Havokbringer
Smash Lord
You heard it here first :D.
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M2k used marth in his crew battle and wrecked pink shinobi and was doing the same to Armada until Amada cp'd mute city, even though that match was very close. Which only proves how good m2k is b/c. armada is god-tier on that stage.I believe I heard M2K barely used marth but I'm not sure.
CACTUAR we should have done marth dittos instead of fox dittos T_T.
oh well maybe next time, also I need to eat before I play because I was in automatic mode until right before pools when I ate that double cheeseburger :D( mmmmmmmmmmmmm)
Funny, I was just playing my friend's IC's today. Here are some basic tips I found useful..i'm thinking of using marth as my secondary against ic's. anyone wanna give me tips on what to avoid?
what kind of chain grab's can the ic's do on marth? can they do any? how should i di it?
what are good stages against ic's as marth? (neutrals mostly. i hate picking cp stages)
is defense the best strat? f-air camp? i'm not a fan of camping, especially with marth. i don't think it'll give you wins in the long run
Just watch how they react to fair camping.i'm thinking of using marth as my secondary against ic's. anyone wanna give me tips on what to avoid?
what kind of chain grab's can the ic's do on marth? can they do any? how should i di it?
what are good stages against ic's as marth? (neutrals mostly. i hate picking cp stages)
is defense the best strat? f-air camp? i'm not a fan of camping, especially with marth. i don't think it'll give you wins in the long run
You answered your own question since there is only one way to fix lack of experience. But things to keep in mind:I'm having trouble approaching with Marth. Mostly from what I see on youtube it's a lot of Fair, grabs, and Nairs., but I'm still getting beaten due to my lack of experience. Suggestions?
Yoshi's is debatable (I happen to think it's even too). Fox has better recovery options typically on this stage because of the platforms, he also has the short ceiling and upthrow upair combos more easily with the platforms.So, I've heard countless times people say Marth beats Fox on FD and Fox has the advantage on every other stage. I still don't see that on Yoshi's, people may think I'm using an outdated aspect and Fox gains more from the stage, but I don't think so. I believe it's even on Yoshi's or a 55:45 Marth advantage.
Really? Oh, I always thought his air game made him ideal for PFHeart Break Kid just summed it up pretty well.
Well.. you can do a rising fair and waveland out of it.....Is it possible to waveland Marth's shffl's?
i like this post, good way to think about his aerial game.You answered your own question since there is only one way to fix lack of experience. But things to keep in mind:
Marth has range, so if your fairing/aerialing close to them your probably not thinking about that spacing. The only time aerialing close to them is safe during an approach is if you can DI out of range (such as fairing out of shield while DIing away), or during a combo where they are already in the air.
Think of the stage as middle and ends.
Middle:
Shffl approaches in the middle are typically bad unless your making a prediction or your very well-spaced. Dash dancing to grab/cc grab are generally much safer. Ideally you want them to fear the grab and fsmash (cause he is Marth) in the middle of the stage, so your dash dancing pressures them to the ends. I typically only shffl approach in middle if it's a defensive situation for the other player (say they are being tech chased and I think they will spotdodge I may shffl a delayed nair). Or I predict/react to a shffl approach that I think I can outprioritize in time. Honestly, it's mostly dash dance grabbing/forcing opponents to edge in this situation if you aren't stuck in shield.
Ends:
Ends are much better for shffl approaches since your opponent can't go backwards and is forced to go over your or deal with the fair/aerial of choice. Grabbing is still good, but you get a lot more opportunities to do shffl approaches in this situation.
I don't know why I thought of this but I hope it helps.
Id rather have a character that ***** on neutrals anywaysMarth sucks on like all CP's.
Until you play Fox/FalcoReally? Oh, I always thought his air game made him ideal for PF
More like, until you realize how many walls you have to jump over.Until you play Fox/Falco
To answer this old question, I'd say that patforms generally benifit Marth more than Fox in this matchup with one glaring exception.Thanks ArcNatural, you've basically stated my reasons but better then I could've lol.
While we're on stage dependance between Marth and Fox, what's everyone's opinion on platforms effect on the matchup? I know it's largely negative but I'd like to see what other people's reasons are.
Cactuar said it's a lot of wavedashing out of shield and sh retreating aerials out of shield as far as defense goes. When you FINALLLY get on offense, Falco HAS TO DIE. If he doesn't, you're back on defense again taking another 20-40% trying to get on offense.I already apologize in advance for this. Umm how do you deal with a falco on FD? Half the time im in my shield and that aint good
SO in the hands of decent players, will FD favor Marth against Falco if the Marth could flawlessly take offense when the opportunity arises?When you FINALLLY get on offense, Falco HAS TO DIE. If he doesn't, you're back on defense again taking another 20-40% trying to get on offense