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Yea np. I can easily rip this off of yt if I deleted it off my cpuWhen we make a video demonstrating Brawl+ Mechanics and we get a code to fix this, is there any way you can fix this to make the clips run side by side?
What? Really? I've hit with what appeared to be a backwards sweetspot knee hitbox but it just went forward instead.It turns out that most hitboxes come is pairs, a front and a back, so the sex-kick only have 2-pairs of hitboxes, and the knee's first back hitbox is sour dealing only 6 damage.
Edit: How many frames do you have to wait to meteor cancel?
The game already registers moves as spikes. I think we just need to edit the timers that the game has already.Can we make it so for a spike we make it when actionID exits hitstun it adds a frame count where you can't jump or up+B which is directly proportional to the launch speed?
No idea if that even works?
When we make a video demonstrating Brawl+ Mechanics and we get a code to fix this, is there any way you can fix this to make the clips run side by side?
I'm clear on character ID, and I think I am as well on action ID... though all the action IDs I've seen are only 3 digits long. Your earlier mention of collision bubble tag had me a little lost -- what format should it be? Similarly, how should damage, knockback, and base knockback be formatted?II charactor id
MMMM action id
ZZZZZZZZ collision bubble tag
WWWW Damage
XXXX Knock back increase due to damage
YYYY Base Knock back
Aw, dang. Thanks for the info. In that case, would it possible for someone to direct me to the proper values for modifying Metaknight's Downsmash? (I hope it's okay that this is here instead of on the Q&A thread that I just noticed! I'll gladly take it there if not.)The specific bubble tag will need to be located for you by a coder with a USB gecko.
I'm also curious about formatting for damage, KB, and base KB.
usb gecko can find the Bubbletags?The specific bubble tag will need to be located for you by a coder with a USB gecko.
I'm also curious about formatting for damage, KB, and base KB.
I'm going to wait to experiment until (if?) we get more lines. Then I'll politely request it, silly.how can you experiment when you don't have the collision bubble tag?
No, we already have a code for that already though.I know this won't affect many people, but could this code be used for the KB of stage attacks?
Then why didn't you tell spunit to fix it? ¬_¬oh that one? It doesn't work at all. The stage hazards become manageable, but certain B^ moves OHKO. its weird, kinda funny but not good for normal gameplay.
Yes... LINK MAINS UNITE!!!! @o@are all link players switching to B+? hahah
before the jab lock fix and tech fix, Link was SOOO broken.
z-air to jablock lol
Didn't you know? Brawl+ is just used by Captain Falcon and Link mains. I jest.are all link players switching to B+? hahah
before the jab lock fix and tech fix, Link was SOOO broken.
z-air to jablock lol
lmao i wasn't complaining XD i'm a link playerLOL you could of teched it easily....but thats not even the issue now.
Yeh, hes been talked about quite a bit ever since brawl+ was started. Infact you could say I was the first to ***** about him back when we were using 11.75 hitstun (lol) and he still had jab locks back then. Its great to see so many link mains other than me crying for some balance. I feel I'm not alone anymoreits funny that the latest comments in the brawlplusery thread are also about link (by the time i write this the brawlplusery thread is on page 202)