Mark my words, open world games will eventually become so oversaturated that linearity is a selling point, just like how 2D gameplay became a selling point in the late 2000s-through-early 2010s following the 3D boom.
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I’m sold on goomba now, that idea is too precious to just pass upThat's why it's two Goombas. One to use the pedals, the other steers with its mouth.