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I think it should be gone, you can't stop attacks if they hit you up, or sideways!Magus, I was actually just talking to leaf about this on AIM.
Either we make the window something like 15-20 frames, or we remove the system altogether.
@CloneHat- Exactly what I'm arguing against.
Yea, the biggest problem I have is how you cancel it. Up b is mashable and both windows never shut off once its open. I'm pretty sure melee's MC window shut off and you suffered the full spike if you were too late.Definitely not. Looking at your video, Brawl's MC system almost seems like a nerfed version of it just with longer delay before you can MC. Anyone figure out how it works exactly using the frame advance code? If it's still a universal delay on knockback before you can cancel you could just increase it. Maybe like Melee's being 7, and if Brawl's is like 15, then make it 20 something if you want to nerf it further, or inbetween if you want to buff it a little.
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Edit: Oh, so the the thing you want to nerf is how you can mash up-b to do it in Brawl? That makes more sense since I don't see much of a problem with the effectiveness of the cancel itself in Brawl. You still need to go a good amount of the distance before it becomes cancelable.
This is not an example of MC. It's just an example of how awesome kirby isDefinitely not. Looking at your video, Brawl's MC system almost seems like a nerfed version of it just with longer delay before you can MC. Anyone figure out how it works exactly using the frame advance code? If it's still a universal delay on knockback before you can cancel you could just increase it. Maybe like Melee's being 7, and if Brawl's is like 15, then make it 20 something if you want to nerf it further, or inbetween if you want to buff it a little.
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Edit: Oh, so the the thing you want to nerf is how you can mash up-b to do it in Brawl? That makes more sense since I don't see much of a problem with the effectiveness of the cancel itself in Brawl. You still need to go a good amount of the distance before it becomes cancelable.
This is my reasoning behind mario's fair. See when he goes into the tumble? Mario's fair is good if its not MCed. A kb increase would just make it spike earlier than 50%I wouldn't base anything on Mario's fair -- that may need a slight individual KB increase anyways
Edit: Classic face-stomp, there.
Thanks for respondingWe were, but we're exploring this N64 style tangent. You're thoughts?
Also, sorry abcool, but I don't know what the current status of ledgeteching is.
Don't worry about kirby. I tested him out and his meteor is trash so no MCing won't really affect kirby. I'm all for no MCing. You have wall teching to help youThen again. The way the Brawl engine works, no meteor cancelling might not be too bad.
Kirby makes me shudder though.
Very true. But I still like the idea of a tiny window, maybe 1-2 frames. Something that's comparable in rarity and power to the Melee power shield.Better air control, AD is more effective, recovery is better, hitstun isnt stupid high for combos into them and shiz.
I agree. I think its still too floaty :\More fall speed! MOAR FALL SPEED!
but seriously it would kinda be cooler if characters fell faster
EDIT: I mean EVEN faster
The knee can finally send backwards being that it was the only one that couldn't out of spite.A few questions:
1) What's the purpose behind changing the animation using the Animation ID and the frame mod? I mean, like, when would you choose to change the Animation and not the Action?
2) I'm sure someone's asked, so forgive me and please indulge me, but what do the Reverse Knee Fix, Ness's Bat, and Rest Values codes do, exactly? I see them listed, I just don't see their explanation.
3) kupo, have you managed to get a video of the Camera Bubble code in action? I would be interested in seeing that comparison just like your previous comparison vid.
Well then how would no meteor canceling make kirby's spike so terrible if it never affected it in the first place?Kirby Meteor isnt bad for its knockback, its bad because it drags. And his multiple jumps allow him to keep doing it.