Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
imo you would probably trade hits however your question is way too broad to be answered correctly. To say it in other words the one who would win is really dependent on the timing of when each of them does the move or when he starts FF'ing and whether or not the SH Fair guy does fair at the soonest possible moment or not and such and blah (get my point?) basically there are way too many uncertain variables to say who will definitely win in such a situation. Your best bet is too bait the other Marth into attacking you and then immediately strike back.In Marth vs Marth what attack hit first, Short hop fast fall fair or short hop fair?
.... hehe... he said he's positive ...Yes? Although if we were talking about hypothetical IASA frames at 20 to attack that hits on frame 10, making up 30 frames, both your "questions" are kind of the same.
Pierce, should I scream this as I kill an opponent on the last stock?
http://www.youtube.com/watch?v=nnVCYOUB0gY
Skip to 0:16 if you want.
Some say to not DI at all others say DI towards the center and jump whatever works for you because I still don't know how to either..... hehe... he said he's positive ...
ANYWAYS! quick question. whats the best way to DI out of Tornados and can some 1 clarify for me what the dif between DI and smash DI is? *gets an adrenanoob rush*
EDIT: oh, and how should i shield? shield tilted up?
Oh yeah about that. To answer your question "what is the Ken M2k thing that you've heard about in other threads?" It is the most epic **** you will find ever on these boards, that's all. To find it please use the search button and you will be able to witness epicness. XD suffer in suspense n00bswhat is the Ken M2k thing I've heard about in other threads? it sounds epic,
This made my day.I have a few question
Is Marth's back throw to dash attack a guaranteed combo?
Is short hop dolphin slash a safe approach?
How many forward smashes does it take to break a shield?
Thanks guys! I'm sorta new to the Marth boards ^_^
..............Yes it is Viet.
And idk but I could link the thread with M2K and Ken in it, but if you guys really want to see it then I guess I can link it. Of course this means you have to beg, give me your social security numbers, deposit your life savings into bank account #1337 and give me both your first borns. Mwhahahahahaahahaha!!!![]()
Nice, that is hilarious. So is this, posted 5 minutes ago:lol illin I'm talking about the two that asked.
Anyway I'll just put these up here:
Real: M2K vs Ken (People call it a flame war between the two, you decide)
http://www.smashboards.com/showthread.php?t=153922&highlight=ken&page=1
Fake: M2K vs Ken ( most epic **** you will ever find and lulz at any who were like "these guys are stupid")
http://www.smashboards.com/showthread.php?t=190609&highlight=ken&page=1
Both are closed for obvious reasons, please read for entertainment.
I remember the false one, that was silly.lol illin I'm talking about the two that asked.
Anyway I'll just put these up here:
Real: M2K vs Ken (People call it a flame war between the two, you decide)
http://www.smashboards.com/showthread.php?t=153922&highlight=ken&page=1
Fake: M2K vs Ken ( most epic **** you will ever find and lulz at any who were like "these guys are stupid")
http://www.smashboards.com/showthread.php?t=190609&highlight=ken&page=1
Both are closed for obvious reasons, please read for entertainment.
The best way for you to feel comfortable with your grab range is simply to practice it out. If you're looking for increased grab range, there are two methods to help you. The first is one you already mentioned; to always use a standing grab, even out of a dash, which would require you to cancel your run with a shield and shield grab. That's one method.This might be more of a AT question, but how far should a shield slide work and how far should marth's throw reach when he does it?
I'd read that the jump-cancelled sliding grabs from melee were gone, but that the shield sliding grabs are supposed to be a suitable replacement. I'm either doing it wrong or it's not nearly as effective. In melee, I could cover a ridiculous amount of space with JCG. In brawl, I might get an extra few steps at best.
Any tips for guaging/practicing marth's shield slide grab?
Shieldbreaker has more knockback then fsmash when charged.Which has more KNOCKBACK, fully charged tippered fsmash or fully charged (super?) tippered shieldbreaker?
Shieldbreaker has 3 hitboxes right? Untipped, tipped, and the exact tip?
Use it to outspace your opponent. If you want a quick way to begin to incorporate into your game, use it approach and trap them.so im trying to incorporate Dtilt more into my game cuz its such a great move but cant seem to find the right times to do it. Right now the only times i use it is after a fastfalled f-air and to poke shields but it seems like the Dtilt is quite shield grabable when compared to a properly space f-air. So when are the best times to use this?
DWhat is the fastest way to refresh all of marth's moves? thanks if someone answer this
DTilt isn't really an approach, its to apply pressure. So, Fair. You can also try Nair. However, remember certain chars you shouldn't approach at all.is Dtilt a better approach then f-air or is it about equally as good?
I remember once on Corneria, right above where the slant starts on the right side, I crouched and camped entirely with dtilt versus a friend. Approach from front, dtilt. Approach from air, dtilt because I had height advantage. Approach from behind/crossup, bthrow to dtilt.You can approach with D-tilt... walk -> dilt is amazing for zoning lol
No testing on a CPU is going to be accepted.Yo, is there IASA frames on Falling Fairs?
Fair -> Dtilt sometimes works lag less and other times it feels slower
Also SH or FH -> FF -> Dtilt; how come sometimes there is sometimes lag and sometimes not... like
sometimes there is a "hard landing" where dust accumulates and so forth... and other times I continue to the dtilt lagless...
Falco death combo... practice on CPU? Okay? Or is it also DI able?
This is really dependent on %'s however I really double if this will hit or not. I'll go to the old "vids or it didn't happen"I may have come across a good way of seting up for a Dair spike
Dtilt near the ledge, and when you hit the opponent (non tipped) and you buffer turnaround SH Dair it will be a tippered Dair 90% of the time :D
is this known? is this usefull?
No there isn't. The reason for when sometimes there is lag and sometimes there isn't is because of the AutoCancel frames of the fair. The AC frames are actual really close to the frame that the fair actually ends (from previous experiences) and as such it is very easy to get landing lag when you thought you AC'd it. Anyway dunno the exact frame data but I believe I am mostly correct on that one.Yo, is there IASA frames on Falling Fairs?
Fair -> Dtilt sometimes works lag less and other times it feels slower
Also SH or FH -> FF -> Dtilt; how come sometimes there is sometimes lag and sometimes not... like
sometimes there is a "hard landing" where dust accumulates and so forth... and other times I continue to the dtilt lagless...
Falco death combo... practice on CPU? Okay? Or is it also DI able?
1. What? It doesn't make sense. You are going to retreat double fair and dair? lol maybe you should get your terms right, but no, Ken Combo should not be used for retreating. What I think, you're saying is if you should use fair while you retreat and the answer is yes.I want to ask a couple questions while Marth is retreating:
1. Ken Combo: Yes/No? I find it useful for discouraging pursuers.
2. F-air to Dancing Blade: Yes/No? I would also find it useful for discouraging pursuers, except Dancing Blade has more lag than I like.