I think MK is the only character nobody has asked for a buff to yet...
Okay.
Let me be completely serious.
Should we really BUFF MK?
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I think MK is the only character nobody has asked for a buff to yet...
His infinite dimensional cape is too hard to do, we should make it easier.Okay.
Let me be completely serious.
Should we really BUFF MK?
Long answer: NoOkay.
Let me be completely serious.
Should we really BUFF MK?
Oh. Okay.His infinite dimensional cape is too hard to do, we should make it easier.
Just because it is unique does not mean that it is good. This same argument was done for the independent pokemon. Stamina is a weakness that makes the character unique. I guess the player just needs to overcome that through skill right? It is completely different from Samus's charge shot. For one, you can pause the charge at any time by rolling or pressing R, then continuing again when it's safe. Two, after the move is charged, you can shoot it really fast. It's faster than most smash attacks, and can be done in the air.I honestly think this will go back to the uniqueness factor and draw backs. Transforming back and forth is apart of the character and a weakness that the player has to overcome through skill. It is no different than a samus main having to get in time to charge up a beam shot.
As for PT, he is a different character altogether. Secondly prior to B+ the player was required to know how to operate all 3 of them in order to be halfway decent or he faced a diffcult uphill battle in killing when stamina kicked in or if he got ko'd.
I may be a bit bias because I do not main Shiek and as a Zsamus/Sonic main dealing with hard to set up ko moves is part of the territory. However I just don't feel she really needs anything as she does not get pawned by half the cast and she is quite the monster in the hands of a pro.
Does the new tech code not allow you to hold L/R to tech? If so I believe that is kinda neccessary since it doesn't allow you to tech moves before they even hit you. But considering line space we should stick with our current code for the 3.4 release.The new Teching code is longer than the previous one. So how badly do we really need it?
i agree with all of this.Just because it is unique does not mean that it is good. This same argument was done for the independent pokemon. Stamina is a weakness that makes the character unique. I guess the player just needs to overcome that through skill right? It is completely different from Samus's charge shot. For one, you can pause the charge at any time by rolling or pressing R, then continuing again when it's safe. Two, after the move is charged, you can shoot it really fast. It's faster than most smash attacks, and can be done in the air.
Someone said that Sheik is a combo character and should have no kill options and should stay that way to keep the character unique. I mention MK and say that he had both combos and easy finishers. We all understand why we are nerfing him, but then you go and nerf sheik who only has one half of what MK does. I know that the ftilt lock is broken, but at least give her compensation.
There are too many double standards. Everyone is ok with giving Captain Falcon the MELEE reverse knee. Everyone is ok with giving Link the MELEE semi spike on weak hit up b. Everyone is ok with giving puff MELEE rest. I think her rest was a unique move. It had a flower effect. That's cool right? Why shouldn't we give Sheik her MELEE fair?
I'd rather make it less punishable instead of kill at absurd percentages. She can combo into it. She can still WoP and do her Jigglypuff thing. Rest doesn't need to be buffed.^^ Not buff jiggs rest? Are you serious?
I'd rather have this.Wake up animation 2x faster please![]()
And sheik doesn't need her ftilt nerfed. Moving on.. :\I'd rather make it less punishable instead of kill at absurd percentages. She can combo into it. She can still WoP and do her Jigglypuff thing. Rest doesn't need to be buffed.
Remember in the early days when people didn't argue of "No, that's too broken" or "We don't need to buff someone who's already decent"; instead, the mottoes were, "If you that character's mains give it to them, why not?" and "Let's try it. If it's broken, we can turn it off."Just because it is unique does not mean that it is good. This same argument was done for the independent pokemon. Stamina is a weakness that makes the character unique. I guess the player just needs to overcome that through skill right? It is completely different from Samus's charge shot. For one, you can pause the charge at any time by rolling or pressing R, then continuing again when it's safe. Two, after the move is charged, you can shoot it really fast. It's faster than most smash attacks, and can be done in the air.
Someone said that Sheik is a combo character and should have no kill options and should stay that way to keep the character unique. I mention MK and say that he had both combos and easy finishers. We all understand why we are nerfing him, but then you go and nerf sheik who only has one half of what MK does. I know that the ftilt lock is broken, but at least give her compensation.
There are too many double standards. Everyone is ok with giving Captain Falcon the MELEE reverse knee. Everyone is ok with giving Link the MELEE semi spike on weak hit up b. Everyone is ok with giving puff MELEE rest. I think her rest was a unique move. It had a flower effect. That's cool right? Why shouldn't we give Sheik her MELEE fair?
PT was more or less agreed to be garbage without said changes. Or at the very least undesirable and non play worthy. Shiek without your suggestions is still good, still a threat, and can kill on her own if the player really wants to. And even if you can't kill you can use her speed to run like hell across the stage change, finish up with Zelda, and then change again inbetween matchs to start anew. If you're on a short stage consider that a disadvantage just like ike has on large stages that allow for people to gimp him easy.Just because it is unique does not mean that it is good. This same argument was done for the independent pokemon. Stamina is a weakness that makes the character unique. I guess the player just needs to overcome that through skill right? It is completely different from Samus's charge shot. For one, you can pause the charge at any time by rolling or pressing R, then continuing again when it's safe. Two, after the move is charged, you can shoot it really fast. It's faster than most smash attacks, and can be done in the air.
Why does she need compensation? Is she getting gimped by over half the cast? You keep bringing up MK but we already realize he is broken and needs to be nerfed (which he is getting). However this doesn't mean everyone needs to be a Swiss army pocket knife and be able to do it all. Why not while we're at it speed up ike so he can do some wicked combos? Or have sonic give sonic a nice deadly finisher?Someone said that Sheik is a combo character and should have no kill options and should stay that way to keep the character unique. I mention MK and say that he had both combos and easy finishers. We all understand why we are nerfing him, but then you go and nerf sheik who only has one half of what MK does. I know that the ftilt lock is broken, but at least give her compensation.
Trust me when I say I feel the same with the CF stuff, especially when the changing hurt my main. Link needed something because unlike shiek he gets beaten left right and center like a red headed step child. Unless you are the god of mind games there was no getting around getting lolie stomped. Jiggly's rest has next to no range at all and thus the risk/reward ratio of it is completely skewed. And like link the majority of the cast gives her trouble.There are too many double standards. Everyone is ok with giving Captain Falcon the MELEE reverse knee. Everyone is ok with giving Link the MELEE semi spike on weak hit up b. Everyone is ok with giving puff MELEE rest. I think her rest was a unique move. It had a flower effect. That's cool right? Why shouldn't we give Sheik her MELEE fair?
Speed is not necessary. Just give it the killing power it hadI say a small buff to kill % and to speed
I see nothing wrong with giving sheik a better slap as long as she loses the ftilt crap.There are too many double standards. Everyone is ok with giving Captain Falcon the MELEE reverse knee. Everyone is ok with giving Link the MELEE semi spike on weak hit up b. Everyone is ok with giving puff MELEE rest. I think her rest was a unique move. It had a flower effect. That's cool right? Why shouldn't we give Sheik her MELEE fair?
Your post confuses me. You agree with him yet he is arguing against what you want by wanting to turn a comboer/damage racker character into one that can also string into easy kos and thus completely change her design.i agree with all of this.
i don't want link's semi spike (make his combo or finishing options better.. instead of making him camp for a finisher..), or jiggly's melee rest (make her rest less punishable.. we can do that now), or captain falcons reverse knee (what the **** is this for? why does falcon need this) or even sheiks fair.
we should look at what KIND of character they are. metaknight is supposed to a gimper/damage building character that SHOULD have a hard time KOing. he's supposed to be similar to sheik, so i would suggest lowering the kill potential of of his moves.
i'm really getting worried about what changes people want to make. there's like no direction, and people are pushing for stupid, unnecessary changes when other characters are in need of buffs/nerfs.
Giving Sheik a fair buff would be giving her one reliable kill move...PT was more or less agreed to be garbage without said changes. Or at the very least undesirable and non play worthy. Shiek without your suggestions is still good, still a threat, and can kill on her own if the player really wants to. And even if you can't kill you can use her speed to run like hell across the stage change, finish up with Zelda, and then change again inbetween matchs to start anew. If you're on a short stage consider that a disadvantage just like ike has on large stages that allow for people to gimp him easy.
But lets give her a kill move for a second, what makes her different from the others? Why use zelda if one can just combo up the opponent and then connect with the easy kill? What is her weakness/fault if she is a jack of all trades again? Instead of approaching this from how can I make her better, look at it from "does she really need something so I'm not a free lunch for my oppoenent" perspective.
Why does she need compensation? Is she getting gimped by over half the cast? You keep bringing up MK but we already realize he is broken and needs to be nerfed (which he is getting). However this doesn't mean everyone needs to be a Swiss army pocket knife and be able to do it all. Why not while we're at it speed up ike so he can do some wicked combos? Or have sonic give sonic a nice deadly finisher?
Trust me when I say I feel the same with the CF stuff, especially when the changing hurt my main. Link needed something because unlike shiek he gets beaten left right and center like a red headed step child. Unless you are the god of mind games there was no getting around getting lolie stomped. Jiggly's rest has next to no range at all and thus the risk/reward ratio of it is completely skewed. And like link the majority of the cast gives her trouble.
QFT.Kupo15 said:I see nothing wrong with giving sheik a better slap as long as she loses the ftilt crap.
Yeah man, ninja slap is what made Sheik, Sheik, that and needles in the eye.I see nothing wrong with giving sheik a better slap as long as she loses the ftilt crap.
I remember the good days of killing Spacies and other fast fallers/fatties at 30% with an Uthrow->Rest.Speed is not necessary. Just give it the killing power it had.
My friend wants to slit his wrists every time he rests. So its no longer resting to kill, he rests for the novelty of landing it regardless of punishment. That's sad.I remember the good days of killing Spacies and other fast fallers/fatties at 30% with an Uthrow->Rest.
So hot.
And you want to give her a buff without reason, hence why we're all debating for the betterment of the game. The whole point I have been drawing out of this debate is that changes are being made without real logic or a reason for why they're needed. Every character so far that I've seen that has been brought up for a real change was either:Giving Sheik a fair buff would be giving her one reliable kill move...
Just because you want Sheik players to KO with Zelda doesn't mean they should. Besides, if you run away and transform, most characters will punish that, unless your on Temple or something. Anyway, Zelda KO's easily and early. So, the best Sheik player in the world would use Zelda even with a fair buff. The best Sheik player in the world would switch once they're at about 80% if he gets the opportunity, and then use one of Zelda's many KO moves. But sometimes you don't get the opportunity, and some people don't want to play as Zelda. Besides, it's not like a fair buff would kill like Falcon's knee (Making it TOO powerful would just make it broken).
QFT.
WE SHOULD ONLY BE BUFFING BAD CHARACTERS.
I'm seriously sick and tired of all these other changes just to make your character "play better." Sheik loses the f-tilt lock because the f-tilt lock was broken. BUT DOES SHEIK SUDDENLY BECOME A GARBAGE CHARACTER WITHOUT IT? What exactly makes Sheik so bad that she needs a buff? If you beleive that Sheik will be bad without that f-tilt, then just say so and explain how she's bad! Then people would be more likely to listen to your buff ideas.
Link is bad so we're buffing him. We're not just making him more like melee Link, it's just that those changes really would fix him.
Jigglypuff I'm on the fence about. Does she really need a buff? I honestly need to know more about Jigglypuff before I can make an informed decision about it. If she does indeed need a buff, then rest would be a good way to do it. But if she doesn't...then I really don't care how horrible a move rest is, because if Jiggs is not bad then she shouldn't be buffed. This applies to Wario and his mediocre downsmash, Sonic and his uptilt/homming attack, ect, ect.
Why you ask? Because these bad moves create the core of the character's weaknesses. It's the character's lack of options in certain situations that counterbalances their strengths. But most often when people suggest to buff bad moves, it's to eliminate these weaknesses, rather than bolstering their strengths. Eliminating weaknesses or adding new strengths (such as giving a character a more reliable ground approach, or an anti air move, ect.) scews balance far more drastically than any other possible change, because it drastically changes matchups. While this is fine for bad characters (since essentially they needed that overhall just to be playable), it is not okay for characters who are not bad, because all this does is arbitrarily scew game balance.
-You think character A could be better if you buff x move, so you buff it even though character A doesn't really need it. Character A now has new options due to x move buff, so now character B has a bad matchup against character A, making character B a worse character (it's not uncommon for an entire matchup to turn around because of one or two moves). Now mains of character B come and ask for a change to y move, so that character B preforms better (since now he's not as good remember). The cycle repeats since you cannot justify buffing one character over another due to having too loose of a criteria ("the move is bad").
This is why you should have very strict criteria for buffing. I know that everybody enjoys buffs, but people forget that buffs are essentially nerfs to other characters that had a favorable matchup against that character (and especially to characters that now have trouble against them).
WE SHOULD ONLY BE BUFFING BAD CHARACTERS.
I'm seriously sick and tired of all these other changes just to make your character "play better." Sheik loses the f-tilt lock because the f-tilt lock was broken. BUT DOES SHEIK SUDDENLY BECOME A GARBAGE CHARACTER WITHOUT IT? What exactly makes Sheik so bad that she needs a buff? If you beleive that Sheik will be bad without that f-tilt, then just say so and explain how she's bad! Then people would be more likely to listen to your buff ideas.
Link is bad so we're buffing him. We're not just making him more like melee Link, it's just that those changes really would fix him.
Jigglypuff I'm on the fence about. Does she really need a buff? I honestly need to know more about Jigglypuff before I can make an informed decision about it. If she does indeed need a buff, then rest would be a good way to do it. But if she doesn't...then I really don't care how horrible a move rest is, because if Jiggs is not bad then she shouldn't be buffed. This applies to Wario and his mediocre downsmash, Sonic and his uptilt/homming attack, ect, ect.
Why you ask? Because these bad moves create the core of the character's weaknesses. It's the character's lack of options in certain situations that counterbalances their strengths. But most often when people suggest to buff bad moves, it's to eliminate these weaknesses, rather than bolstering their strengths. Eliminating weaknesses or adding new strengths (such as giving a character a more reliable ground approach, or an anti air move, ect.) scews balance far more drastically than any other possible change, because it drastically changes matchups. While this is fine for bad characters (since essentially they needed that overhall just to be playable), it is not okay for characters who are not bad, because all this does is arbitrarily scew game balance.
-You think character A could be better if you buff x move, so you buff it even though character A doesn't really need it. Character A now has new options due to x move buff, so now character B has a bad matchup against character A, making character B a worse character (it's not uncommon for an entire matchup to turn around because of one or two moves). Now mains of character B come and ask for a change to y move, so that character B preforms better (since now he's not as good remember). The cycle repeats since you cannot justify buffing one character over another due to having too loose of a criteria ("the move is bad").
This is why you should have very strict criteria for buffing. I know that everybody enjoys buffs, but people forget that buffs are essentially nerfs to other characters that had a favorable matchup against that character (and especially to characters that now have trouble against them).
That could take years of work to get right, and a lot of play testing.Or we could just pull a Capcom and and Buff all of the characters, and try to get rid of all of their weaknesses, which in a sense balcances the game by making everyone broken lol, J/K
you ever played Tatsunoko vs. Capcom?
Well, only thing I don't agree about this entire post is part. Sonic needs a better Utilt, seriously. A better Utilt would just help with his combos, it wouldn't change a whole lot like Sheik Fair buff would or Jigglypuff Rest buff would. It's a tilt and Sonic is fast, therefore, the endlag shouldn't be so terribly slow and if it does a lot of damage, tone down the damage, it's fast and doesn't do a lot of damage, balance slightly restored.Jigglypuff I'm on the fence about. Does she really need a buff? I honestly need to know more about Jigglypuff before I can make an informed decision about it. If she does indeed need a buff, then rest would be a good way to do it. But if she doesn't...then I really don't care how horrible a move rest is, because if Jiggs is not bad then she shouldn't be buffed. This applies to Wario and his mediocre downsmash, Sonic and his uptilt/homming attack, ect, ect.
That's what should be done with Sheik. Besides, she deserves a buff because of the f-tilt nerf.My friend wants to slit his wrists every time he rests. So its no longer resting to kill, he rests for the novelty of landing it regardless of punishment. That's sad.
What people don't understand is that most characters (the old cast) already have their style laid out in front of them from the past two games already so there is no need to reinvent the wheel with buffs that don't even make sense. So you have something as obvious as jiggs rest that needs to be buffed because it is in fact true to their character that has been established ages ago and should remain unless they didn't somehow drastically change in brawl.
In vBrawl, it's a legitimate infinite on Bowser and Ganondorf if you buffer it. They can't DI it because they get put into the flinch animation much like Snake's Ftilt does. In Brawl+, his Dthrow causes a tumble to happen much earlier on EXCEPT for Bowser and Ganondorf. I just tested Bowser and Ganondorf the other night and both of them could be CG'd until almost 50% (Ganon was 42% and Bowser was 44-45%) and you can't do anything to get out of it because Wario buffers the next Dthrow so he regrabs you before you can roll away or run away.I remember hearing about Wario's CG on the heavies in vBrawl but it could be DI'd or something. Basically it wasn't a CG in vBrawl, at least one higher then an extra throw or two. I'm not sure what happened.
Oh really? You believe that buffing Sonic's uptilt would not have major changes on his game? Let me show you it's hitbox.Well, only thing I don't agree about this entire post is part. Sonic needs a better Utilt, seriously. A better Utilt would just help with his combos, it wouldn't change a whole lot like Sheik Fair buff would or Jigglypuff Rest buff would. It's a tilt and Sonic is fast, therefore, the endlag shouldn't be so terribly slow and if it does a lot of damage, tone down the damage, it's fast and doesn't do a lot of damage, balance slightly restored.
So? Want to buff Falcon punch?There are some moves that are just so terrible/good for a character that could be fixed to make them better/worse.
Mid tier implies that they are usable. Which implies that they are...not bad. So they would like buffs, but they do not need buffs.I know I'd like to work on lower to mid tier characters and top tier characters than those that are high tier, there are even some mid tiers that don't need that much work but, someone like Zelda? She needs a few changes and she's not necessarily a bad character, she could be better, and the changes to her wouldn't be too bad at all.
Because now Zelda has a much stronger edgeguarding game scewing any matchups against characters who don't have exceptional recoveries?Nerf Usmash by making is have higher base knockback so she can't combo it into itself at lower percents and in exchange make her Dair spike more viable (however any way that may be) because it would help her offstage game, I don't see a problem with a buff like that (especially since spikes like Ness and Ganon's exist and they are easy as hell to hit with so why can't hers be slightly more viable?)
You're using the term need far too loosely. I just described how a small change to one move can throw a wrench into character balance.A buff to a move like DK's Forward B though to change the trajectory is something I'd have a problem with. I think as long as it's not TOO CRAZY A BUFF and it LENDS itself to the character and that said character needs that change to that move, it's not going to damage the balance in any way (like the change to Sonic's Utilt or his Dsmash).
But Sonic doesn't need buffs. And Link is getting buffs.but things like Link buffs and Sonic buffs aren't as immediate but definitely could be put in after the things we see as glaring problems.