposite direction. it's like ff before you aerial) This board is biased to what you want and not to want other ppl feel is good for there character, i suggested something fox can already do in N64 and melee which isn't even a buff and more like an option and get flamed on for it. anyway. kupo told me the fix will be made regardless so i'll wait, until then, i'll play melee when i feeling fox
 

cobaltblue

Smash Journeyman
Joined
Nov 8, 2007
Messages
455
So? Shiek is one of my mains and I never use Zelda. It only makes sense to buff one area if nerfing another. Shiek really doesn't have a whole lot of comboing potential. Much of her comboing was because of her tilt-- which is being nerfed.
Then why not just buff something else to allow for comboing easier? Shiek to me is meant to be a character that can land many hits but can not kill unless the enemy is high in the damage range. This means the player has to be atleast somewhat decent with Zelda if they want to ko earlier as alot of her moves have good kb and she has the din's gimper. The Zelda/Shiek dynamic in this game is one of the few things I think saki got right here.

Thinking more on it, does she even need to combo much? Another aspect of her is her ability to follow up on the enemy with her speed.
 

Swordplay

Smash Lord
Joined
Jun 4, 2008
Messages
1,716
Location
Chicago
The spike hitbox is so small and broken into diffrent parts of his sword its nearly unusable. (The move was suppose to spike but you can't even use it)

For example, the Hilt of the sword spikes and the tip of the sword spikes.

However what is so broken is that even if you hit with these, if you hit with any other part of the sword, we believe the other part OVERRIDES the spike hitbox and the move doesn't spike. This makes it nearly unusable for its designed purpose (to spike/meteor......)
(IMO its really gay)

If the entire thing spiked like it was suppose to it wouldn't have this problem.

I bet I can find you a picture!!!!!
here is the picture


This is why it so ****ed up.





Edit: TY so much spunit. You are my god.

Edit2:
Link's D-tilt Meteor Smash
020C325A 02050029
0C325A02 01180000
FFFFFFFF

The non-spiking come out before the spiking ones, and the first one to come out have priority, so they are overriding the spiking hitboxes, and I don't see anything other than the launch angle different between the 2 kinds.

I really need to get to bed, bye.
is that code complete????? missing second line??????

Edit 3: GHNeko helped me understand. suppose to be 00000000 on end of it. cause thats just how it works.......or something (I still kinda don't understand but whatever)
One last emphasis. This was suppose to be a spike move but it really never worked . It got completely SAKURI'D...!!!!!

Look its even DEMONSTRATED on the dojo.

2nd to last pic. http://www.smashbros.com/en_us/howto/basic/basic10.html
 

Problem2

Smash Champion
Joined
Jun 12, 2006
Messages
2,318
Location
Crowley/Fort Worth, TX
NNID
Problem0
I can't get the move modifier codes to work. Gecko OS freezes at the loading screen. I even tested the code by itself, and it still didn't work.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
I'm assuming this is the place to post about the new codes here. I just tested the Hitbox Property Mod Engine along with Reverse Knee fix and Ness' Bat, so here's something of a bug report. When all three are combined, Gecko OS doesn't successfully apply the codes (it freezes after saying "Codes found. Applying").

So far I've yet to notice anything different when using either Reverse Knee fix or Ness' Bat. Is there anywhere that more details are posted that I might have missed? It would honestly be very helpful if there were anywhere to get more information. (Sometimes I feel like I'm the only one who's curious about how these codes work...)
 

Almas

Smash Lord
Joined
Jul 6, 2008
Messages
1,588
You probably had an incorrect byte count for the first line of the "Hitbox Modification Data" code.
 

Phantom Wings

Smash Apprentice
Joined
Jul 29, 2008
Messages
150
@_@ Do my eyes decive me!!!!!!! I'm gonna cry myself to sleep tonight.... this is the best thing i have ever seen ... ever... spunit you are a God among men T_T


Ah, sigh. Why is it that the person who discovers the code never gets as much credit as the person who makes it into a usable code? You have no idea how hard it was to find that code in the first place - guess I owe it to irony... Irony and laziness on my part:psycho:

(yes I know, I sound insanely spiteful - but we're all allowed to show a bit of malice every now and then aren't we?:laugh:)
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
@Phantom Wings-well, everybody knows that you're a god among gods anyway. But it gets boring to talk about people who are on so high a level, and everybody loves the underdog.

lol
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
I'm seeing people complaining about Sheik's Fair again. Just because we tone the f-tilt down from "Broken" to "Really Good" doesn't mean she automatically requires a Fair buff.

Fair/Nair/Bair gimps (or straight up kills at 140ish%) Are even better now with no decay and higher gravity

Up-Smash no longer decays and is more likely to be comboed into

Up-B kills are a decent mix-up

And if you really must kill early without gimping, just switch to Zelda. You don't have to but it's a good reward for mastering both characters. This is the last time I'll say this.

And Mario's flub hit should proabably get buffed a little regardless. I hope this idea of trading buffs on one character for another was a joke, because this isn't how logical compromises work.


On a different note has anyone noticed that Lucas's sweet spotted Bair is the only meteor (I think) that doesn't pop people up for comboing if hit on the ground? It just knocks them away, sort of into the ground. It would be nice if it functioned like other spikes as a combo setup on the ground. That is all.

Edit: Phantom Wings you can still have my first born, if you want it.
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
Ya know, since we can edit the lag on aerials individually, can we give G&W 50% ALR, and just up the lag on the fair and the dair individually? I say this because we have the ability to do such, and a G&W main may be a bit upset that this neater fix was not done even though the resources were present.

Obviously, this will be done when we have the line space, whenever that is.
 

GameSystem

Smash Journeyman
Joined
Jan 1, 2008
Messages
314
SHeLL, I think people are complaining about Sheik's ko options because transforming into Zelda isn't really practical considering they increased the load time like 3x. You also have to take into account PT. All of the pokemon CAN (they don't have to) operate independently without having to switch. Each one can kill really early as well. Why should Sheik have to switch to Zelda for easier kos?
 

Shell

Flute-Fox Only
Joined
Feb 7, 2007
Messages
2,042
If you're going to talk PKMN trainer, the best parallel to Sheik is Squirtle.

Both excel at easy, fluid combos without any knee-esque finisher.

Both get a large number of kills from edgeguarding.

Squirtle's can kill with u-smash, although it's not always easy/kills at mid-high percents similar to Sheik's U-smash -- they both have their methods for using it.

Squirtle's D-throw is a good fall-back kill on most opponents at 135 - 140 %. The same can be said about Sheik's fair/bair/nair. I know at least the fair quickly accelerates to killing KB starting around 140%.

What I'm saying is, you don't have to rely on switching, just like the pokemon. It's just another option.

I have to go to class, but I'd be happy to continue this later.
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
That's how I always saw shiek as, a comboer who combos easily, but has a hard time killing.

I always thought her lack of killing power was a inherent flaw to balance her out.
 

GameSystem

Smash Journeyman
Joined
Jan 1, 2008
Messages
314
MK is a character who can combo easily but doesn't have a hard time killing. Not really any balance there.
 

cobaltblue

Smash Journeyman
Joined
Nov 8, 2007
Messages
455
SHeLL, I think people are complaining about Sheik's ko options because transforming into Zelda isn't really practical considering they increased the load time like 3x. You also have to take into account PT. All of the pokemon CAN (they don't have to) operate independently without having to switch. Each one can kill really early as well. Why should Sheik have to switch to Zelda for easier kos?
I honestly think this will go back to the uniqueness factor and draw backs. Transforming back and forth is apart of the character and a weakness that the player has to overcome through skill. It is no different than a samus main having to get in time to charge up a beam shot.

As for PT, he is a different character altogether. Secondly prior to B+ the player was required to know how to operate all 3 of them in order to be halfway decent or he faced a diffcult uphill battle in killing when stamina kicked in or if he got ko'd.

I may be a bit bias because I do not main Shiek and as a Zsamus/Sonic main dealing with hard to set up ko moves is part of the territory. However I just don't feel she really needs anything as she does not get pawned by half the cast and she is quite the monster in the hands of a pro.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
You probably had an incorrect byte count for the first line of the "Hitbox Modification Data" code.
I didn't use the Hitbox Property Mod Data code... though I think I see what you're getting at. I suppose I need the first line of that code, followed by the lines in the Knee fix and Bat codes. Though I don't see where the byte count goes. This is the kind of information I wish was readily available so I wouldn't have to make myself a nuisance :/

At least that explains why I noticed no effect from either code.
 

CountKaiser

Smash Lord
Joined
Jan 16, 2009
Messages
1,370
Location
In space
What about Snake? I don't think anyone wanted to buff him.

Also, I think we should strengthen MK's dsmash so that it can kill at lower percentages.

/blatant sarcasm
 

trojanpooh

Smash Lord
Joined
Oct 23, 2007
Messages
1,183
Ah, sigh. Why is it that the person who discovers the code never gets as much credit as the person who makes it into a usable code? You have no idea how hard it was to find that code in the first place - guess I owe it to irony... Irony and laziness on my part:psycho:

(yes I know, I sound insanely spiteful - but we're all allowed to show a bit of malice every now and then aren't we?:laugh:)
I think the main reason is because he is the messenger. You may have done a lot, but because it was all behind the scenes, you weren't given as much praise. Also, there is the possibility that because you don't come here often and spunit does, it made more sense to thank him. Regardless of why, now that you are here THANK YOU FOR EVERYTHING:)
 
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