Shadic
Alakadoof?
I'm totally with Orca here. The Fair is totally worthless, and it was a **** move in Melee.
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Thank you!I'm totally with Orca here. The Fair is totally worthless, and it was a **** move in Melee.
No, you're right in some respects. Her tilt will still definately be the basis of her comboing, it leads to all of her other stings. I don't think that buffing her Fair would be too much to ask for, really I don't. She's good yes, but she could definately use a buff to her Fair and not be too good.ftilt will still combo. It just wont lock. Shiek is a perfectly fine character. In fact she's pretty good. I dont think we should buff characters who r already good. We are not tryin to take away every characters weaknesses, especially those who do fine with them in the first place.
It does actually, it is one of her most reliable killing combos. I love it. Hopefully it will still be effective after the tilt has been tweaked. Either way, it can be DIed out of, and it doesn't help with killing the enemy off the stage. Buffing her Fair a bit would give her better killing options off the stage-- which would be quite nice!Hmm, it wouldnt really bother me all that much. But doesnt here ftilt combo into a tippered upsmash that kills pretty good?
fine by me. lol.If sheik gets a KB Buff to her Fair, Mario gets a KB Buff to the sour spot on his Fair.
<_<
These would be great, pretty obvious fixes for a starting point (I don't really want to change too many things besides what is broken):
sheik ftilt (higher base knockback)
mk dair (higher base knockback, lower scaling)
mk fair (higher base knockback, lower scaling)
pika dthrow (higher base knockback)
samus chargeshot (higher knockback, less damage)
Link standing up+B (semi spike on 2nd hit, come out quicker)
jiggs rest (higher base knockback)
I see....Fixed the Link up and B one.
I think the scaling should be increased (if possible) instead of base knockback. IIRC, in Melee, it did scale very well.I honestly think Sheik needs more knockback on her Fair, it should be a better finishing move. Sometimes she has a difficult time finishing people-- this is all she would need.
Think Sheik in Melee. In fixing the tilt (nerfing it) could we at least buff her Fair a bit? I don't think she needs any changes aside from that.
Ahh i knew once i lurked i could catch you...ahh so you wanna buff sheiks fair and she is already a good character EVEN though that is a KILL move. But when i want fox's lasers to gain trajectory after i enter my laser animation..which is only 3 shots during my jump, i making him overpowered..even though it can already be done by jumping backwards.(it's just when i fire my shot i looking in the opposite direction. it's like ff before you aerial) This board is biased to what you want and not to want other ppl feel is good for there character, i suggested something fox can already do in N64 and melee which isn't even a buff and more like an option and get flamed on for it. anyway. kupo told me the fix will be made regardless so i'll wait, until then, i'll play melee when i feeling foxfine by me. lol.
Then why not just buff something else to allow for comboing easier? Shiek to me is meant to be a character that can land many hits but can not kill unless the enemy is high in the damage range. This means the player has to be atleast somewhat decent with Zelda if they want to ko earlier as alot of her moves have good kb and she has the din's gimper. The Zelda/Shiek dynamic in this game is one of the few things I think saki got right here.So? Shiek is one of my mains and I never use Zelda. It only makes sense to buff one area if nerfing another. Shiek really doesn't have a whole lot of comboing potential. Much of her comboing was because of her tilt-- which is being nerfed.
The spike hitbox is so small and broken into diffrent parts of his sword its nearly unusable. (The move was suppose to spike but you can't even use it)
For example, the Hilt of the sword spikes and the tip of the sword spikes.
However what is so broken is that even if you hit with these, if you hit with any other part of the sword, we believe the other part OVERRIDES the spike hitbox and the move doesn't spike. This makes it nearly unusable for its designed purpose (to spike/meteor......)
(IMO its really gay)
If the entire thing spiked like it was suppose to it wouldn't have this problem.
I bet I can find you a picture!!!!!
One last emphasis. This was suppose to be a spike move but it really never worked . It got completely SAKURI'D...!!!!!here is the picture
This is why it so ****ed up.
![]()
Edit: TY so much spunit. You are my god.
Edit2:is that code complete????? missing second line??????Link's D-tilt Meteor Smash
020C325A 02050029
0C325A02 01180000
FFFFFFFF
The non-spiking come out before the spiking ones, and the first one to come out have priority, so they are overriding the spiking hitboxes, and I don't see anything other than the launch angle different between the 2 kinds.
I really need to get to bed, bye.
Edit 3: GHNeko helped me understand. suppose to be 00000000 on end of it. cause thats just how it works.......or something (I still kinda don't understand but whatever)
It does exhibit the same exact symptoms as that... but since I used only those three codes, it's not possible.I would say you're going over the 256 line limit on Gecko OS... but I'm not sure.
@_@ Do my eyes decive me!!!!!!! I'm gonna cry myself to sleep tonight.... this is the best thing i have ever seen ... ever... spunit you are a God among men T_T
Lol. True, true.@Phantom Wings-well, everybody knows that you're a god among gods anyway. But it gets boring to talk about people who are on so high a level, and everybody loves the underdog.
I honestly think this will go back to the uniqueness factor and draw backs. Transforming back and forth is apart of the character and a weakness that the player has to overcome through skill. It is no different than a samus main having to get in time to charge up a beam shot.SHeLL, I think people are complaining about Sheik's ko options because transforming into Zelda isn't really practical considering they increased the load time like 3x. You also have to take into account PT. All of the pokemon CAN (they don't have to) operate independently without having to switch. Each one can kill really early as well. Why should Sheik have to switch to Zelda for easier kos?
We're nerfing him, remember?MK is a character who can combo easily but doesn't have a hard time killing. Not really any balance there.
I didn't use the Hitbox Property Mod Data code... though I think I see what you're getting at. I suppose I need the first line of that code, followed by the lines in the Knee fix and Bat codes. Though I don't see where the byte count goes. This is the kind of information I wish was readily available so I wouldn't have to make myself a nuisance :/You probably had an incorrect byte count for the first line of the "Hitbox Modification Data" code.
I think the main reason is because he is the messenger. You may have done a lot, but because it was all behind the scenes, you weren't given as much praise. Also, there is the possibility that because you don't come here often and spunit does, it made more sense to thank him. Regardless of why, now that you are here THANK YOU FOR EVERYTHINGAh, sigh. Why is it that the person who discovers the code never gets as much credit as the person who makes it into a usable code? You have no idea how hard it was to find that code in the first place - guess I owe it to irony... Irony and laziness on my part
(yes I know, I sound insanely spiteful - but we're all allowed to show a bit of malice every now and then aren't we?)