Errm, is anyone else having trouble with the model viewer in Windows 7? It used to run like a dream on my old xp which had worse hardware, and now its really sluggish. Are there any tips on how to get it to not be a slow pos?
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I think its just you. Try setting your battery power to high performance.Errm, is anyone else having trouble with the model viewer in Windows 7? It used to run like a dream on my old xp which had worse hardware, and now its really sluggish. Are there any tips on how to get it to not be a slow pos?
Actually, for whatever reason, "High performance" and "Balanced" power settings are identical aside from brightness.I think its just you. Try setting your battery power to high performance.
Battery settings are completely customizable; there may be huge differences or next to no differences between those settings on his comp.I think its just you. Try setting your battery power to high performance.
Try checking Windows update for updated Display drivers. You mostly likely don't have drivers installed, since 3d models tend to lag badly without display drivers.Errm, is anyone else having trouble with the model viewer in Windows 7? It used to run like a dream on my old xp which had worse hardware, and now its really sluggish. Are there any tips on how to get it to not be a slow pos?
no you don't need the iso you the filesDo u need the brawl ISO to get into all that shizze? or can you open a pac,psc,brstm,etc file?
This. I updated from Vista to 7 and it was running laggy, so I figured my drivers got un-updated somehow, so I updated my graphic card drivers and now it works like a charm again.Try checking Windows update for updated Display drivers. You mostly likely don't have drivers installed, since 3d models tend to lag badly without display drivers.
Edit: Performance settings have absolutely nothing to with displaying 3dmodels.
You just fail boi. Interpolation is awesome. :3Gah, that interpolation is a really big annoyance >_<
Maybe you could be able to turn it on or off, which would be a nice feature.You just fail boi. Interpolation is awesome. :3
You can do gradient CLR0's, I've done it many times before. Click the first one, then scroll to the last one and Ctrl+Shift+Click, then proceed to edit your colors.I'm never going to have custom menus if I have to change that many frames individually for each object. Gradients in CLR0s. Please.
Also, it would be really great if CLR0s could be previewed on the objects as animations. It's hard to guess what part of the object is affected by what CLR0s without testing it in the game. And it would just be really convenient. You are awesome.
Oh yeah, I'm so used to using Ctrl+Click for selecting multiple things I forgot you don't need to hold Ctrl when doing Shift+Click :UYou don't have to press Ctrl, just shiftclick.
Like I said before, put two keyframes next to each other to get linear movement. Tangents are generated for each keyframe based on the previous AND next keyframes. That, and every KF only has one tangent so it won't be even. The program generates the curve so you don't have to. When the anim editor is redone this can be changed manually.Something is definitely wrong with the calculations between keyframes. I told BrawlBox that it had 22 frames to go from 270 Z-rotation to 360. It went up to 750 and back down to 360 in those 22 frames. WTH.
Oh, the end of the file name? That makes sense because it cuts of extensions when the file is imported. Give an example?Kryal, a really minor problem, but Brawlbox doesn't put the .brstm ending on certain songs, even when I make sure .brstm BRSTM Raw Audio is selected...it's not a big deal, just figured I'd let you know. Most of the problem deals with punctuation at the end of song names
Download updated drivers. MS doesn't always have the best OpenGL drivers. That and try disabling Aero/themes.Errm, is anyone else having trouble with the model viewer in Windows 7? It used to run like a dream on my old xp which had worse hardware, and now its really sluggish. Are there any tips on how to get it to not be a slow pos?
That didn't help. I had it set up like this:Like I said before, put two keyframes next to each other to get linear movement. Tangents are generated for each keyframe based on the previous AND next keyframes. That, and every KF only has one tangent so it won't be even. The program generates the curve so you don't have to. When the anim editor is redone this can be changed manually.
Example of one I had to add it to:Like I said before, put two keyframes next to each other to get linear movement. Tangents are generated for each keyframe based on the previous AND next keyframes. That, and every KF only has one tangent so it won't be even. The program generates the curve so you don't have to. When the anim editor is redone this can be changed manually.
Oh, the end of the file name? That makes sense because it cuts of extensions when the file is imported. Give an example?
Download updated drivers. MS doesn't always have the best OpenGL drivers. That and try disabling Aero/themes.
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So, I've been out of town the last week and haven't had a chance to work on models. I'm picking up where I left off and am decoding the Material/Shader commands. Those seem to be the biggest challenge, so when that's done the rebuilder will be a breeze (I hope).
Hmm, no problems here. A sequence with only two keyframes will always be linear, so the pairs aren't necessary in this case. Make sure you don't have any other keyframes in-between, because that can mess things up. Send file if you still have problems.That didn't help. I had it set up like this:
1 2 3 4 5 6 7 8 9 10
And it still managed to jump from 10 to 210ish and back down to 40. @_@
What are you guys all going nuts about with this here model importer, what I'm concerned about is the real hype machine!
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Eyes. I need an easy access way of making CSPs, so out of curiosity where on the list of importance is eye rendering?
Plz. Since Riivolution came out, we can finally get SFX in.SFX brsar support please. Even if its just import/export of files as Brawls format
I thought that was Pictochat's fault or the fault of the lighting on whatever stage you take pictures on. With 0.63c, I had no problems with CSPs and they looked like they actually fit in game if not for the texture, most of which don't fit brawl's style anyway.If you're using Brawlbox for CSPs, you're doing it wrong. No, I'm serious. Brawlboxes shading is ugly and doesn't look at all like the rest of the games content. With that said, I'm sure Kryals intent is to fix this in the future, but there are many different ways to make CSPs besides Brawlboxes very simplistic rendering scheme.
Wait.. you mean it didn't flip, or aside from flipping it?A friend of mine removed an original CSP from the sel_char file, flipped it, and then put in back in with brawlbox. Comparing it to the rest of Mario's pictures, it looked exactly the same as it did before.
Duh, it looked it the same. You said all your "friend" did was flip it, so then that would be the only thing that changed. What else were you expecting to happen?Aside from flipping it, it looked the same.
Duh, it looked it the same. You said all your "friend" did was flip it, so then that would be the only thing that changed. What else were you expecting to happen?
Brawlboxes shading is ugly and doesn't look at all like the rest of the games content.
Not sure why you put friend in quotations.removed an original CSP from the sel_char file, flipped it, and then put in back in with brawlbox.
Quotations make "everything" better.Not sure why you put friend in quotations.
Brawlboxes shading is ugly and doesn't look at all like the rest of the games content.
You.. Don't understand how images work at all, do you?Aside from flipping it, it looked the same.