kupo15
Smash Hero
which was edited spunit? The engine I assume?
And falcon's knee is missing some code
And falcon's knee is missing some code
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R.O.D. (Rest of Doom, 1 Frame, 255 Damage, 255 KB Growth, 255 Base KB)Where's the complete and utter annihilation code?
Frame Speed Mod Data [spunit262]
065A9400 00000008
25010115 4F000000
Hitbox Property Mod Data [Phantom Wings, spunit262]
065A9800 00000018
250F4B64 0E058115
FFFFFF00 00580000
FFFFFFFF 00000000
PM sent to Almas.Spunit, can you explain how to find the original values with the gecko?
spunit262 said:Set a Breakpoint on the very last instruction (mr r3,r28, or any after or including addi r8,r2,1228), the values need will all be neatly pack in to r6 and r7 in the right format (the first half of the code is spent doing that)Almas said:I was wondering if you could tell me your method of finding hitbox data. I guess I could just put a break on the location in which your code is active and check the registers which contain them? Or do you have a more optimal solution?
I guess that's kinda cheap, I was expecting it to kill at like 20-30% or something.It seems like that would interfere with ledgehopped arials.
Edit: Also, can someone in the BR confirm that they're making Jiggz rest a frame 1 instant kill regardless of percent? Or was that just a request?
o_O
Actually, I think a better meteor canceling code should be first. Here are the details on making the code. I have no idea how the game handles meteor cancels as in the coding process that would help in making this code.You're awesome spunit. We're able to go so much farther now with that code.
Oh and, would an aerial ledge cancel code be hard to do? Aerials and upB's? It'd be nice to try it out in Brawl+ in my opinion.
Right now, you have to hold the shield button for the full x frames of the teching code for it to work. It should be a one time button press that buffers those x frames. I also think there is no punishment window so you can spam tech if you think you missed the first time but Im not surekupo, what is this teching button press you refer to?
ALSO, he needs to make it so Ganon's murder choke cannot be teched.Right now, you have to hold the shield button for the full x frames of the teching code for it to work. It should be a one time button press that buffers those x frames. I also think there is no punishment window so you can spam tech if you think you missed the first time but Im not sure
Yea, the changes to the teching code are:ALSO, he needs to make it so Ganon's murder choke cannot be teched.
Didn't I fix the first 2???Yea, the changes to the teching code are:
Button press
Punishment window
Ganon's side b is untechable (both on ground and in air)
Changes to the momentum code are:
Do not affect sonic's specials
I thought it crashed when I tried it? I'll go dig it up and retest it I guessDidn't I fix the first 2???
how would you suggest to go about it then? Meteors are even worse in brawlkupo, are we sure we want to make the MC system like Melee's?
Just in my own opinion, the MC system made meteors basically...well, stupid, to use in Melee. You would wait a few frames then cancel it as if nothing happened, which made the meteors really not all that useful when you could use a Bair/Fair to knock them farther away offstage.
I don't know, I just feel it truly separates spikes and meteors way too much, where spikes are excellent killers while meteors don't do all too much unless your opponent doesn't know how to MC.
You can meteor cancel a meteor, spike you cannot.What's the difference between a meteor and a spike, anyway?
So it's just nintendo's opinion?You can meteor cancel a meteor, spike you cannot.
Brawl's is worse because you can mash up b without punishment and the MC window stays open forever instead of closes. Melee MCing takes skill, brawl's does notYou can meteor cancel a meteor, spike you cannot.
I'm not sure kupo.
I just think that Melee's system would be worse than the current one. You can cancel it almost immediately.
Either that or some speculated spikes were unintentional in Melee.So it's just nintendo's opinion?
Definitely not. Looking at your video, Brawl's MC system almost seems like a nerfed version of it just with longer delay before you can MC. Anyone figure out how it works exactly using the frame advance code? If it's still a universal delay on knockback before you can cancel you could just increase it. Maybe like Melee's being 7, and if Brawl's is like 15, then make it 20 something if you want to nerf it further, or inbetween if you want to buff it a little.Meteors are even worse in brawl